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Messages - geoduck

Pages: 1 ... 9 10 [11] 12 13 ... 34
151
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 14, 2010, 02:00:16 pm »
I recently lost 8 dwarves to thirst. It was the middle of winter and the lakes were frozen. I couldn't make any booze because all of the barrels were filled with food.

Every time I made one the idiots would immediately grab it and fill it with food.

For future reference: create a separate stockpile just for booze, and set the level of "barrels permitted" in the other food stockpiles to zero.

152
I'm always amused to see a bunch of dwarves scurrying around doing whatever, and in the middle of it all, one poor guy hauling something heavy, tile by tile.

153
DF Gameplay Questions / Re: Lots of noob questions!!!
« on: October 22, 2010, 12:01:42 pm »
1) What exact method are you using that leaves "a hole" in the middle of the room? I usually find a pool of water on the surface, dig down a staircase nearby, hollow out a farm-space next to it, and then dig a channel connecting the pool and staircase.

2) There is no right way to make a fortress, make it as simple or complex as you want.

3) I generally put a stonecrafter to work making trade goods for the caravans. If all the rocks bother you, you can also hide them from view using the keys d > b > h, and then highlighting the rocks via cursor. Be aware this will hide doors/workshops/etc as well.

4) If you're not getting attacked, it may be that goblins are extinct. When you're on the world map picking your new site, hit the TAB key a few times, and confirm goblins have a civilization.

154
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 20, 2010, 01:16:23 pm »
Finding a good newbie embark isn't that hard.

What you need is a river, flux stone, low savagery, and no aquifers. You can search for that stuff with the sitefinder. The only other thing you need is a Sedimentary layer, and those are easy to see. On the list of stone layers in an embark the Sedimentary rocks are in white letters.

Having access to sand is useful too, although at least now you can buy it off merchants.

155
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 17, 2010, 08:46:56 pm »
Carpe Diem.
Seize the dwarves.
Well. . .
I've got a river full of carp. There's a whole page of 'em.
Should I be concerned?

Not really, unless you're still playing 40d.

156
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 14, 2010, 03:00:03 pm »
Oh, and one of my dwarves made some earing or something, i'll just sell it...

You can't sell artifacts, unfortunately..

157
DF General Discussion / Re: Dwarven humor, its easy to do
« on: October 12, 2010, 09:30:33 pm »
Shouldn't that be "holy carp"?

158
DF Gameplay Questions / Re: bad thoughts about lack of well
« on: October 12, 2010, 02:21:20 pm »
The wells don't need to be in the dining hall.  Your dwarves don't care where the well is, just that it is accessible and not in use and has water underneath it.

In fact, it's best to not put it out in the middle of the dining hall; having it in a high-traffic area encourages drownings. Also, if you screw up the construction of the well's watersource (which is very easy to do), it can encourage catastrophic flooding. Put it in a dead-end room by itself behind at least one door.

159
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2010, 09:22:20 pm »
I've dug a corridor into the mountain, and have also dug out a few seperate rooms for Workshops and whatnot. I've been cutting down lots of trees, and i've started stockpiling things (that can be done without barrels, right? Should I make barrels, then put stuff in them?).

Yes, you can stockpile without barrels, but using them is much more compact and efficient. If you're short on trees, beds are more important, until you can get a metal industry up and running.

160
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 08, 2010, 03:10:10 pm »
This was annoying to say the least, but I did have a doctor dwarf in my team and some cloth so I figured at the very least he can go and clean the wound, bandage him up, and give him water and food to keep him from death until later. Not a single dwarf helped him. Not one. He was sitting next to the wagon, bleeding, dehydrated and hungry with an infection and not a single swarf helped him. I figured that they had gotten overloaded with haul orders or maybe I did not have a bucket. So I verified that I did indeed have an empty bucket and I removed all jobs except for health care from my doctor dwarf. Nothing. So the miner died of dehydration from a broken leg right next to my embark point.

Did you set up an official hospital zone, with a bed? The doctor can't do anything without one..

161
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2010, 01:12:38 pm »
I finally screwed up my nerve and tackled the new military system. Got it to work to the point that there are a couple of squads training with wooden swords. Woot! (Thanks to  51ppycup and his YouTube tutorials!)

More irritatingly, I had a glassmaker turn up and immediately become possessed. So I had to rush-build not one but two glass furnaces, one for him to claim, and then another to collect the sand and make the glass for him to use. He made a perfect green glass gem.

162
DF Dwarf Mode Discussion / Re: My mayor asks the impossible
« on: October 06, 2010, 01:45:11 am »
Note that when you found a fort, if you give a dwarf leadership skills, they will almost certainly end up being mayor, at least at first. Picking someone who likes, say, copper, instead of slade will make your life that much easier.

163
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 06, 2010, 01:38:28 am »
I'm... just going to leave this picture here...

OK, I'll admit it, I have absolutely no idea what that is.

164
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 04:11:18 am »
I always wanted to make my military dedicated to war. I mean, i assign the most useless grand masters lye makers, or adept fire burners to my army, and want them ALL THE YEAR LONG to be on duty. Month of training/month of patrolling/month of training/month of patrolling. They should be a mean soldiers, aren't they? But they always grumble about long duty, even if they only train a month, and then go to peasant work partying hard in the meeting hall. After few month of training they all got depressed, and even very unhappy. What the hell? Why don`t they enjoy being the meat for beating a reliable soldiers, that care about FORTRESS`S PEACE?

I am far from a military expert, but I believe that as long they have an assigned duty, even just training, they are officially on duty, making them unhappy. You might have to set up three squads, and have them cycle through patrol - train - nothing, with one squad doing one each month.

165
DF Dwarf Mode Discussion / Re: Skeletal Two-Humped Camel Assassin
« on: October 03, 2010, 07:36:28 pm »
Quote from: mrtspence
Also, if you tell me how to copy this world (world gen it, or whatever you said, Nightmare Bros), I would be happy to do so.

Hit ESC, choose "Export Local Image", and then Enter. This will save off a copy of the world-gen data on your hard-drive under the main DF directory on your hard drive, as a .txt file. Note that this will just happen, and you won't get any confirmation notice. It also saves off one or more .bmp graphic files of the fort, and a couple of other .txt files that aren't of immediate importance. The one you want will be something like "Fortname-param-region1-201.txt" and start with the phrase "Created in DF v0.31.14.   [WORLD_GEN]".  Open it with Notepad, copy everything from the file, and paste it into a message here on the forum.

Note that you can use this to settle a 'virgin' copy of the fort-site yourself, if you want to start with a clean slate. In that case, you copy and paste that file into data/init/world_gen.txt. Be sure and change the line [TITLE:WHATEVER]  to something appropriate. You then Design New World With Parameters.

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