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Messages - kalida99

Pages: 1 ... 37 38 [39] 40 41 ... 47
571
DF Suggestions / Re: Gunpowder, Cannons and Cannonballs
« on: July 07, 2009, 11:50:30 pm »
Perhaps along with cannons it could be used in other common ways, mining deconstruction, etc. But if cannons were implemented, the ballista would have to be made realistic, being less deadly (it shouldn't kill 20 people and keep flying) and more accurate range, no more flying until it hits something In-organic.

Then cannons would take over once your fort had the means to produce them. Longer range, higher chance of killing large amounts of people, kicking up dust that knocks out peple near the explosion. But with drawbacks, chance for cannon to detonate killing the operator(s), and being vary inaccurate with an un-skilled operator.

then with other uses other than cannons, such as Blasting, large quick clearing explosions that clear out a large square spanning multiple Z's and having a chane to cave in. Traps, like simple land mines. Fishing, just toss in explosive and collect dead fish. maybe even diamond production (although that may be TOO far) by useing very large dangerous explosions with a chance to procuces a rough diamond from a piece of carbon.


572
DF Dwarf Mode Discussion / Re: ***goblin death arena***
« on: July 07, 2009, 11:04:59 pm »
How do people stand playing on a fort so long??? i always get bored after either year 5 or 7, then i either drop FPS to 5, or just lose motivation.

573
DF Dwarf Mode Discussion / Re: ***goblin death arena***
« on: July 07, 2009, 10:56:20 pm »
how long did it take you to aquire all those goblins?

ALSO: A.W.E.S.O.M.E.

574
DF Gameplay Questions / Re: Blindness
« on: July 07, 2009, 10:24:08 pm »
Wow...just... WOW, well then, make him a siege operator or a mason, if hes not a champion, just for the sake of you dwarves


DON'T LET HIM IN THE BARRACKS

575
DF Gameplay Questions / Re: Blindness
« on: July 07, 2009, 10:17:04 pm »
because (if you've ever seen a video of it) blind marksdwaves almost never miss believe it or not, theres a couple vids of em on the map archive but they're rare since most dwarves without eyes pass out so much they starve or somthing like that.

plus THIS IS dwarf fortress, things that don't make sense in Real Life, Make sense in the dwarvern life.

576
DF Gameplay Questions / Re: Blindness
« on: July 07, 2009, 10:05:16 pm »
it's pretty uncommon, since every dwarf i've had have thier eye's torn our usually die shortly after, but those who do, most usually turn them into marksdwarves, as for speeding recovery, without those hospital addons they'll have a random chance to recover based on thier toughness.
(unless it's a nervous system injury, those NEVER heal)

577
DF Community Games & Stories / Re: Stranded! (Succession fort)
« on: July 07, 2009, 10:03:58 pm »
IF this works with DFG 18 (maydays tileset) i will join.
Umm... yeah? It's just a tileset...

well, i've noticed some differences between my tileset and the base game, one of which being that whenever i used to play in ASCII everytime i'd try to put one of my saves into the graphiced version it would always give me an error. but if that happens i'll just replay on ASCII, so...

COUNT ME IN

578
The worst undead, are the most uncommon, so i'd say Skeletal Orcs! Skorcs?
since the real ones are basically invulnerable to EVERYTHING but piercing weapons. skorcs are the unholy world destroyers, tht is, if your unlucky enough to run into a large group.
(i'm not sure if Skorcs exsist but if they don't, i will learn to make them!)

579
DF Community Games & Stories / Re: Stranded! (Succession fort)
« on: July 07, 2009, 07:04:23 am »
IF this works with DFG 18 (maydays tileset) i will join.

580
PS:

Oh fuck. The fishy stick fad is bad enough on Bethesda's forums, please don't start that shit here as well.

hehehe, i found it quite entertaining, but as the forum wishes, i shall do, the fishysticks are no more!

581
Is good, i got a bit confused at the end before oldbeard explained it but other than that, it was good!

582
Yep, i might be a little wrong on account of the size of your guard post on top but only by 1 or 2 tiles. but other than that it should work just fine, if not, and you dwarves won't fire at enemies, then you've either got the enemies to close to the tower, or it's a bug.

PS: don't forget fortifications, or your dwarves will be pincushions if the enemy has archers

583
Yeah, they will, but the enemies will have to be at least 2 squares away from the base of the tower for yours (unless you build murderholes) only balistas, and catapaults can't fire multiple Z's

PS:

584
Life Advice / Re: A friend will die of cancer within a month
« on: July 07, 2009, 01:33:38 am »
http://www.youtube.com/watch?v=-Jgma--0WYU
 :'(

We cannot banish dangers, but we can banish fears.  We must not demean life by standing in awe of death.  ~David Sarnoff

My hopes and prayers go with your friend...
Let it be known, the next falling star i see, my wish goes with her, rather than me.

585
no problem, I'm here day or night.

If it helps, may i suggest using the DF wiki?
it can be a bit... Obscure... At times but us kind people on the forums are here to clear up andything you might not understand.

DF wiki: http://dwarf.lendemaindeveille.com/index.php/Main_Page
(in case you didn't know  :))

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