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Messages - kalida99

Pages: 1 ... 17 18 [19] 20 21 ... 47
271
it's better to have everyone die than have a game that doesn't let you reload a save game.  :'(

That and these dang bandits are smart, they keep hiding in corners and crevices where i don't see them, then blasting me to oblivion when i walk past.

272
Would someone be so kind as to like a crash fix mod? My game crashes every 15 minutes, and Google seems to prove useless turning up nothing but bug reports.

273
General Discussion / Re: Zombie preparedness
« on: October 31, 2009, 01:04:58 am »
I don't see how they came to that conclusion, the only way i could imagine decapitation with that thing is to jump down onto their head. not to mention most polearms are intended to deal with cavalry. Or to keep them at a distance. And considering that to keep a horde of hundreds possibly thousands of zombies away you would need quite a few people, more than one. Also most polearms are very heavy, a standerd 15th century halberd weighs around 75lb's, easily tiring most people out in a few swings.

very few weapons can decapitate targets easily. Katana's which where made to cut their target in half (shoulder to hip), and large axes which a good cleave can easily decapitate provided it's sufficiently sharp (but have the downside of being slow and clumsy), and a few swords not commonly used, such as the Zweihandler which if a good swing could decapitate multiple people in one attack.

One of the down sides to these mighty decapitators is that they're two handed, and usually pretty heavy, which weighs you down, and prevents you from using a shield properly. If you had to pick a melee weapon, stick away from knives and machetes because they can easily get stuck. Blunt weapons could be a good choice, but can be heavy, short, and painful if you don't know how to swing it correctly. A Sabre would be a good choice since they where intended to slash and carve deep in, but the best choice would likely be a katana, light weight, some one handed and made to cut people in half.

274
General Discussion / Re: Zombie preparedness
« on: October 30, 2009, 12:08:34 am »
Well as I'm pretty sure it said earlier in the thread it came down to the type of infection. And it's good to have a plan for all cases, along with a good knowledge of common and uncommon types of infected.

Magic Zombies:
Spoiler (click to show/hide)

Shamblers :
Spoiler (click to show/hide)

Speed Freaks:
Spoiler (click to show/hide)

Mutants:
Spoiler (click to show/hide)

!?:
Spoiler (click to show/hide)

Non Standard:
Spoiler (click to show/hide)

Infection types

Spoiler (click to show/hide)

275
DF General Discussion / Re: plural form of dwarf
« on: October 29, 2009, 10:35:06 pm »
Obviously the plural form of Dwarf is MAGMA



sorry for the magma joke

276
DF Dwarf Mode Discussion / Re: FlareChannel 513 (likely final version)
« on: October 21, 2009, 07:59:11 pm »
I think i have lost a purpose for playing DF...





all my forts seem soooo empty and small now...





I quit

277
General Discussion / Re: Zombie preparedness
« on: October 20, 2009, 09:55:59 pm »
If you had a good source of travel, and enough fuel, going north would probably be the best option. Frost bite would likely freeze the zombie to such an extent they would either be unable to move or fall apart. And if you have a good knowledge of local plants, and wildlife you could live off hunting and gathering.

278
General Discussion / Re: Zombie preparedness
« on: October 20, 2009, 08:44:02 pm »
I wonder how much damage you need to inflict to stop a zombie, does it just require a blow to the head, or do you need to completely obliterate the brain...

Going by zombie standards today, you have to sever the brain from the spinal chord, or cause enough damage to "DESTROY" it. so a large slashing weapon may be enough, if you decapitate them. blunt may work, depending on how, and where you hit them.


I have my plan - Grab my sword and fight the horde.

279
General Discussion / Re: Ok, so its halloween (hallowe'en?) soon.
« on: October 19, 2009, 07:23:54 pm »
Well said Legolord!


I intend to dress up as a european monk, or Death again. chase kids around in the local area with battleaxe...
Maybe yell some old references to TV shows people in my area never watched...

"you're the king? well i didn't vote for you"
"We found a witch, May we burn her?"
"I'M INVICIBLE!"

280
DF Dwarf Mode Discussion / Re: Has Magma Spoiled You
« on: October 18, 2009, 05:05:56 pm »
You're not the only one, i can't play on a map without a magmapipe...


drives me crazy with the laisons refusing to bring me more than 3 wood...

281
Other Games / Re: Quick Question!
« on: October 18, 2009, 05:00:56 pm »
I got mine BRAND NEW on ebay for 12$ with free first class shipping.
(At gamestop it's 30$ new)

Heres the page if you're interested, 1 day left...

and if you didn't know, the mods hompage

282
Other Games / Re: Quick Question!
« on: October 18, 2009, 12:04:34 pm »
Set yet another new record...

The orcs should really wise up and stop attacking East Osgiliath...

Spoiler (click to show/hide)
Spoiler (click to show/hide)




I bet armoks heppy over his tributes, over 3000 orcs

283
Other Games / Re: Quick Question!
« on: October 18, 2009, 09:01:05 am »
I didn't ask ransom because there's no way in hell i'm letting them have 1000 troops back.

and no it wasn't just against peasants,
Orc Raiders:3 size:(FULL:251) stats:A:8 D:9 Experience:(NONE)
Orc Spearband:2 Size:(FULL:251) Stats:A:7 D:8 Experience:(NONE)
Orc Archers:2 size:(FULL:151) Stats:MA:7 A:5 D:8 Experience:(NONE)
Orc Maulers:13 size:(FULL:251) Stats:A:9 D:11 Experience:(NONE)
(Stats look sorta like that)

My Troops:
Gondor Militia:2 size:(FULL:151) Stats:A:9 D:13 Experience:SBC
Gondor Archers:2 size:(1:FULL:151 2: 131) Stats:MA7 A:5 D:10 Experience:SBC
Generals Bodyguard:1 size:(30) Stats:CB:7 A:10 D:14 Experience:TGC
General: Ten Star

I had a pretty good defense position (even though i was on the low ground).
My generals calvary kept the archers from tearing up my troops.
One of my gondor militia killed the enemy general, causing a loyalty cascade.

284
Other Games / Re: Quick Question!
« on: October 18, 2009, 08:36:12 am »
Let me just say Armok will be pleased  ;D

285
Other Games / Re: Quick Question!
« on: October 17, 2009, 09:42:01 pm »
Alright, thanks

Here's the screnies if anyone is interested

Spoiler (click to show/hide)

and

Spoiler (click to show/hide)

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