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Messages - Dorfus

Pages: 1 ... 7 8 [9] 10 11 ... 13
121
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 02, 2009, 09:38:45 pm »
Ah, phew. Thought I'd missed something essential there. I just started a new fort in a freezing biome and luckily chose to strike the earth right next to a magma pipe, which is right next to the brook, so in the first 2 seasons I got a magma dump trap ready for those pesky orcs, if they even decide to come this far north.

122
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 02, 2009, 07:07:04 pm »
How did you capture an orc? It may just be me but even sending champions in against orcs results in merciless slaughter of my dwarves. My last fort lasted 6 years before I was bored with a total military of 3 dwarves. I just drown the damn orcs, or dump them in magma. Though, it is less fulfilling after a while.

But seriously, how do you catch an orc? I assume you mean in a cage trap?

123
DF Gameplay Questions / Re: Residual Magma is the bane of my life
« on: October 30, 2009, 12:05:23 pm »
Really? It wouldn't let me build it unless it was on top of some solid ground... maybe I missed something. I'll go deconstruct and try again, thanks.

124
DF Gameplay Questions / Re: Residual Magma is the bane of my life
« on: October 30, 2009, 11:59:39 am »
Ya, sure.

Code: [Select]
   |BBBBB|
   |rrrrr|
m%%FrrrrrF%%m
   |rrrrr|
   |rrrrr|
   |RRRRR|*
   |BBBBB|
The B = raising drawbridge I use to seal the area
The r = retractable bridge above a cistern, the R is where it's anchored
The %% is a pump, F a floodgate I open when I want to fill it and the m is the magma source for the pump.

The line marked with * is the problem, since the retractable bridge won't float it needs ground underneath one bit of it, and that's where the 1/7 magma stays after I retract the bridge. It essentially forms a tiny wall of death to scare orcs and dwarves away.

125
DF Gameplay Questions / Residual Magma is the bane of my life
« on: October 30, 2009, 11:51:42 am »
I have a magma incineration chamber to deal with pesky orcs. It works very nicely until it's full, then I empty it (via holes under retractable bridges) but the tiles the bridges are anchored to hold a 1/7 tile of magma which must evaporate before anyone else can or will walk through the chamber. Is there any way to adjust the setup so that I can pull a lever and have the whole chamber nicely cleared of magma?

126
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2009, 03:09:13 pm »
I just broke out a beer both in-game and in-life to celebrate my miners finally striking bauxite. I now have a metric f-ton of iron, flux, bauxite, running water, no aquifer and a team of 20 or so idling project-happy dwarves. It's on.

127
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 29, 2009, 01:32:20 pm »
Well I think I might try some stuff out. Looking to make this fort my big one, where I settle down. It's got flux, magma, a brook, plenty of soil and rock, no bauxite yet though I'm in chalk and I think I can find bauxite there.

I'll probably mod something in if I can't find bauxite. I'll make a post if I find anything to contradict or modify the existing water/magma theories.

128
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 29, 2009, 12:22:01 pm »
H'okay, my bad. Just never really watched water move unless it's under pressure so for my purposes magma's been a slowcoach. At least it means I won't have to construct a seperate pump stack to compare.

129
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 29, 2009, 11:50:18 am »
Yeah I will. Would you believe it I'm still being sieged? I'll give it a go without walls and see how effective it is. Might build a replica tower to compare it with magma too. Might be interesting to have magma spilling out all over the place although my guess is, as it flows slower, there'd be less leakage (assuming there's any with water).

130
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 29, 2009, 11:16:39 am »
But in a pump stack the output square would need to be bounded on all 7 sides, and a level above the same, so it amounts to a full encasement of the pump stack

131
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 28, 2009, 02:10:15 pm »
Maybe I'm doing it wrong but my masons take ages to build anything. I have a stockpile at the bottom of the up/down stair scaffold but they still take forever. I'll try it without walls and see how it goes.

132
DF Gameplay Questions / Re: Oh my god another pump question
« on: October 28, 2009, 12:52:11 pm »
Thanks both. This'll save me a lot of tower building headaches.

133
DF Gameplay Questions / Oh my god another pump question
« on: October 28, 2009, 12:38:06 pm »
Sorry, I searched but couldn't find. I'd test but I'm currently in a fairly drawn out siege.

My question concerns pump stacks. Do I need to surround the pump stack with walls to prevent any water/magma spilling? Or will the pumps just naked on the side of a tower do the job happily?

Also, does mist consume any of the water that generates it? And, if the pumps will pump water upwards without containment, what if the power drops off? Will I get water dropping down from wherever it is on the stack?

134
DF Gameplay Questions / Re: Drowning chamber question
« on: August 27, 2009, 07:24:28 pm »
So Bjorc will sink to the bottom where I'll have to send a plucky dwarf to retrieve that important iron cap? That's a pity. Perhaps I should use magma. Or haev it flood from the ceiling. No escape there

135
DF Gameplay Questions / Drowning chamber question
« on: August 27, 2009, 07:17:31 pm »
I know that water flow can push things. Can it raise things? The reason I ask is that I'm planning an elaborate drowning chamber looking something like this:

Code: [Select]
%% |
W | |  ____
_ |___|

That's a poor side view. The W is the water source, %% is a pump pumping -> way and the ___ is the chamber. I'm gonna block the pipe with a hatch and open it when I want to flood the chamber. The water should then flow upwards from the floor (as opposed to the less convoluted 'through the wall' approach). It should flood as the chamber's on a lower level than the pump's output tile so hydrostatic water pressure should push it upwards. The question is, what if an unsuspecting orc stands on the hatch? Will it fall to the bottom of the pipe or will it be pushed upwards thanks to the water pressure? I would test this but due to a recent orc siege and a little gap in my power unit, I'm not rolling in dwarfpower to build it.

As a side note I know 7/7 water applies no force but the hatch square on the level of the drowning chamber, as far as I know, shouldn't have 7/7 water on it when the hatch opens. Unless chambers flood 7 units at a time... Can orcs swim?

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