Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dorfus

Pages: 1 ... 8 9 [10] 11 12 13
136
DF Gameplay Questions / Re: Cave-in question, concerning flux
« on: August 27, 2009, 06:55:41 pm »
It doesn't matter, I was curious and didn't want to punch a hole in my fort or map. Flux is only really useful for steel and though the dwarven caravan isn't supplying any blocks or stones of flux (I read dolomite as diorite) they will sell me steel bars, so it just means I have to prioritise. A beautiful steel axe to the first dwarf with 100 kills, heavy iron stuff for the rest of you!

I know I could mod it but that would feel awfully like cheating. I use the orc mod, but that's for a challenge, not to make anything easier.

137
DF Gameplay Questions / Cave-in question, concerning flux
« on: August 26, 2009, 08:20:42 pm »
If you construct a building out of blocks of stone, and cave that building in, does it deconstruct the blocks too to get raw stone back? Figured you could buy blocks of flux, build with them and then cave it in to get flux stone...

138
DF Dwarf Mode Discussion / Re: Stupid Wall Question
« on: August 25, 2009, 04:17:07 pm »
By the way, the way the wiki suggests building a wall is inefficient. It suggests building corners and mid-sections, then filling in the last wall next to each corner. It's better to completely designate two whole side (corners included) that oppose each other, then designate the other, shorter, two sides.

so:

Code: [Select]
+++++
+++++
+++++
+++++
+++++ Before

OOOOO
+++++
+++++
+++++
OOOOO Mid-way

OOOOO
O+++O
O+++O
O+++O
OOOOO Finished
That'll avoid corner issues with only two designations, assuming your walls are < 10 tiles long

139
DF Dwarf Mode Discussion / Re: ADHD? I don't hav-oh look a chicken
« on: August 25, 2009, 04:14:03 pm »
There are always challenges. Even those that don't involve handicapping yourself. Ever set up an efficient cloth industry? How about encrusting everything you can with gems? Knowing how to make the game easy also doesn't guarantee that it will be. I know how to pump water up a tower or how to get a flooding chamber to work, but it doesn't mean I won't make a mistake or have an oversight. My only miner recently got killed by a werewolf and I'm waiting for a cook to dig out my well before the orcs arrive. It's interesting, not because I knew what I was doing but because the game will always throw unexpected things your way if you keep an eye out for them.

Edit - Why on earth was that green? I didn't intend it! Must've keyed it by accident, would explain why my frantic order issuing and designations weren't working...

140
DF Gameplay Questions / Re: Yet another water question
« on: August 24, 2009, 07:12:39 am »
When I 'actually works' and 'doesn't leak everywhere' I mean as long as it's operated correctly. I have a lever to lock the chamber, a lever to fill it and a lever to drain it. So when it was full I ordered the drain lever opened and the fill lever closed and the chamber opened. The idea was that a bit of water would run into my fort but most would be drained away. I didn't account for the lever operator deciding he was gonna have a nice long drink before pulling it. The result was a very flooded fort as the fill lever remained open, the drain lever remained closed and the chamber was open :( I abandoned when my sole survivor was a miner in a strange mood :(

141
DF Dwarf Mode Discussion / Re: Two Experiments with a Major River
« on: August 23, 2009, 04:30:34 pm »
If I understand the water implementation of the game, it doesn't flow across 7/7 tiles. Water under pressure gives the appearance of flowing faster and further, so the chances are the projectile would be immediately submerged in 7/7 water on the first tick of the water flowing and as a result not get pushed anywhere. Good for flashdrowning something though. Also good for multiple pressureplate triggers

142
DF Dwarf Mode Discussion / Re: Two Experiments with a Major River
« on: August 23, 2009, 02:13:55 pm »
Didn't expect my thread to spark any research! So basically, pumping out from a river directly is far quicker and letting water make its way anywhere. I guess pumps will pump at their speed until the water has nowhere else to go. I was worried that a pump would still be limited as it would be 'blocked' by the water it has just pumped out, but now there's empirical evidence that that's not the case. Nice one :)

And you also showed that the more pressure the water is under the faster it will flow. You noted a slight difference with 1z level of water, what about 10? Is there a point at which pressure from one large cistern pushing water down and then through a pipe into another cistern is quicker than pumping it directly?

