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Messages - MrWiggles

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631
Other Games / Re: Games you wish existed
« on: December 18, 2014, 06:21:02 pm »
I still say we need a Jack The Ripper sim. Maybe a version of AssCred where there's no dying if you stab innocents?
Every since the Serial Murder RL was shown to be a hoax, I've been trying to see if one could work out.

ANd I think the answer is yes. There are stealth RLs, and you can do most of the mechanics and simulation for the forensics.

The thing that I cant seem to solve, is how to enforce victimology.  And how to show, that a serial killer, is deaden to the world around them. I have some ideas. Like the world slowly turns from color to monochromic. Full color after a kill, but fades over time. And your Victim in such moments, would be the only thing with color in the world.

I also want to include psychotic delusions, but somehow hide their delusions.

632
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 18, 2014, 05:15:37 pm »
You can also make cells with an outdoor section IIRC.

My understanding is that Prisoners aren't allowed to leave the prison designated area where their bed is. So in previous versions, I used to just have an outdoor area. But now, that'll make the entire prison count as Outside.

633
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 17, 2014, 07:25:57 pm »
So how do you solve prisoner cabin fever if you have to make sure they have an indoor enviroment to keep warm?

634
Other Games / Re: Games you wish existed
« on: December 15, 2014, 09:52:05 pm »
A fighting game that makes sense to non-fighting game fanatics. The last fighting game I recall being able to just pick up and play and actually have fun with was Mortal Kombat 2, way back in the day. Any game since then feels like it's been built for the obscenely competitive players and absolutely nobody else.

Personally, I think Skullgirls also fits the bill with it's stellar training mode and simple enough inputs- you don't have the Blazblue-esque half circles or... whatever Hazama's inputs were.

And lets not forgot about Divekick. A fighting game, designed for this explicit purpose.

635
DF General Discussion / Re: Future of the Fortress
« on: December 15, 2014, 05:26:25 pm »
Will you add Hemp/Cannabis as a crop from which you can make cloth and oil (which you also can in real life) in patch 4.20?

Nevermind, hemp is already in the game, sorry for my ignorance D;
This is also a suggestion.

636
DF General Discussion / Re: Future of the Fortress
« on: December 15, 2014, 06:24:03 am »
Go for it. You probably have a fair number of questions that the community can answer. And the community will probably catch those, and ToadyOne will devote less time to those questions.

637
Other Games / Re: Games you wish existed
« on: December 15, 2014, 05:21:01 am »
And the platforming.

638
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 15, 2014, 04:55:37 am »
I generally give geo thermal that much breadth for repairs.

639
Other Games / Re: Games you wish existed
« on: December 15, 2014, 04:54:48 am »
Yea, they just released an update video for Overgrowth. Its coming along quite well. The coder seems get bogged down in small details.

They've recently hired a third (maybe forth) person who'll be concentrating on making levels with the assets as is.

Though the game hasn't actually, progressed toward a game yet. Right now, its an incredible in depth martial arts with high detial physics, and a pretty good, maybe worthwhile stealth mechanics.

640
57 ships or so? Most of them are the Human ship before Battleships and the human ship after Destroyers.
That's quite a lot :)
I usually have about 10 ships or less, half of them carriers.
I have a fleet about equal size to the Urgans. It feels like, my fleet is barely large enough.

Quote
Next round of ship building will have at least ten carriers that can hold 124 fighters each. It has close to five speed. With hopefully a functional missile ship and a heavy beam ship. I know that the Urgan current fleet out techs mine but I think I have a tech advantage overall.
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Beam weapon becomes a heavy attack weapon starting from about Mezon accelerator. The real "armour burners" are Heavy Neitrino accelerators.

If in war with Urgans, beware of their early access to Bozon gun - it can be a real threat to your fighters.

I am having a hard time seeing the different applications of the beam weapons. I do like that its not just a linear upgrade path.

641
Also in my current game, Anti Matter reactors are only available for Fighters the technology doesn't say its just for fighters.
ОК, I'll check. Are you sure Antimatter generators, not Engines? As of my tables, AM generators are only available for Battlecruiser+ (Class 3) ships, while AM Engines are for Fighters (Class 1) and Battlecruiser+ (Class 3) ships.

Ah. I don't dont have Battlecruisers researched yet. And for my game its Antimater reactor for Fighters and And antimater engines for Fighters.

The wording for the Anti Matter technology doesn't say its just for fighters and battlecruisers. That left me pretty confused.

642
57 ships or so? Most of them are the Human ship before Battleships and the human ship after Destroyers.

And they currently have a gas tank around 8800, which lets them get in about two system deep, while I wait for planet to get enough population to overtake a planet.

They're mostly beam heavy vessels, and a totally worthless missiles ship.

Next round of ship building will have at least ten carriers that can hold 124 fighters each. It has close to five speed. With hopefully a functional missile ship and a heavy beam ship. I know that the Urgan current fleet out techs mine but I think I have a tech advantage overall.

643
DF General Discussion / Re: Future of the Fortress
« on: December 12, 2014, 07:34:52 am »
I'm surprised that vein mining is getting implemented before multi-Z-level deposits -- seems like it'll necessitate a rewrite.

Actually, it could just be something like the DFhack designation tool where you can designate a whole vein for mining. Granted it designates the WHOLE thing, even parts you don't see. So, it could just be a designation that says 'mine out this vein'.

If anything, the only rewrite would have to do with the pathing and digging out accross z levels.

I think Fookercheif is talking about having veins go across multiple z levels.

644
I think my biggest hiccup right now, is that warring is pretty slow. I'm curious how other players manage to solve the fuel need?

Am I just not making enough support ships? Cause they tend to be super fucking expensive. Maybe I'm just making them wrong.
Support ships is one way, second is trying to establish a new colony closer to the action, or invade enemy ones.
Distant war is meant to be expensive...

In this case, its an outer arm of a spiral galaxy war. Most of the systems are more then 3k a part, and there some jumps that are around my some of my industry planets are more then 6k a part.


And getting the Fuel Tanks Mrk4 is helping out a fair amount.
---
Also in my current game, Anti Matter reactors are only available for Fighters the technology doesn't say its just for fighters.

645
I think my biggest hiccup right now, is that warring is pretty slow. I'm curious how other players manage to solve the fuel need?

Am I just not making enough support ships? Cause they tend to be super fucking expensive. Maybe I'm just making them wrong.

Also, is there any more industry boosting technology?

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