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Messages - kalida99

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256
Other Games / Re: Diablo 2 again:
« on: November 28, 2009, 10:24:47 pm »
skells with full summon, and mastery, should have about 270 hp, and thorns is Physical damage, so is affected by physical damage resistance, which amplify damage removes

also Uber diablo has 50% physical damage resistance, so amplify would cause him to have a -50% resistance, causing melee to cause 1 1/2 more, which would be even more devastating.

257
Other Games / Re: Diablo 2 again:
« on: November 28, 2009, 10:21:00 pm »
So if we take Über Diablo as an example, and perhaps cast amplify damage (any level) which would lower physical defense to 0, causing thorns to always do maximum return
HP: 642700
Melee Attack 1 130-247
Melee Attack 2 143-299

so if he hits a skelly for max damage, he will deal up to around 3000 damage to himself
and a maximum number of all skellys and golem, he will hit at least 17 units (if skills maxed skellys will survive multiple hits) he will hit himself for at least 2,232,100 damage, over 2 million, assuming he is always at 100% weakness, and hits as low as possible, with melee 1, this may change depending on how many times he uses that damn lighting beam.

 If he just used melee he would kill himself

258
Other Games / Re: Diablo 2 again:
« on: November 28, 2009, 09:37:58 pm »
According to my guide, a paladins thorn aura at level 20 has a buff range of 32.6 yards, and returns damage at 1010% the original amount you don't need to do the math to know that is a lot! diablo would practically kill himself when he hit you. and if your fighting the Uber Baal, mephisto, and pandemonium diablo, that skill is REALLY powerful

259
Other Games / Re: Diablo 2 again:
« on: November 28, 2009, 08:45:09 pm »
A fishy. Full skellywarriors, full skellymastery, one dot in the rest of the summon skills. I will likely go for full corpse explosion, too. I am raising it at the same time as golem mastery (I figure that golem mastery is an useful skill: it boosts survivavility of expensive iron golems, it reduces the times you have to recast clays when facing bosses, and it increases the hit chances of both). I also have one dot in all the curses barring blindness, confuse, and attract (I find little use for confuse and attract. Blindness I am considering, but I have other priorities for points). Revives is one dot, because with the +skills, the golem, and the skeleton warriors, I have a big enough army.

The thing is that many people recommend maxblock, and I am half tempted to go that way, and keep an  area-of-effect crossbow as an alternate weapon (for fun, mostly). But I reckon that block is not very useful, because most of the attacks that would normally concern me are not stoppable (novas in particular), and as for arrows... normally I will be standing behind my troops. I expect them to act as a meatshield. Heck, meatshields are 50% of the point of playing a necro. Thus, I expect that higher vit to protect me from novas and stray bullets would be more useful in the long run.

Considering you must be a summonmancer, or at least a hybridmancer, your summons do the fightin, so invest your points into vitality since that build isn't meant for melee. if you want to max your block then go ahead, but i would recommend against it.

be sure to put a few points into bone spear or spirit so you can properly support your skellys.

you should also be careful when selecting the golem as well, blood golems can be handy depending on builds, but if they die you can lose alot of health. Iron golems require you sacrifice a good weapon to have a good one. i stick with fire and clay, Fire for its high health and aura, but clay for it's extreme health, and slowdown. it's best to select one, or at most two at the start.

a level 20 corpse explosin can be devastating, my necros CE is only 5 and it is an incredibly valuable, and powerful skill, even if you use 3 or 4 corpses. revives are useful on high difficulties, and when multiple people are playing.
1 Player: 120% Monster HP
2 Player: 220% Monster HP
3 Player: 320% monster HP, etc
and some can be extremely powerful on nightmare, like moon lords, in A5

The regular skill layout for an SM is
20 Skelly mastery
20 skelly summon
20 golem mastery
20 in choosen golem
and at least 1 in summon resistance
the rest in skill of your choosing, or requirements.  usually spread into CE or Bone spear and spirit.

as for points you should put all points into energy, and vitality. and enough into strength to wear good armor.

as for a merc, in Hell A2 defensive mercs have thorn auras, making your minions even more dangerous. for difficulties after that use an iron wolf, or maybe a barbarian, or other aura merc.

most of it's up to preference but these are some good guidelines.

i can also recommend some runewords for higher levels

260
DF Dwarf Mode Discussion / Re: New Challenge. The Frozen Shipyards
« on: November 26, 2009, 12:53:37 am »
Or, you could take it a step further and build a massive shipping port complete with warehouses, wharfs, and an entire town. Then let the elements take control and cover it in snow, put some holes in the roofs of some of the warehouses, and fill the ships, and houses with dangerous frozen creatures, like blizzard men, wolves, maybe even a megabeast or two.

