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Messages - Teferi

Pages: 1 ... 6 7 [8] 9
106
DF Dwarf Mode Discussion / Re: caravan not heading to depot
« on: April 18, 2009, 01:32:47 am »
do you have more than one depot?
yes one in my main entrance and one in my Elf Slayer 2.0
Is the Depot forbidden?
odd it was set to dump for some reason I just removed those tags

107
DF Dwarf Mode Discussion / caravan not heading to depot
« on: April 17, 2009, 06:36:17 pm »
elvish caravan is not heading to my second trade depot (part of Elf Slayer 2.0 machine). They could reach it (have ramps leading to it) but when they arrived they stood there. help me send them to their doom!

108
DF Dwarf Mode Discussion / Re: Ignis I hate you so goddamn much
« on: April 17, 2009, 01:50:18 pm »
I think loading the path with cage traps would be a better option, even force him to recieve care until he heals...

so that hee has a chance in the ARENA OF DOOOOOOOOM!

I think it'd be better to just throw him in a pit.
By pit I mean "ledge designated as pit some 30 levels above the ground water magma" and that would, as they say be the end of that.
You don't mind if I sig that

109
DF Dwarf Mode Discussion / Re: Does this count as a megaproject?
« on: April 17, 2009, 02:33:43 am »
have a meeting area near there when you do

110
DF Dwarf Mode Discussion / Re: Hall of (Not so) Death
« on: April 17, 2009, 12:48:18 am »
simple, apply magma to the bottom of the pit

111
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: April 17, 2009, 12:44:01 am »
hah my current fort has this:



value: 169200☼

112
DF Dwarf Mode Discussion / Re: Dungeon Master and Vermin
« on: April 16, 2009, 03:51:32 pm »
keep them. your dwarves will eat them

113
DF Dwarf Mode Discussion / Re: Lamest artifact ever
« on: April 15, 2009, 12:27:44 pm »
how's this for lame:

Ulabasmel Vel Laluth, "squirtedmerchant the Lines of Flooding". A rope weed chausse.

This is a rope weed chausse. all craftdwarfship is of the highest quality. It is decorated with rope weed and encircled with bands of rope weed. it is made from rope weed cloth. the thread is emerald with Emerald dye. this object menaces with spikes of rope weed.

114
DF Dwarf Mode Discussion / Re: Usefulness Of Tamed Animals
« on: April 12, 2009, 11:08:38 pm »
it depends on the animal, most domesticated animals (cats, goats, etc.) flee from danger. but creatures with the [liKES_FIGHTING] tag on it will charge into battle (once had a tamed hydra chase down a thief)

115
DF Dwarf Mode Discussion / Re: holding purring maggots
« on: April 12, 2009, 08:27:29 pm »
Like you keep everything from moving solve every problem . Encase it in obsidian.
hardy har har. I would like to milk the things

116
DF Dwarf Mode Discussion / holding purring maggots
« on: April 12, 2009, 08:12:02 pm »
my map has purring maggots but whenever i go and store them I somehow lose them in a little while after catching them. anyone know how to keep them?

117
DF Dwarf Mode Discussion / Re: What the hell happened to this cave?...
« on: April 12, 2009, 07:20:02 am »
apparently, you did some damage before dieing.

118
DF Gameplay Questions / Re: Cancelling designations
« on: April 12, 2009, 07:16:33 am »
There's a "remove designation" designation.  d -> x, I think.
this is the default configuration. if it has changed, though I do not know how, it would say if you go into the designation menu.

119
DF Dwarf Mode Discussion / Re: "Dwarf Heaven" Succesion game.
« on: April 12, 2009, 07:09:00 am »
I'd definitely be in

120
DF Dwarf Mode Discussion / Re: Cannot move stone, Reclaim fortress
« on: April 08, 2009, 04:09:02 am »
well I was building a large cover for my magma pit, sigh, will have to build around this

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