Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Demonic Spoon

Pages: 1 ... 16 17 [18] 19 20 ... 592
256
Forum Games and Roleplaying / Re: You Are A FRACTAL DUNGEON!
« on: February 17, 2022, 03:11:28 pm »
B: Keep it.

Moving Door get!

A: Improve Layout. Even just a few corners and alcoves would spice things up a bit.

Soon Mandelbrot. Soon...

257
Forum Games and Roleplaying / Re: You Are A FRACTAL DUNGEON!
« on: February 17, 2022, 12:02:32 pm »
The locked door is a mimic.
+1
Mimics are always appropriate.

258
Forum Games and Roleplaying / Re: You Are A FRACTAL DUNGEON!
« on: February 17, 2022, 05:23:51 am »
I assume, baselessly, that we cannot spawn things behind intruders, as that seems against the principles of fair play dungeons in fiction usually adhere to for whatever fiat reason, but if we can, that is definitely a good idea yes.
Well, if you'd set it up beforehand, you could obviously have a trap that locks them in (or attempts to). But no, in this instance, as the adventurers pass through the corridor, they weaken your grasp over it (automatically, they're not doing it on purpose- the mere presence of untainted humans is a sort of sanctifying force). So you cannot spawn stuff behind them.

Note that this is not an excuse I made up on the spot. Who would do such a thing?
Clearly we need to find some way to reliably taint humans, whatever that means, when they enter our dungeon.

259
Forum Games and Roleplaying / Re: You Are A FRACTAL DUNGEON!
« on: February 17, 2022, 04:00:42 am »
I assume, baselessly, that we cannot spawn things behind intruders, as that seems against the principles of fair play dungeons in fiction usually adhere to for whatever fiat reason, but if we can, that is definitely a good idea yes.
If possible, spawn a locked door behind the adventurers, blocking off their path of retreat. Otherwise, weak monster.

B

So, we seem to be dealing with a "standard" adventuring party, whatever that's supposed to mean. we seem to have 2 fighters, one is possibly a tank and one a damage dealer, but we can't really tell from the current description, one healer or mage, and one archer. At least one of them can probably pick locks, and they should be able to defeat a single weak monster fairly easily. Here is how I see the current options playing out

Coins: Either this is assumed to be abandoned bandit booty, meaning there is no incentive to continue exploring the fractal dungeon, or the dungeon is making money, while having no perceivable threats, meaning the adventurers will treat it as their personal gold-mine, tell no one about it, and probably kill the bandits to keep them quiet. As such, this seems the worst possible choice.
Weak Monster: While it's doubtful it will actually be able to cause much damage to the adventurers, it will indicate that there is some sort of monster presence here. The adventurers will thus presumably keep going deeper, until getting tired of infinite featureless corridor, and go back to town and report us. The best option I think.
Locked Door: A long featureless corridor ending in a locked door. I think this is supposed to mystify and entice, but if they manage to easily unlock it only to find more featureless corridor, they'll probably get annoyed with us, and leave and warn other adventurers we are just an annoying corridor with no xp or loot. The second worst choice imo.
Do nothing: A perfect valid choice. We can try to save up for when they're about to leave, or simply keep ourselves spookily mysterious without becoming too annoying by throwing in harmless passive dangers like locked doors without any actual challenge or rewards.

260
Forum Games and Roleplaying / Re: You Are A FRACTAL DUNGEON!
« on: February 16, 2022, 11:18:40 pm »
C: Summon Monsters. You conjure up some weak monsters, who can at the very least make trips outside to gather resources, and might induce humans to try and eradicate their nest.

No matter how alluring we look, it won't help us if we're deep in wilderness, where there aren't much people to get attracted by that. We are apparently in the wilderness because bandits.

As such monsters seem the most useful since they can spread out over a large area to potentially attract human attention, plus allowing us to actively drain their lifeforce once they are drawn in.

