Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - herrbdog

Pages: [1]
1
DF Dwarf Mode Discussion / "Synthwave" fort!
« on: November 13, 2017, 03:17:33 pm »
I'm going to make a "synthwave" themed fort: i.e. Cyan, magenta, and purple.

I'm going to start with a pile of Rutile (Purple) and Microcline (Cyan) rocks -- to ensure I have those colors -- then 1 bar each of Rose Gold (Magenta), Black Bronze (Purple, valuable), and Lay Pewter (Dark Cyan).

Starting walls, furniture and doors, and such will be Microline, starting floors Rutile. As soon as I hit Magma (yeah, doesn't take long), I'll start non-stop Make <Black Bronze/Rose Gold/Lay Pewter Coins then melt repeatedly to magically summon more metal. (Of course I will use steel as well, it's dark and won't conflict with the color scheme.)

So:
Cyan - Microcline, "candy" (LOL)
Dk Cyan - Lay Pewter
Magenta - Rose Gold
Purple - Black Bronze ($$$$), Rutile, Pitchblende (heavy!)

Oh, and I need to ensure all dwarves are "nobles" so they show up as purple. I guess everyone's going to get a turn as manager/broker.

Any other ideas/tips/etc.?

Will post screens once I get it rollllling (am in the "pick stuff to embark" screen now... XD )

2
DF Dwarf Mode Discussion / Smoothing Mud/Dirt Tiles
« on: May 06, 2007, 04:33:00 pm »
is possible!

However, it takes a lot of time and luck. So for a long-term, aesthetically pleasing fortress, it works.

1) Tile goes to 'Mud/Dirt' by plant dieing or chopping a towercap or trampling.

2) Wait... for a new shrub to spawn on the square.

3) Pick the plant, it *usually* leaves bare rock!

4) Smooth!


3
DF Dwarf Mode Discussion / Wagon Falling?
« on: October 15, 2007, 11:03:00 am »
lol...

   

My trade depot is nowheres near the chasm, it's right at the gate!
   

This was engraved in my "Hall of Heroes" - each year gets a room, bigger each year: 5x5 room as base, each year adds one 5x5 room. It is from year seven. The dead from that year only are buried inside.

No sieges yet, as you can see, no more than 3 deaths a year. Yeah, this fort is getting boring, lol. I am sure goblins will come soon...

[ October 15, 2007: Message edited by: herrbdog ]


4
DF Bug Reports / Berserkers and Active Military = Crash?
« on: October 31, 2007, 02:43:00 pm »
I have gotten this crash now five times, three times with the last version of 18 Jan, and twice now with the totally-freakin-fantabulously-awesome new version.

What happens is this:

A Dwarf goes berserk (old version: failed moods, current version: Dwarven Town Laiason getting stuck in my 3-level deep meeting hall, TWICE(!), in two different forts, two different worlds).

I activate one Dwarf or a squad, tell them to station near the Berserker. Then I set them to 'Active Duty' (well, the order of these may be mixed around).

Once the Active Dwarf(s) start tussling with the Berseker, but (as far as I can tell) neither the Berserker nor an attacking Dwarf has died yet.

Then the game crashes.

At first I thought it was just an isolated crash, but this is the ONLY crash I have gotten from either version in months.

The next time I get this setup that is likely to crash, I will send along a save.

I don't use modified files at all (other than my uber tileset =p).

ALSO, the Dwarven Town Laiason has gotten stuck every time he has visited (and subsequently goes berserk.) However, my meeting areas are about three levels down (or up) and have several levels to traverse. Also I have only been using ramps for access to other levels (my Dwarves have no problems).

Berserker means 'bear shirt', by the way. I see lots of Berserkers in Chicago!


5
DF Suggestions / Alternate map dump format?
« on: May 02, 2007, 11:01:00 pm »
Ok, this is not really important, but just a lil thing... I got a weird error, my hard drive was full. turns out i had over 100 screen dumps, with fonts at 12x12 and 16x16, all still in .bmp format. I also had a plethora of .psd files composed of those .bmps. I like to take plenty of shots and layer them to see my progress and plan. The .psd's are automatically compressed, so they weren't too big, though more space than I had really planned for. However, I had about 12 gb in just screen dumps.

Is it possible, down the road, anyway, to make alternate dump formats? The lossless PNG preferably, or JPG for those who just don't care.   :p GIF would even work. Just something compressed.


6
DF Suggestions / Spaying and Neutering
« on: January 12, 2007, 04:41:00 am »
How about an option, perhaps on the animals list, like 'available' or 'butcher', to spay or neuter animals? A butcher, perhaps, at the butcher's shop (I know, not very sanitary =p). This way you could have bunches of cats or dogs without having to butcher dozens and dozens every few seasons.

Part of the reason is I was making a vegetarian fortress, kinda for a friend who is such and I KNOW would be appalled at the slaughter of puppies and cats I do, even though they are just pixels =p.

