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Messages - lazybum

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DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 19, 2009, 08:10:39 pm »
Hmm, I didn't see this mentioned anywhere. Anyways the quit button is hidden, you have to scroll below the about button to see it and that might not be the best layout. 


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DF General Discussion / Re: FotF: Dwarf Fortress 40d14
« on: August 19, 2009, 09:05:22 am »
I've noticed similar things myself, where going from above ground to below ground had a boost to fps. You can do it with a hill so that simply scrolling your screen gives the boost (or removes it). I never thought of it as a bug though.

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The layer would quite naturally be a 32-bit number, and configurable on a per-tile basis. Don't worry about running out. :P

It's true, though, I'll have to work with Toady to ensure I get all the data I'll need. I should still be able to do 90% of the work, making it relatively simple for him to do the rest.

EDIT: Oh, and question of the day: Who recognizes my avatar? If you get it right, I'll eat some carrot cake at you.


A crazy stalker with a cellphone that can see the future (the stalkee's future), who is currently trying to get her stalkee to become god by killing a certain group of people. And then to have him kill her.  Yuno was it? I suck at names.

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DF General Discussion / Re: Happy Birthday, dear Toady!
« on: April 06, 2009, 09:35:09 am »
Happy birthday! ....almost everyone I know has an april birthday including myself.....?_?.

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Having just read through this thread (no I don't know why I did it) I've noticed a lot of complaints about keyboard layouts (and rewrites). Don't know if it matters much but I'm using Dvorak on a laptop, and never noticed any problems myself.

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Oh, alright then. I didn't really need those effects anyway.  :P

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Hi, I found an odd glitch in the linux version. Ubuntu 8.10. When I first started df everything worked perfectly, then 5 seconds later the screen would only show red. Everything was working, I just couldn't see what was going on. The same problem occured when using the windows version under wine.

Eventually I isolated the problem to whenever you click on the window, or anywhere else. Or when 5 seconds or so pass the graphics would be messed up. Pressing f11 to switch in and out of full screen mode would reload the graphics but they'd break again a second later.

Eventually I traced the problem back to the visual settings tab under gnome appearance, set it to none: simple desktop, and suddenly everything in the game would work perfectly.

Any ideas as to what is happening? It can be fixed with minimal effort but it is annoying.

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