Then leave the abandoned shipyard as an unforgiving wasteland on the edge of civilization, left for some powerful adventurers to reclaim.

261
General Discussion / Re: Smoke
« on: November 25, 2009, 06:20:06 pm »
Well then looks like you got off Scot free.

The only real thing left to answer is why you smoke.

262
General Discussion / Re: Smoke
« on: November 25, 2009, 06:15:01 pm »
ah well  ;D, probably nothing you can really do but admit, get your punishment and get it over with...

263
General Discussion / Re: Smoke
« on: November 25, 2009, 06:11:05 pm »
Well at least you have an odd smell for a reason, i sometimes smell like chlorine..

you could tell her a lie... or you could ya know tell the truth...

Eventually she'll find out...

264
General Discussion / Re: Favourite quotes
« on: November 25, 2009, 05:00:25 pm »
Jacta Alea Est! (This Die is Cast)
--Julius Ceasar
Shouldn't that be "Alea iacta est"?

no, "alea iacta est" means " the die has been cast!"
but "jacta alea est" means "the die is cast"

265
General Discussion / Re: Favourite quotes
« on: November 25, 2009, 04:03:32 pm »
Eventually we conquered Mexico a month after we set foot there. The Mexican government had too much Nazi indoctrination in their heads however and they refused to surrender while they run off to Berlin to share tacos with Hitler.
--AAR on FP

Spoiler (click to show/hide)
-- Monty Python and the Holy Grail

There is nothing noble about about a dragon, its a 10 ton deathmachine with a brain the size of a goose berry.
--Gnarl

But it's tough to really care about questions like, "Why did that happen?"
or even "What's going on?" when you're constantly interrupted by "Oh my goodness! Giant robots! Wheeee!"
--Peter Suderman

Guard 1: so i was following a khajiit that looked suspicious and found him in an alley, turned out he was only licking his tail.
Guard 2: HOLD ON NOW NO HEROICS!
--Guards from TES 4

Jacta Alea Est! (This Die is Cast)
--Julius Ceasar

My anus is bleeding
--REJECTED

266
DF Dwarf Mode Discussion / Re: Post your: Mega-structures!
« on: November 08, 2009, 11:17:35 pm »
Large structures with no use but for luxury and sloth?

BLASPHEMY!

I sentence you to no less than 30 spoonings



(hehe spoonings)

267
95% Military, Sparring accidents, recruit death, death from bolts/arrows/enemies
I don't use many traps, makes the game way to easy

4% Civilian, Beatings, failure to follow stay inside orders

1% Nobility, Stupidity

(left to right in order of death toll. left lowest right highest)

usually only about 2 deaths a year.

268
DF Gameplay Questions / Re: Underground Parks
« on: November 05, 2009, 10:12:16 am »
Collapsing may work, i used to use it to make trees in meeting halls. takes forever for them to grow if dwarves walk over it, so lock, or block the room off.

If that doesn't work then you would need an underground pool/river.

269
Life Advice / Re: Fallen to the Dogs
« on: November 04, 2009, 07:10:52 pm »
Screw it, i probably won't get much if any help.

270
Life Advice / Fallen to the Dogs
« on: November 04, 2009, 06:50:10 pm »
A friend of mine has recently become...

   He has been, for lack of a better wording, entangled by the "populars". Not in the normal way that someone is lured in to one giant setup for a large fall to make fun of the person, but rather he is literally doing their homework... under the guise that he is "helping" them, lured into what i believe would be called parasitism.

   This belief has been strengthened by his behavior, recently he has been acting in favor of the "populars" instead of the group, from regular arguments between groups, or even going so far as to insult us behind our very backs. While i would not be surprised by his slander (he does it quite a bit anyway), he has also been outright hostile to some of us, yelling over things so small as a bad joke, or if you didn't share a bit of your breakfast with him.

     Well now I'm starting to think of him as a terrible person, but it's better to have him with us, rather than helping those parasites reach their goals without earning it.

   Anyone have some words of wisdom to remove him from the path of destruction?

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