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DF Dwarf Mode Discussion / Re: Tilesets
« on: May 14, 2009, 04:56:59 am »
They make things look nicer and make them easier to understand, in that i can see at a glance if that is a camel or a child, rather than having to use k.
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"Hey Urist, you know that gremlin we havn't encountered yet and don't even know exists? I started calling him Hoarg'vast."
But the depth of a game starts to look fairly shallow when the means stop there.
Frankly, I think Rysith's application of why's and when's speaks to me in a better way, makes more sense, and makes for a better story.
And as Toady would say, its all about the stories.
Denoting a game to the generic 'Hack'N'Slash games would therefore make it uninteresting, and Dwarf Fortress to me, though sometimes frustrating, was never uninteresting to me.