261
Forum Games and Roleplaying / Re: You are a ???Building??? Spirit
« on: February 16, 2022, 12:08:47 pm »
You are the Werehouse. On nights when the moon isn't full, you guard a warehouse, which is totally different and contains wealth, knowledge, and other stuff. So not different at all if you were a rich human, really!
+1

262
Forum Games and Roleplaying / Re: You are a ???Building??? Spirit
« on: February 16, 2022, 01:30:17 am »
You are Maximus, the spirit of a Coliseum.

263
Forum Games and Roleplaying / Re: Primordial Dreamers [6/9]
« on: February 15, 2022, 05:22:45 am »
Craving the blood and flesh of cetaceans, Tobi skewered dolphins into existence amidst the gray dullness that stretched endless in every direction, which was the world, lunging at empty space and lancing through the hearts of dolphins who drop down upon the gray nondescriptness like a gory carpet. They feast upon their conjured enemies, leaving behind only a vast carpet of white skeletons, mute testament to their glory. Sadly, their dynamo, having grown bored of this strange obsession with dolphins, seems to disagree that this is particularly amazing. It has no taste.

I dip my paws into the Idyllic Lake to take up the significant reflection of the Moon in Red. Yet just as your paws were about to lift it out, dark shadows suddenly shoot from the water, entangling and dragging you beneath the surface! Even as they rub your fur the wrong way and make you horribly wet, you desperately fashion the reflection into the Moon Mecha, which draws on the significance of the Moon to grant you great power! Yet I fail to escape from the vague ominousity that had festered under the idyllic lake for so long, significance clashing against significance keeping me trapped, for now. The Scroll of Guiding recommends empowering the moon somehow to overcome your predicament. It further reminds you that I have not particularly confirmed or proved the cuteness of cattes lately and am close to my end. [TRAPPED]

The Lioness looks mildly impressed by my dramatic, if ill-defined, battle against the watery foes.

I and you and they hectors a cabbage skeleton so much they somehow fall off the Hill of the Absurd. Set aflame by the heat our my your degrading rhetoric, it vows vengeance, and begins travelling the world in search of weapons and allies, even as your their my continuous hail of insults whips it ever forward.

You, Squeeky the Kiwi Chef, have finished baking, and am removed from the dream oven to cool on the window sill of awakening.

Yet even as Squeeky dissipates from the Primordial Dream, a furtive skeletal cabbage snatches something from their rapidly diminishing being. I you they roil ominously in contentment as a dynamo begins to whirl energetically.

Spoiler: Dreamers (click to show/hide)

Dreams:
Lake of Idyll with Rose: 9 Significance
The Moon in Red with Sugar Stars: 9 Significance
Horrific Cabbage Skeletons: 8 Significance
Hill of the Absurd: 8 Significance
Vengeful Cabbage Skeleton: 5 Significance
Lioness, Queen of Cattes: 4 Significance
A punctured dolphin corpse: 4 Significance
Scroll of Guiding: 3 Significance
Salted Wound in the Primordial that is a Dream Which Bleeds with Great Fury into a Mighty Torrent Which Flows Onwards: 3 Significance
Moon Mecha, Powered by the Moon in Red: 3 Significance
Dolphin Skeleton Desert: 3 Significance
Happiness of Displeasure Blossoming Into the Unfading Flower of the Concrete World: 2 Significance
Yellow Sponge Cake Fortress: 1 Significance
Za Warudo: 1 Significance

264
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:49:34 pm »
Culinary Delights of Riten Magic!

