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Messages - MrWiggles

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5446
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 06:30:51 pm »
Hrm.... Installing FreeBSD seems to risky to do on my one and only computer for the near future, now to look for other window emulator to play this game. Let see if I can find a pcguest serial number.

5447
Other Games / Re: Most obscure game you've ever played?
« on: January 16, 2010, 05:49:43 pm »
There was one on the Jaguar that was a lemming clone with cavemen instead with some worms thrown in with humor and gadgets.

Spoiler (click to show/hide)

The Humans, or Evolution: Dino Dudes on the Jaguar.  I played it on Sega Genesis, and always had a rough time trying to figure out how to finish a level without killing someone at the witch doctor.  Another thing I found odd is the cover art for the game...it's done by one of the artists who does a lot of Klutz Publishing's artwork, too.

KG

I think that it, pretty sure thats it.


Nother obscure game was called Foodchain. It was a puzzle game, where you had 4 creature that eat one nother ina  rock paper scicor like fashion, with different special ability per creature. The warthog could eat grass, the bird could occupy trees, so forth. Pretty neat little game.

5448
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 05:34:29 pm »
Well, in this game missiles have all the range. :( I'm somewhat disappointed you can't fire off an unblockable/un-missile-defensible projectile extremely fast at long range but require a load of power and reload extremely slowly. (sniper ship anyone?)

Railguns still have crap range in Aurora. If you want close combat, a ship has to be extremely fast armed to the teeth with missile defense, which makes it slow :(

I've seen some laser with 120m km range and an ROF of 10 seconds.

5449
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 05:20:46 pm »
Fiiine I'll give this a try. I meet all the system requirements anyways.

Heh, your a minority then. You think a game with only one system requirement would be more accessible.

5450
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 05:18:47 pm »
I love space games, I really do. But.. this game seems waaay too massive for me to get into. :(

You don't have to understand everything for couple of games.
When creating new game make universe of just couple systems without any life then chose in the Starting empire parameters "conventional empire" give "number of starting resarch facilities at least 15" "and starting tech points 0".
You will have to resarch and design everything by yourself (use tutorials), learn to make and use task forces, assign captains...
Concentrate on small goals like building a shuttle with trans-newton engines, geosurvey moon, create colony on mars... ...don't have to conquer 500 system universe in first play. 
Read steves fiction specially Trans newton campaign. (Part 1-5 are fascinating and partially disturbing...part 6 is fucking terrifying.) It will give you inspiration and teaches you many usefull stuff.

The TNT story campaign is wonderful, it really kept me on my seat, and so far the best bit of sci fi I read this year. It has no conclusion, just FYI. It doesn't end on a cliff hangar though. It serves as this wondrous narrative tutorial. A lot of the story element were derived from the game itself, the expanded diplomacy actions were all fictitious and can't be readily duplicated in the game itself.

I was really going to be interested in the *spoiler* in the san fransico dust cloud potential conflicts, that was really going to prove a tactical challenge for the terran commonwealth, also the *spoiler* was in office for like 15+ years at the end, that way over due for an *spoiler*.

I wish I knew why the Terran Commonwealth didn't try to terraform *spoiler* from its nuclear wasteland. Maybe there arent enough mineral left to make it worthwhile or maybe its serving as a reminder.

When is the terran commonwealth going to stop with the missiles, missiles everything. (Although it appears steve in general likes missiles, as his other stories, all his ship are missiles heavy.)

He made these FAC craft for system defense, they were armed with missiles, when they should still have the fire control from for meson from *spoiler* and *spoiler* as well as quad meson cannons. The range shouldn't be an issue since it design to get in close and wail on the oppenent ship.

5451
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 01:16:29 am »
With the small tonnage, I dont think they are combat ships. Further intel is needed. It might be advantageous to do an active sensor scan of them to get more precise information, although I cant be sure, but it seems you do have it currently active, so you should be able to get some intel off of them.

