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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Infestations
« on: July 15, 2007, 03:30:00 pm »Edit: *Guano being batshit...
[ July 15, 2007: Message edited by: herrbdog ]
DF Suggestions / Re: "Justice" nobles and Thief enemies
« on: July 15, 2007, 03:18:00 pm »quote:
Originally posted by Dwarmin:
<STRONG>It broke both his legs instantly, and he ran right back to bed.</STRONG>
:eek:
DF Suggestions / Re: Varying levels of alcoholism
« on: July 15, 2007, 03:17:00 pm »DF Suggestions / Re: Hospitals
« on: July 14, 2007, 12:15:00 pm »quote:
Originally posted by Tormy:
<STRONG>I think we definitely need something like dwarf priests to heal the wounded. However replacing lost limbs?! Maybe with high magic, but not with healing.</STRONG>
Actually, this makes me think not of magic, per se, but an herbalist priest, like Friar Lawrence from Romeo & Juliet.
DF Suggestions / Re: Hospitals
« on: July 14, 2007, 02:48:00 am »
DF Suggestions / Re: Hospitals
« on: July 13, 2007, 10:47:00 pm »DF Suggestions / Re: Multiplayer!
« on: July 13, 2007, 02:29:00 am »Edit: Oh, and other players could either start their own base, own single character (who could make a base or form a party to start a colony), or join another base, to the capacity decided by the player whose base he wants to join. Therefore griefing could be kept to a minimum, as you could kick out anyone who was an ass. Then bases could function as guilds as well.
[ July 13, 2007: Message edited by: herrbdog ]
DF Suggestions / Re: Labels and Levers
« on: July 13, 2007, 10:56:00 am »DF Suggestions / Re: Nobles + Migration
« on: April 11, 2007, 08:17:00 pm »DF Suggestions / Re: Economy Suggestions for the next release
« on: April 11, 2007, 02:35:00 pm »DF Suggestions / Re: non bed ridden injuries
« on: April 13, 2007, 09:42:00 pm »If nothing else, I've always thought that mugs should work as buckets do, to bring 1 unit of alcohol to a sick patient. They can be suffering from pain, but be somewhat happy from being brought food and water. However, the no alcohol thing drives them nuts. So by having a dwarf bring them drinks, they could feel better and not get all pissy form the scarcity of alcohol. (even though I have 1500 units about 10 feet from one of my currently bedridden legendary engravers...)
Also, I just thought of this, but perhaps 'friends' on break could come visit their sick friends, thus giving them good thoughts from talking to a friend recently.
DF Suggestions / Re: Noble mandates need to make more sense
« on: April 11, 2007, 10:27:00 am »DF Suggestions / Re: quit but dont save dont abandon
« on: November 20, 2007, 06:09:00 pm »This version is protected from ctrl-alt-del corrupting saves. It is safe now, as safe as it is for any other program, anyway.
Edit: grammar for clarity
[ November 20, 2007: Message edited by: herrbdog ]
DF Suggestions / Re: Ways to change cooking alcohol?
« on: April 05, 2007, 08:48:00 pm »1c. Flour
1/4c. Sugar
1 Egg
1c. Beer!
1/2tsp. Salt
1/2tsp. Baking Powder
My pancakes are super fluffy, but don't taste like beer. Besides it's a great way to get rid of the crap beer my friends like to bring over... (I am a beer snob.)