Spoiler: The Secrets (click to show/hide)
Spoiler: Aetheric Net (click to show/hide)


Spoiler: Faith Energy (click to show/hide)

Spoiler: Anti-Corruption (click to show/hide)

265
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:30:32 pm »
Roughage Insalata:

Spoiler: Irons (click to show/hide)
[Ancestors:Ferrous Wyrm & Drift King]

Spoiler: Termin (click to show/hide)
[Fauna]
Spoiler: Sky Whales (click to show/hide)
[Fauna][Distribution:Central Garden]
Spoiler: Happy Fish (click to show/hide)
[Fauna]
Spoiler: Sacred Woc (click to show/hide)
[Fauna]
Spoiler: Cephalopods (click to show/hide)
[Fauna][Aquatic]

Spoiler: Cloud seeds (click to show/hide)
[Flora]
Spoiler: Acer hellicopterum (click to show/hide)
[Flora][Distribution:Farmaland,Yamayunga,Polis]
Spoiler: Wells of Magic (click to show/hide)
[Flora][Distribution:Driftlands,Farmaland]
Spoiler: Well of Deep Magic (click to show/hide)
[Flora]
Spoiler: Appill (click to show/hide)
[Flora]
Spoiler: Boomnut (click to show/hide)
[Flora]
Spoiler: Banana Phone (click to show/hide)
[Flora]
Spoiler: Coffefruit (click to show/hide)
[Flora]
Spoiler: Caughton (click to show/hide)
[Flora]
Spoiler: Weaplant (click to show/hide)
[Flora]
Spoiler: Hero Plant (click to show/hide)
[Flora]
Spoiler: Ice Scream (click to show/hide)
[Flora]
Spoiler: Forbidden Fruit (click to show/hide)
[Flora][Double-Forbidden]
Spoiler: Flower of the Void (click to show/hide)
[Flora]
Spoiler: Transformnot Gourd (click to show/hide)
[Flora]
Spoiler: Dirt Tree (click to show/hide)
[Flora][Dirty Dirtree]
Spoiler: Dragon Fruit (click to show/hide)
[Flora][Dragon]
Spoiler: MAXIMUM CORN (click to show/hide)
[Flora]

Treasured Dolce:

Spoiler: Bladewing Armor (click to show/hide)
[Greater Magic Item]
Spoiler: Half the Battle (click to show/hide)
[Greater Magic Item][War-Form Bait]

Spoiler: Weak Link (click to show/hide)
[Lesser Magic Item]
Spoiler: The flying raft (click to show/hide)
[Lesser Magic Item]
Spoiler: Worn Bracelet (click to show/hide)
[Lesser Magic Item]
[Lesser Magic Item][Daoism=/=Buddhism]

Spoiler: Additional Labour (click to show/hide)
[Formless][Bauble]
Spoiler: Cloak of Blind Eye (click to show/hide)
[Bauble][Anti-Functional]

Reminiscence Caffè:

Spoiler: Space Madness (click to show/hide)
Capped by a thrown Conch

[Feral]
One-Shotted via Eyefall

Spoiler: A Minor Bauble (click to show/hide)
[Bauble]
Banished to parts unknown by Gummed Bronzewood Contraption

Spoiler: Shrine of Freedom (click to show/hide)
Smashed into non-existence

[Geologic Era Lifeforms]
Era Advancement Extinction Event

Spoiler: Old One Beacon (click to show/hide)
Doesn't Exist, Clearly

Factional Digestivo:
None Yet!

(This should probably have been a pastebin or something instead.)

266
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:27:44 pm »
Spoiler: Murica (click to show/hide)
Spoiler: Tumoors (click to show/hide)

Spoiler: Singing Flesh (click to show/hide)
Spoiler: Wellsprings of Meatas (click to show/hide)
Spoiler: Meaty River Valley (click to show/hide)
Spoiler: Tormour (click to show/hide)

Spoiler: Carociber (click to show/hide)
Spoiler: Tlakuepali'Ies (click to show/hide)

Spoiler: Rivers (click to show/hide)

vvvvvv
Spoiler: The endless blue (click to show/hide)
[Eyecover]
Spoiler: The white cap (click to show/hide)
Spoiler: Dagun (click to show/hide)
Spoiler: Great House of Cancer (click to show/hide)

Mortal Secundo:
None yet!

