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Messages - Nerserus

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31
If you really want that sword, and you do, here is what you must do.
Get yourself a squad of ten steel-clad, legendary dwarves. Punch a hole in the lowest level of the cavern and search for a structure made of slade. The walls are all smooth, so you will recognize it immediately. Move your dwarves slowly in; the place is full of undead monsters. Cleanse the place, level by level, until you are certain there are no more undead there. Then, find your upright weapon. On that level, there will be several "glowing floors." Build a constructed floor over every single one of these. Save, make a copy, and then deconstruct the upright weapon. You now have the best weapon you can possibly find; give it to someone you like.
Undead in paticular tend to be very weak and at the moment will die ridiculously easy from marksdwarves I add. Your key problem really lies in what those undead creatures are...Again, Russian Roulette. You could argue building floors over the glowing tiles is being cheap, but your way of playing is yours I guess. I personally used to make wine biscuits, those were the days...
Spoiler (click to show/hide)

32
That paticular Addy Sword is worth alot due to quality. It is basically the best sword you will find, bar of course, an artifact adamantine sword (I wouldn't put bets on getting one of those first try.)

Now as for the cons of removing that sword. Picture your fort in flames. That's basically what's going to happen. Chances are, if you didn't know the sheer worth of addy, you have no hope in hell (Scuse the pun.) of surviving the consequences of getting that sword.

Spoiler (click to show/hide)

33
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: July 24, 2011, 12:50:46 am »
So I embarked on a site which assured me it had a profusion of metals.  Yeah, galena.

So I have a lot of lead hanging around in bins when the RNG decides to improve the odds by giving me a fey weaponsmith.

He takes a single bar of lead and creates Togalallas, a lead warhammer.  Sounds nice, although plenty of people will tell you why lead is a bad material for a warhammer.  But it should at least be heavy!

Still, I decide that the honour of carrying this thing goes to the Captain of the Guard.  It turns out that being an artifact makes it pretty awesome in combat.  The CotG has now racked up five personal kills with it, and it's starting to build itself a nice little legend.

So, not the fanciest, or most adorned, but definitely my best because of the new tracking for weapons giving it such a great history.

Just thought I'd mention. As blunt goes; lead is one of the coolest possible materials you could possibly have. The only thing that'd be better would be platinum. ( Or slade with exploits I guess. )

Sheer weight effects damage on blunt by quite a margin. Just be careful, some dwarves will slow down considerably trying to use such a weapon. Also, blunt is more of an incapacitator than a killer.


34
DF Dwarf Mode Discussion / Re: Backward Freak Wife
« on: February 18, 2011, 06:31:38 am »
When I hear the world 'Backward Freak' I imagine a pale, emaciated type creature who crawls along the ground upside-down on all fours, like a spider.

Four legged spiders huh?...  :P

35
DF Dwarf Mode Discussion / Re: 1 Dwarf per job
« on: February 18, 2011, 06:22:27 am »
Sounds rather dorfy
Sounds like it includes cats and thermonuclear reactions. Also lots of cats.

Urist Mcdemoman + Goblin Castle = Goblinite for all. The best way to mine it.

36
I gotta admit. When I instanty went to a glacier territory and started digging downwards into caverns ( Because I felt like it. )

I shat bricks when I saw no YOU'VE STRUCK ( Insert 9001 different ores/gems here. )

In fact I had nothing. N-othing.

Now I'm cool with the bees and clay and that sorta useless stuff, not for me and all, I'm a millitary type guy when it comes to my playstyle. But two maps so far; no metal. Now I know there's alot of people here who like a good challenge, but with every update DF has been getting more and more complex.

In my opinion the whole "This is DF it's MEANT to be difficult!" elitism is really getting stupid. I mean I struggled for a month back in 40d, when I started playing. But now that minerals are scarce, bogeymen, that hospital equipment is necessary, that you need tons of stuff now...I'm really starting to wonder how a new player would handle all this.

I could accept the bogeymen in adventure mode, maybe accept the horrible hospital system which further made millitary pointless in comparison to traps, but seriously, taking away almost all the metals? Making even less good spots? That's f'ing crazy. I don't want to scan a huge map for ages just to have a workable fort.

EDIT:

The best way to put it: Dwarves mine for treasure and riches, but wood is more common in caves than copper. What riches?

37
DF Dwarf Mode Discussion / Re: What is the best year to embark on?
« on: December 09, 2010, 07:25:02 pm »
Prehaps you should research before you act like a douchebag.
Aww did I step on someone's toeseys?

Yep, I hold a strong dislike for those annoying Elitists you see everywhere who act like they know everything and snipe at people subtly as if they're something they're not. If you'd like this to become an argument, private messaging is cool.

38
DF Dwarf Mode Discussion / Re: What is the best year to embark on?
« on: December 09, 2010, 06:31:09 am »
Dragon's will grow to the size of 10,000,000 when they reach the age of 1000, if you embark for say; 250 years; you will only see a quarter of there full power.  Also later on in years a lot of things change; the weaker die; strong survive; less civs, less megabeast.

Flawed argument. I've embarked on year 1 and all my dwarves were much older than 1. So it stands to reason that there's no arbitrary start of age at year 1. A dragon might already have lived half it's life or more.

Also: megabeasts die out, but the strong survive? Strong what, exactly? No, I think it's the lucky that survive. Lucky to be in the right place at the right time.