It would help with the clutter and jobs taken up by the excess slaughter of these animals, which, for me, do not bear much resources to be worth it after a while. Horses much better for the slaughterhouse, for me, as well as all of the other pesky critters that just want to live the dwarven lifestyle, but aren't invited to the party.


7
DF General Discussion / Future of the Future of the Fortress Thread.
« on: July 15, 2007, 04:06:00 pm »
Due to various comments by various people in the FOTF thread, and its immense size, I propose making a FOTF specific Forum, that way it could be more easily broken down. However, keeping content distinct between 'Suggestions' and 'FOTF' may be difficult.

I made this in its own thread as to not spam in the existing one, nor the contents one recently made.

Ignore me if possible. =p


8
DF General Discussion / Another Custom Fontset
« on: February 08, 2007, 09:48:00 pm »
I made a 7x7 pixel font, originally so I could play at work with such a small window nobody could tell. (I used to play nethack with the 4x6 dos font =p). Well, I like it so much, that I now use it all the time at home as well!

Try it, love it, hate it, whatever, but here it is:
   

I will post a screenie or two whence I return home.

Yes, I prefer the ASCII to the tiles, for now. I don't want to make a true tileset until the game is a bit less likely to change, on the interface end.

Enjoy!

Edit: set your window to 560x175
Edit: added screenshots







[ February 08, 2007: Message edited by: herrbdog ]

[ February 09, 2007: Message edited by: herrbdog ]


9
DF General Discussion / Custom Tileset to share =]
« on: December 15, 2006, 03:29:00 am »
I have a custom tileset I have created to share. I kept the original character set and only tweaked it for own use originally. It has an engraved stone look. It is for 800x600 only (for now). However, I have no place to host the file at the moment.

Can anyone help me help you?   :cool:


10
DF General Discussion / NEARLY DOUBLE FPS!!!
« on: November 27, 2007, 11:34:00 pm »
No guarantees it will work for anyone else, depending on your machine's configuration, but go into task manager, kill EVERY task except DF and essential machine processes. Most importantly, KILL EXPLORER.

I run DF, and DF only (on 2kpro) NO browser, NO winamp, NO start menu & taskbar.

You can rerun explorer to get yer start button back. In task manager, go to File->Run, run "explorer".

In a 3x3 map, with chasm, ~25-30 chasm critters, 36 dwarves, ~20 assorted animals, no magma, brook only, no waterfall. One year in, moderate development. With nothing running, but WITH explorer running, I get 70-100 FPS (fluctuating). Once I kill explorer, it goes to 150-200+ fps.

I have game FPS cap set to 1000, and G_FPS set to 20. Intel 3.2 Ghz HT Prescott.


11
DF General Discussion / My Custom Tileset
« on: April 28, 2007, 04:03:00 pm »
'ere it is, pass it around!

   

And a couple of samples:

My statue park:

   

My nile farms and part of the kitchen:

   

Labor list, some text:

   

And the work in progress, my crazy photoshop file:

   


edit: (only for the colors, i got the picture tags right the first time! woot!)

My color scheme, you can copy and paste it, if you like.

code:
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:32]
[BLUE_G:48]
[BLUE_B:144]
[GREEN_R:48]
[GREEN_G:144]
[GREEN_B:32]
[CYAN_R:32]
[CYAN_G:128]
[CYAN_B:144]
[RED_R:144]
[RED_G:48]
[RED_B:32]
[MAGENTA_R:112]
[MAGENTA_G:32]
[MAGENTA_B:144]
[BROWN_R:144]
[BROWN_G:112]
[BROWN_B:48]
[LGRAY_R:176]
[LGRAY_G:176]
[LGRAY_B:176]
[DGRAY_R:112]
[DGRAY_G:112]
[DGRAY_B:112]
[LBLUE_R:40]
[LBLUE_G:56]
[LBLUE_B:255]
[LGREEN_R:48]
[LGREEN_G:240]
[LGREEN_B:32]
[LCYAN_R:56]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:48]
[LRED_B:32]
[LMAGENTA_R:208]
[LMAGENTA_G:56]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:224]
[YELLOW_B:32]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

I put at least 40 hours of work into this, so far. This is only a 12x12 pixel font. Once I get a monitor that can got above 1024x768, I will make a 16x16 font, as well!

Set your game window to 960x300.

[ April 28, 2007: Message edited by: herrbdog ]


12
DF General Discussion / The Grand Tomb
« on: April 26, 2007, 03:15:00 am »
In the fortress of Callrim, only a few have died.
   

Yet I built a grand tomb.
   

And this poor kid ended up in there.
 

Oh yeah, with the engravings enabled. Lots of engravings of dwarves and werewolves. And horses, killing lots of werewolves. Hunters helped, too.

[ April 26, 2007: Message edited by: herrbdog ]


13
DF General Discussion / Random name
« on: December 13, 2007, 03:37:00 am »

Pages: [1]