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DF Dwarf Mode Discussion / Re: Baby's first !!SCIENCE!! D'awww!
« on: February 21, 2011, 07:40:40 pm »
Last I checked, it also didn't work with cats that were already on the map.
Good thought, though!
Good thought, though!
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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I hope this gets added in as vanilla when magic gets added into the game.
Ripping bones out of arms and then carving them into bolts to kill your enemy seems the ultimate dwarfy action to me.
Might be duplicated RAWS.. I had Troll thieves wearing Giant Cave-Swallow-Man-Soap-Cloaks when I had the alligator RAWS duplicated.
One could actually work around this propensity to wear to nothing, if one built a couple of "strips" of burning floor grate that could be independently replaced. When strip #1 burns through, close off that tunnel to invaders, replace the floor grates and reignite. Meanwhile, open tunnel containing strip #2, and ignite it. Invaders will come through the open tunnel.
Given the relative death of materials in 31.19, I might consider investigating wood grates as a suitable replacement. Wood can be farmed, can be grown underground where it's safe, and can be made into grates just like lignite.
+ Remove all the less interesting gems, metals, alloys, stones, soils, crafts, plants, creatures, vermins and body parts.
+ Remove clothings requirement
+ Remove miasma
+ Remove as many reactions as you can afford, especially if it's get_material_from_reagent or involve reaction_class (such as the render fat one)
+ Less civs
+ Smaller worlds
+ Smaller embark
+ No temperature
+ No weather
+ No running water on embark
+ 0-1 cavern layers
+ Disable magma sea and the layer beyond
+ Stick to .18
+ Don't play the game. Instead, stare at your computer as it processes mundane tasks.
+ Buy enough ram to hold the whole embark and extra temp data. Disable paging.
+ Purchase a more powerful computer (reasonable)
+ kidnap and put toady on a lease until he optimize the code to a more manageable level (affordable)
+ Hire a top tier hardware corporation to design a console specifically to run DF (very expensive)
With the new changes to animal mechanics, I believe that factory farming could become a possibility on a larger scale than ever before used.
This implies the controlled and industrialized reproduction of the animals to a rate in which a sustainable birth rate can be matched with a steady output.
How do we make this happen?
It says I have 395 Dwarven Syrup, and it's checked off as cookable.
Also, you can just try doing what I do when the lag gets bad - use the forums while the game runs in the background. Who cares if you only get 3 FPS, just leave it running for an hour while you type on the forums, and check in every now and then.