5452
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 01:00:18 am »
I dont think they can be missiles at 800 tons. From what I've seen of other screen captures is that they group missiles together with their name x (# in group), those listing match those of id'ing individual ships, and NPR from what I gleamed off the forum do not make use of the way point feature for missles and therefore they would be moving, and there no speed on the read out, so they are orbiting or landed on the planet.
====

However you can design missiles that large though.

5453
Other Games / Re: Most obscure game you've ever played?
« on: January 16, 2010, 12:55:54 am »
Sapiens, without a doubt. I never could figure out how to shape stone weapons, and thus was a lousy caveman.


I totally played this, and I could even make a few stone crafted weapons, it had to deal with mouse button click duration I think simulating raising your hand and slamming it on the stone, outside that I never really understood about the game, like I never discern a purpose or direction for my existence.

I've played a few games, that are obscure unfortunately due to that, I don't remember their exact names. There was one on the Jaguar that was a lemming clone with cavemen instead with some worms thrown in with humor and gadgets. Nother game was on the SNES, with vikings and footballs. They would get into scuffles on the field and kill each other and there would be Elvis sighting in the after game report.

Cannon Fodder for the SNES.

Deadlock, was a TBS for PC/Mac a mid nineties release with limited commercial success, and the most awesome song (that you cannot find online. I dare you!), and had a sequel that wasnt commercially successful.

An old game, which had 13 in the title. Room 13, Hotel 13, it was a detective game, almost all text. I was 11 when I played, but I remember it being awesome and I would to track it down again. If this game rings a bell, I can provide a few more details on game play.

Edit: The title is Floor 13, in which you are the head of a spy service in England using any mean nessicary to keep the populace happy with the Prime Minster.

5454
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 16, 2010, 12:30:01 am »
OMIGOSH UPDATE

Spoiler (click to show/hide)
NOES! It..I think i might have to go for a diplomatic negotiations..

*Goes to cry silently in a corner*

That is a lot of ships, but all sorta small. Did you do a conventional start? I would try to place a deep space tracking instaltion in system to get some further intel to see how fast they can go, and possibly get a hand on their active sensor strength. With the tonnage, you may have a tech advantage over them.

5455
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 15, 2010, 08:50:20 pm »
I am thinking of installing freebsd to run window emulator to play this game. It doesn't need much in the constrains of CPU effort so the ass rapage that emulating an OS does, should be fine. I /really/ want to play this game. And then somehow resolved the screen issue. I don't consider my 1440x900 to be a small screen size.

5456
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 15, 2010, 04:00:39 pm »
DF players ranting about bad interface and lack of tutorials?! Holly shit!

For my part after couple of tries im running a working empire and having lots of fun.

Sigged

5457
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 15, 2010, 03:46:49 pm »
Your active search sensor resolution is to crumby to be useful, though the range is quite good.

What resolution would you suggest? I made the same exact sensor.

Also, how do I get my ships to actually activate the sensors? (feel ashamed to say I cheated to get some geosurvey ships, grav survey ships, and enough research to depleted my starting RP... but no more cheating hopefully)

Here's my first ship that wasn't made entirely with that tutorial thing. it also has one of those default names.)
Spoiler: My First Cruiser (click to show/hide)
(It says Purple Laser because I like it better than 'near-ultraviolet')
(the CIWS is because I was too lazy to make another beam control for missiles and a laser turret... and because if I want to I can mount them on my commercial vessels once I'm rich)

Oh shoot. I just noticed it doesn't have enough reactor power because I added the third laser at the last minute. I hope there's a way to fix that. I'm already building a few of these.

EDIT: Ah my first freighters has been completed! Now to figure out how to use.
EDIT2: I can't figure it out... I'm trying to load them with infrastructure but they're stubborn or something. What do I have to do?

Well from my  understanding, the resolution is lower is better. This is why you need resolution one to detect missiles, which on your first ship you have. They have a relation with hull sizes, though I can't find what that relation is. I think resolution 30-50 would do well for most sensors. I would try posting it up on the auroa ship design forum. I don't think a resolution 100 can even detect a 5k ship.