Incarnae Contorno:

Spoiler: Drift King (click to show/hide)
[Endangered][Dragon]
Spoiler: The Ferrous Wyrm (click to show/hide)
Spoiler: Eater (click to show/hide)
Spoiler: Arko (click to show/hide)
Spoiler: The caravan leader (click to show/hide)

Spoiler: Bashur (click to show/hide)
[Location:Yorta]
Spoiler: The Painted Spire (click to show/hide)
[Location:Polis]

Spoiler: Devourer (click to show/hide)

267
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:25:32 pm »
Spoiler: Yamayunqa (click to show/hide)

Spoiler: Polis (click to show/hide)

Spoiler: The Old World (click to show/hide)
Spoiler: The Arcanist's Dream (click to show/hide)
Spoiler: Arkan (click to show/hide)

Spoiler: Land of Wizny (click to show/hide)
Spoiler: Fairytale Kingdom (click to show/hide)
Spoiler: Animal Kingdom (click to show/hide)

Spoiler: Driftlands (click to show/hide)
Spoiler: Cayncer (click to show/hide)

Spoiler: Texas (click to show/hide)
Spoiler: Quiet Place (click to show/hide)
Spoiler: Shabbasvast (click to show/hide)
Spoiler: Tezcatlipolka (click to show/hide)

Spoiler: Pastures (click to show/hide)
Spoiler: Asur (click to show/hide)
Spoiler: Yorta (click to show/hide)
Spoiler: The Grasslands (click to show/hide)
Spoiler: The Forests (click to show/hide)
Spoiler: The Lakes (click to show/hide)
Spoiler: The Skies (click to show/hide)
Spoiler: The Mountain Ring (click to show/hide)
--
Spoiler: The Great Wind Barrier (click to show/hide)
vvv
Spoiler: The Underneath (click to show/hide)
Spoiler: Caves of Light (click to show/hide)
Spoiler: The Undergrowth (click to show/hide)
Spoiler: The Cloud Archipelago (click to show/hide)

268
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:18:19 pm »
Angelic Antipasta:

Spoiler: A-Team (click to show/hide)
[Many]
Spoiler: E-Team (click to show/hide)
[Many]
Spoiler: Dealbrokers (click to show/hide)
[Many]
Spoiler: Elder Thing (click to show/hide)
[Many]
Spoiler: Envoy-Maws (click to show/hide)
[Many]

Spoiler: The Pages (click to show/hide)
[10]

Spoiler: Enspherents (click to show/hide)
[6][Location:Yamayunqa,Texas,Old World,Trunthia Multa]

Spoiler: Guides (click to show/hide)
[5]

Spoiler: Aila (click to show/hide)
[1]
Spoiler: Mentor Figure (click to show/hide)
[1]
Spoiler: Trandarc (click to show/hide)
[1]
[1][Service unavailable in Texas and Yamayunqa]
Spoiler: The Iron Traveler (click to show/hide)
[1]

Spoiler: Reaping Rachel (click to show/hide)
Spoiler: The Argent Emissary (click to show/hide)
[Intern] [Paid in experience and exposure]
In debt to Tradesmen from bazaar-touring due to not being able to pay them because its leave was unpaid.
Spoiler: Kah'korro, Archangel (click to show/hide)

Yet-To-Be-Named Primo:
Cloud of islands of random shapes and sizes, with the Eye-land in the center-bottom

Spoiler: Central Garden (click to show/hide)
[Center of the World]
Spoiler: Central Roots (click to show/hide)
[Center of the Center]
Spoiler: Tumbourland (click to show/hide)

Spoiler: Farmaland (click to show/hide)

Spoiler: Trunthia Multa (click to show/hide)
Spoiler: The Black Marsh (click to show/hide)
Spoiler: Barrancancer (click to show/hide)
vvv
Spoiler: Trunthia Mazia (click to show/hide)

269
Forum Games and Roleplaying / Re: Panopticotheon OOC [10/10]
« on: February 14, 2022, 01:11:19 pm »
À la carte

Heavenly Buffet:

Spoiler: Space Love (click to show/hide)
[Phobia-Bait]
Spoiler: Blobderpy (click to show/hide)
Spoiler: **Rlyeh** (click to show/hide)
Spoiler: Signs (click to show/hide)

Spoiler: Twilight's Affection (click to show/hide)
Spoiler: Ring of Remuneration (click to show/hide)
Spoiler: Ring of Margins (click to show/hide)

Spoiler: Meat-a-ball (click to show/hide)
Spoiler: Fang of Brutality (click to show/hide)
Spoiler: The Light of the Just (click to show/hide)
Spoiler: Star of the Weak (click to show/hide)
Spoiler: Treatise (click to show/hide)
[Pranked!]

Spoiler: Gild (click to show/hide)
Spoiler: Tnu'gal (click to show/hide)
[Planar Window]

Spoiler: Seedling Moonlets (click to show/hide)
[Planting Seasoner]
Spoiler: Sewing Sun (click to show/hide)
[Growing Seasoner]
Spoiler: Harvest Moon (click to show/hide)
[Harvest Seasoner]
Spoiler: Other Sun (click to show/hide)
[Fallow Seasoner]

Spoiler: Chariot (click to show/hide)

Planar Aperitivo:
Garden of Souls
This realm automatically absorbs the souls of dead mortals, and other displaced spirits with nowhere to go.
Combat and other means of harm, physical or otherwise, are impossible here.
At the very center is an open, 9-sided pavilion, with each side's midpoint bearing a small column and a humble shrine to one of the gods;
from these shrines, souls may petition acceptance into the corresponding god's afterlife.
The land within 36 mile's radius of the pavilion is a large area of wilderness tightly wrapped around itself,
filled with grass, trees, creeks, and the like, where souls may contemplate their decision or simply rest.
Beyond the radius, the wilderness begins to change, reflecting the realm of the god whose shrine corresponded to the side the wilderness was most closely approached from.
The influence strengthens as the distance from the center increases.
54 miles away from the center, directly in line with each god's shrine, is a portal to and from each god's realm;
only entities who belong to these realms may utilize the portals.
Those who arrived through the portal may move essentially freely through the Garden of Souls,
with the sole exception that they may not come any closer than 24 miles to the central pavilion.
(Apparently allows the movement of planar-bound outsiders into their divine patron's Garden-slice)

Spoiler: Gibeele's Plane (click to show/hide)
Spoiler: Auric Spires (click to show/hide)
Spoiler: Tun'goul (click to show/hide)
Spoiler: C'thun's plane (click to show/hide)
Spoiler: Shinka's plane (click to show/hide)
Spoiler: Plane of Wandering (click to show/hide)
ERRORNOTFOUND:TwiPlane,SusanPlane

Exotic Formaggi e frutta:

[Bound:Tun'goul]
[Bound:Tun'goul]
Spoiler: Tradesmen (click to show/hide)
[Bound:Auric Spires]
Spoiler: The Pale Ones (click to show/hide)
[Bound:C'thun's plane]
Spoiler: The Corrupted (click to show/hide)
[Bound:C'thun's plane][ATTEMPTED_BINDING_VIOLATION]

Spoiler: Oznix (click to show/hide)
Spoiler: Voicers (click to show/hide)
Spoiler: Clockmen (click to show/hide)
Spoiler: Snappers (click to show/hide)
Spoiler: Uraflings (click to show/hide)
[10000000000000][Trapped in Plato's Cave]
Spoiler: Whisperers (click to show/hide)

270
Forum Games and Roleplaying / Re: Panopticotheon IC: Turn 7 [10/10]
« on: February 06, 2022, 08:41:56 am »
The Flesh Conch of Screaming babbles happily, and makes odd slapping sounds as flaps of flesh wave around wildly, hoping that the Singing Flesh and Carociber will get along like a house on fire.

Pages: 1 ... 16 17 [18] 19 20 ... 592