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Forum Games and Roleplaying / Re: Masters of magic.
« on: December 15, 2010, 06:09:09 pm »
Dragnar; where are the explosions? There must be explosions.
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I'm fairly sure this is a case of planned obsolescence; you aren't going to get more durable headphones until the manufacturers can make more money off of them. The ideal profit here comes making the cheapest headphones possible at the highest price possible, but also making them fall apart as often as the populous will stand, while more rarely than the other companies. You know, economics and marketing.Mhm, that would be an usefull invention.Yeah, they really do need to make them with a longer lifespan.They really need to invent earbuds that work forever.Or longer than a year at least.
Would save me so much money.
it's the cache that's making your links turn different colours (switching from a:href to a:visited), not your historyWith Firefox, it is indeed the history that changes the color of links to show you've visited them. This happens to be easy to test.
Quote from: Desdichado
when will item decay and item damage make it in? Will decay hit even mundane objects like chalices and doors? And will decay exist in worldgen, too, in some abstract form?
Decay already occurs for things like doors, although it is hard to see in practice most of the time. I'm not sure when we'll get item damage. When there's a big combat push, I imagine it'll be up there now. I don't have it yet, but I'm pretty sure we'll see some objects in stockpiles passing to debris/disappear just to make things make sense. We might not get to larger scale ruins until we get to that part officially, dev-wise.Spoiler (click to show/hide)
(I think it's sufficiently removed.) I recall quite a bit of fiction or history, from Morrowind, China, and The King of Dragon Pass that include kinds of ancestor worship in place of god worship, thinking of them as guardians or sources of divination. Are you planning on going in that direction when you take care of religions?Okay, seeeecret question under the spoiler:Spoiler (click to show/hide)Spoiler: We already have varieties of... (click to show/hide)
Yes, though I haven't been at it recently. Basically everything there is digitally done because I've never been happy with my live recording quality, but I do have quite a lot of acoustic guitar songs written.I guess I should have expected that since others wouldn't have added a part about music to their puzzling adventure otherwise. Could you understand everything you had the played character describe as way too complicated?
I've some practice. In fact, a friend and I are working on a composition of Moskau (by Dschinghis Khan) for a wind ensemble. We're going to surprise our director all to heck and back when we play that piece instead of the Seventeen Come Sunday march at the Spring concert. (They have the same time signature, so it'll work out.)I expected someone else to ask, but will you have any recordings to show the forum when you're done working on it?
Waitaminute, entity_default contains only civ information, and megabeasts are uncivilized.The wiki can probably help you, but you're going to need to create your own creature, no-biome civilization, and possibly body parts, to get to play any of the randomly generated stuff. However, with megabeasts, it just involves making a civ for them, and making that civ always playable.
What minimal text should I add there to make them playable?
Oh and I guess randomized creatures are unavailable at all, right?