I have no idea how to activate active sensors, as I can't play the game. ;.; but I find myself terrible engrossed in it.

Resolution 100 is what suggested in the wiki, so I suppose its fine for now, it can detect 5k or larger at its max distance though anything smaller could sneak up on you, like fast attack craft that most player and none player races design in the 1k or so field. I dont see these craft being designed until the race get ion drives.

5458
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 15, 2010, 02:42:31 am »
Yay! My first real combat ship!  I have yet to encounter enemies and it likely has 100 little components that don't make any sense but it's done, built, captained, and a pair of them are flying around my home star on training! 

Spoiler (click to show/hide)

Watch it get blown away without even seeing what it gets blown away by the first time I end up in combat. :D

I don't think you're reactor has enough energy to power all  6 lasers. I think you'll see a serve drop in ROF due to this. I would drop the shield and maybe a laser, up the armor and reactor if you can. (dont know if you can.)


How does this look for my first ship?

I'm considering restarting, now that I've got a lot of stuff figured out, but I'd like to know how this looks.

Cestus is a punching weapon, because everyone names the--SHIVANS I'M GONNA BE THE SHIVANS

Everyone names their ships after weapons.

Code: [Select]
Cestus class Cruiser    5550 tons     556 Crew     677 BP      TCS 111  TH 480  EM 0
4324 km/s     Armour 3-27     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 3     PPV 28
Annual Failure Rate: 82%    IFR: 1.1%    Maintenance Capacity 229 MSP    Max Repair 32 MSP

Ion Engine E8 (8)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 40.5 billion km   (108 days at full power)

Twin 10cm Point Defense Laser Turret (2x2)    Range 30,000km     TS: 12000 km/s     Power 6-4     RM 1    ROF 10        3 1 1 0 0 0 0 0 0 0
12cm C2 Visible Light Laser (2)    Range 80,000km     TS: 4324 km/s     Power 4-2     RM 2    ROF 10        4 4 2 2 1 1 1 1 0 0
Standard BFC (1)    Max Range: 128,000 km   TS: 2000 km/s     92 84 77 69 61 53 45 37 30 22
Standard Point-Defense BFC (1)    Max Range: 32,000 km   TS: 8000 km/s     69 37 6 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (2)     Total Power Output 18    Armour 0    Exp 5%

Anti-Missile Sensor (1)     GPS 32     Range 320k km    Resolution 1
Active Search Sensor S32-R100 (1)     GPS 3200     Range 32.0m km    Resolution 100
Thermal Sensor TH4-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a military vessel for maintenance purposes

EDIT:  I forgot to actually put the ship down.

Your active search sensor resolution is to crumby to be useful, though the range is quite good. I also think you have an over power reactor for your needs.

5459
Forum Games and Roleplaying / Re: Fallout RPG?
« on: January 14, 2010, 10:25:01 pm »
For a post-apoc thing I'd prefer something along the lines of Max Max: Beyond Thunderdome. That is, open dune buggy or jeep sort of thing, possibly motorcycles because those are also awesome. Everyone might have their own vehicle.

And you will absolutely have to abstract vehicular combat and movement, or else you need to use rules like in Car Wars. They're not too difficult (that is a dirty lie) once you get used to them (few will want to) but it's a pretty sound and balanced depiction of vehicular physics (the one plus side).

Oh fuck sakes, Car Wars. I ran an interesting Twisted Metal game with it, but never again.

5460
Forum Games and Roleplaying / Re: Fallout RPG?
« on: January 14, 2010, 12:09:21 am »
Well, it probably doesn't matter, long distance travel is generally abstracted no matter how you do it, so the vehicle is more like a place to hold equipment and something comparatively immobile that needs to be protected. It would help to keep the party together, but otherwise I think we could safely do without anything...

Well yea, long distance travel has to be abstracted. No one (well sane) would want to rp 'Are We There Yet?', but if given cars then car related combat could and probably would ensue, unless I can force a way to make it more economically feasible to not drive and fight.

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