World Gen is very Bipolar, I've had one weak demon that I could kill with one punch, it had 200 kills to its name...

And a Dragon who could kick my ass barely had any.

So I've come to the conclusion it has little to do with fighting capabilty, also, while Dwarves start off old I've seen Human civs in older versions who were all children in year 3 of world gen.

Prehaps you should research before you act like a douchebag.

39
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: December 09, 2010, 06:24:42 am »
Perfect brown zircon, worth 4800, NOT LAME. Not great, but not lame.

How is something utterly useless, having a value that's nothing special even by non-artifact standards, not lame? And that copper warhammer is going to be roughly as deadly as that silver one. How one of them can be considered "a tiny bit", and the other "not even a little bit" lame is beyond me.

Artifact Weapons are never lame period. Even if it is ( By some miracle, it must be made out of Aluminium I guess. ) worthless in combat, it makes a damn fine weapon to show off with on a Dwarf of your choice.

Also. Legendary Weaponsmiths. Assuming it's not possession.

40
DF Dwarf Mode Discussion / Re: Questions to !!SCIENTISTS!!, Military dpt
« on: December 05, 2010, 10:30:55 am »
1) For example, we have a pit. If it's 1 unit depth, goblin dropped there will be just stunned, but unharmed. If it's 10 units - we get flat and wide spreaded goblin mess. But how deep it should be for just breaking his leg but leaving him alive and immovable? 3, 4 units?

2) We have goblin standing still and axedwarf chopping his limbs out. How far they can fly away? What weapon is better for chopping goblin to flying pieces - swords or axes? Would serrated disc slice their limbs further?

Well. I do this sort of thing alot with my "blenders", two Z levels is enough to simply wound, not usually lethal but possible, from then on the more units the more chance of fatality until eventually it's instant death.

Limbs can fly incredibly far. And axes are best for it. A good steel battle axe can chop a Giant Cave Spider to a slurry of ichor with limbs everywhere in all directions ( Assuming you're good enough to kill one. )

Swords are messy too. Just not as messy.

41
DF Dwarf Mode Discussion / Re: My first elven ambush :D
« on: December 05, 2010, 10:23:05 am »
NOOOO POOR DELICIOUS ELF GIRLS!!!!!

42
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 04, 2010, 03:32:37 am »
Polishpoet The Cavernous Silver. Tanzanite Bed ( HELL YEAH )

Encrusted with tanzanite encircled with bands of siltstone and moar tanzanite.

Menaces with spikes of, you guessed it, tanzanite, giant cave spider silk and siltstone.

On the image is an image of Ingtak The Persuasive Competition, the deity of nature, the sun, fire, volcanos, earth, death, war and fortresses, depicted as a rotting male hoary marmot in steel. Ingtak the Persuasive Competition is weeping.

I love. Gem furniture.

43
DF Dwarf Mode Discussion / Re: Who do YOU Give the Best Tombs?
« on: November 29, 2010, 07:59:02 pm »
Well my best tombs consist of random coffins which I build en masse and place in random parts of the Fortress.

They are an absolute luxury, most dwarves end up in the volcano near my fortress.

But I give them to people when I remember to/feel like it.

44
DF Dwarf Mode Discussion / Re: GOBLINS REALLY WANT ME DEAD
« on: November 29, 2010, 07:47:17 pm »
I would advise axes over hammers. An axe can get stuck in a gobbo, theoretically, but the tend to just cut chunks off (and by chunks, I mean their upper body). Hammers rarely ever kill quickly, leaving your soldiers exposed to more attacks and more chance of a lucky hit taking them out. Besides, steel axes make it through any armour a gobbo would have, making hammers kinda pointless.

Not so. In this version hammers aren't so ineffective anymore. And giving into pain can be lethal is almost always lethal...

Trust me. If a Hammerdwarf cripples someone their chances of surviving are slim. Of course. Prehaps you could do it quicker by chopping their head off with an axe, but if you played as a Hammer user in Adventure Mode you'd know anyone who gets hit in the face whilst unconcious is dead.

Besides. Axes do get stuck in from time to time, this means on counterstrike the Dwarf will use ineffective punches kicks and his shield, until he pulls his axe out ( Which will cost you a turn. ) this can mean all the difference when he's surrounded.

45
DF Dwarf Mode Discussion / Re: GOBLINS REALLY WANT ME DEAD
« on: November 29, 2010, 12:33:10 pm »
Goblins are very unimpressive fighters. The only ones that you should worry about are the Warlords and Elite Bowmen.

I once got through adventure mode easily killing bogeymen, quest monsters and cave creatures. But though I could take a goblin army its leader was too strong for me to even cut. And he defeated me with his entire army decimated.

As for the Elite Bowmen archery has been toned down alot and they don't hurl death so much anymore ( Unless they hit the right part but if you have good armor it's kinda unlikely, especially if you really train your dwarves. )

To be honest normal bowmen are only good for civillian dwarf slaughtering now, assuming your millitary is in full iron/steel. But the random number generator is always ready to be a douchebag.


If I were you I'd get some devoted hammerdwarves in some excellent armor. They should make short work of the goblins, as they don't get stuck ins very often ( Which is often a killer in large numbers of enemies, dwarves aren't too smart. ) and they break bones easily, if you have a good hammer for each of them they can cripple most goblins on the first hit unless the goblins are in some seriously good armor, but even then they're unlikely to escape an ass kicking. You can't guarentee you'll have no casualties but it's war, people die.

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