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Messages - kalida99

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136
I think it should still be possible, unless I'm missing something as far as the stats go.  I'll confirm real quick in Arena, though.

EDIT: Custom ammo does still work just fine.  Cloned Arrows as Test Arrows and pitted two Bowdwarves against each other.

Awesome, now  i can have a ridiculous amount of arrows with various damage types and sizes. I had assumed that because the bow was limited to one ammunition or multiples of the same name (which would be confusing), I'll have to mess around with the raws more.

137
Spoiler (click to show/hide)

The inaccuracies of "research" on piercing capabilities of bodkin points is mostly acquainted to our inability to replicate the impurities of the armor of the period, but of course when compared to modern materials the bodkin pierces chain, and punches holes in plate. But the supposed usage of the bodkin point is a "armor piercing" replacement for the broadhead, their unique shape of a thin square-pyramid gave them an advantage compared to the large triangular tip of the broadhead. It served the post better than the broadhead because of the ease of manufacture, and the concentration of force on a small point could cause a much more serious wound on a target causing more than just laceration, or gashing. Although it still was not a very good armor piercer, working best on lightly armored people.

The longbows advantage was that it did not require the downward inertia of the falling arrow (like a normal bow)to achieve the maximum power, but rather because the unique make and composition of the yew longbow, it allowed the archer to fire directly at his target with full force giving it a great advantage. The draw weight of the bow was also insane (100lbs-185lbs) compared to the modern 60lbs standard (which would likely send the arrow quite far through an unarmored person), these factors combines with the range of the bow (the standard practice range was 220yds by order of Henry III) gave English bowmen the advantage over the standard archer.

[/historical_blathering]

I'm happy i found this mod before i actually starting getting into large fights. Too bad you couldn't have multiple arrow types with a single bow, It'd be awesome if you use special arrows without making a custom bow just to use that ammunition.

138
DF General Discussion / Re: Slowness in DF2010?
« on: April 04, 2010, 08:39:17 pm »
Yeah, I've had a MASSIVE slowdown from previous versions. I used to get 200 FPS at the beginning and around 20-50 at 200 dwarves. Now I'm getting  0-20 fps with 7, it's a real punch in the fun department when the most boring part of the game is ridiculously long.

Were you using the openGL version?

I just tried, Partial print makes the game go strobe light on me, and the GL makes it impossible to generate a new world (the game crashes every time). The 10 thousand z-levels probably has something to do with it, but since i can't seem to figure that out, I'll sit out till this version is a bit more refined.

Speaking of problems, the forum also seems F-uped with constant connection losses, and half loaded pages.

139
DF General Discussion / Re: Slowness in DF2010?
« on: April 04, 2010, 07:15:07 pm »
Yeah, I've had a MASSIVE slowdown from previous versions. I used to get 200 FPS at the beginning and around 20-50 at 200 dwarves. Now I'm getting  0-20 fps with 7, it's a real punch in the fun department when the most boring part of the game is ridiculously long.

140
Other Games / Re: eRepublik
« on: March 30, 2010, 07:10:31 pm »
Good soviet employees work overtime for good of cause!

141
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 29, 2010, 02:13:42 pm »
A new source of prosperity is established, and glad to see my ideas where taken into consideration.

And don't forget about the Philippine theater, it's the only one with Spice, but it's usually packed.

142
Other Games / Re: Mod Shopping List: Oblivion
« on: March 28, 2010, 05:00:10 pm »
So your asking for mod suggestions correct? I've got a few that you shouldn't be without.

Spoiler (click to show/hide)

I'm not sure how you could convert files to OMOD, i would imagine the process would require you to unpack the mod, then re-pack it as an OMOD.

143
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 26, 2010, 09:24:15 pm »
Spoiler (click to show/hide)

RAEG

(I HATE WHEN THEY DO THAT)


You probably can't afford some patrols either with the army maintenence and all.

Regardless do your best with limited resources, i will support you even in a final losing battle (if it ever come to that).

144
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 26, 2010, 08:57:39 pm »
Good job, i hope that it continues as such. (but it might be more suspenseful if it didn't  ;))

Look at them Maratha, We got better troops then them, but they have pure numbers, if they strike...say once we begin a campaign against Poland (Germans Invading Poland, HMMMM) We could very easily lose the east.  :P

Remember, numbers confer no advantage, it is the skill of you gernerals, troops, and your leaders that will assure victory.

I'd expand to the west, and attempt to maintain good relations with Maratha, whilst fortifing the border between the two of you. (build a wall of forts for fun)

Also couldn't hurt to send a few fleets of Indiamen to the straits for trade goods could it? ::)

145
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 26, 2010, 08:16:16 pm »
And fire shall rain from the sky and our enemies will fall, leaving nothing but a shorched pile behind.

Good job, i hope that it continues as such. (but it might be more suspenseful if it didn't  ;))

146
Other Games / Re: eRepublik
« on: March 26, 2010, 05:39:36 am »
Thanks Cheetar  ;D! I will be moving down to Paraguay shortly, After i can quit my job.

147
Other Games / Re: eRepublik
« on: March 25, 2010, 05:07:32 pm »

148
Other Games / Re: eRepublik
« on: March 25, 2010, 04:59:58 pm »
If someone would be so kind as to send me a moving ticket or some money I'd be happy to come down and work for Charmin grains (2.6 land skill). (names Hans Frei)

149
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 18, 2010, 06:04:54 pm »
Zerstören!


Hehe, looks like i got my wish of watching the destruction of the Ottoman Kingdom (yes I'm demoting them  ;D)

150
Play With Your Buddies / Re: LP: Empire. Total. WARRRRR!!!!
« on: March 17, 2010, 08:20:58 pm »
Yes! With the Ottoman Empire destroyed, we can move onto assimilating Prussia and using its resources!

Also, I vote that we get on a research path to more accurate rifles and possible even semiautomatics.

WAT


That aside, I'm surprised that you didn't pursue the remnants of the Ottomans, as that area is the gateway to India, and great wealth. But keep to your vices they work well. Best of luck in the Prussian campaign, and watch the Polish  ;).

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