143
DF Gameplay Questions / Re: Project construction
« on: August 23, 2009, 10:18:54 am »
Thanks again, I guess practice really is the key. My flooding chamber used 9 pumps, 3 from the brook, 3 into the chamber and 3 out again and it worked like a charm. I then tried building a water tower and pumping water up it. The pump aspect worked fine and I figured that bit out, harder was to build the pump walls, it took a lot of micromanagement. I guess I should figure out a better type of scaffolding to allow easy access.

I also made a schoolboy error and put my waterwheels downstream of my pumps, took me a while to figure out why it took so long to fill :D

Another question, whilst it's on my mind. If I have a tank of water which I open out onto the floor, the water spreads in a circular fashion until it's all at 1/7. Would the same tower if filled with magma have the same effect radius? I know magma moves slower but technically it's the same volume, right? Meaning x tiles of 7/7 magma should spread to the same area as x tiles of 7/7 water.

I would test it but I don't have much time to play, and if it does work I have a nifty idea for an effective and entertaining defence...

144
DF Dwarf Mode Discussion / Re: Ideas needed on (failed) tower design
« on: August 22, 2009, 12:48:13 pm »
If it's not too late, record the collapse. Some cave-ins are worth watching and a huge tower like that has to be one of them.

145
DF Dwarf Mode Discussion / Re: Ideas needed on (failed) tower design
« on: August 22, 2009, 08:24:29 am »
That actually sounds pretty awesome, but is this possible? I thought a collapsed construction would automatically disassemble; or is this different when collapsing into a liquid?

It'll deconstruct into microcline, but it'll still be turqoise at the bottom of the pit. For extra points you could line the walls with microcline. Gotta be something satisfying about dropping people 30 or so z-levels onto a big heap of jagged microcline :D Not to mention how fun it'd be to see it falling

146
DF Gameplay Questions / Re: Yet another water question
« on: August 22, 2009, 07:52:09 am »
Thanks guys, that's cleared it up for me :D I've successfully built a drowning chamber that doesn't leak everywhere and actually work quickly.

147
DF Gameplay Questions / Re: Yet another water question
« on: August 22, 2009, 05:57:04 am »
I guess I mean, with the pumps pumping from the brook into the open canal, will it overflow when the canal is full? 7/7 water everywhere, pumps still powered, will it run over the top of the wall (as I imagine it would in real life) and start drowning my farms?

148
DF Gameplay Questions / Yet another water question
« on: August 22, 2009, 05:23:55 am »
Quite simple, if I build a canal on the surface and wall it up, with pumps moving water from a river into the canal, will I need to put a roof over the canal? I would test it but it takes a while to build and I just lost half my skilled dwarves to a poorly timed orc siege.

149
DF Dwarf Mode Discussion / Re: Ideas needed on (failed) tower design
« on: August 22, 2009, 04:53:14 am »
Sink it. Sink it to the bottom z-level and build an execution plank over the hole. Put the masons who built this monstrosity near it to get sucked down with it. Decorate with fake blood and scary spikes. Send captured invaders to their deserved turquoise death,

150
DF Gameplay Questions / Re: Project construction
« on: August 22, 2009, 03:58:58 am »
Thanks everyone. One more question has occured to me about pumping: do they push water out on their other side? What I mean is, say they've just pumped a tile of water and it's on the pump's output tile, will the next pump action push it away to make room for the next or will the pump wait for it to spread before pumping in the next?

Pages: 1 ... 8 9 [10] 11 12 13