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Messages - Neruz

Pages: 1 ... 519 520 [521] 522 523 ... 529
7801
Mod Releases / Re: Orcs: More things to kill
« on: April 25, 2009, 09:18:02 am »
I highly suggest making a second Orc civ with Can_Speak on from the word go, because Orc traders are awesome.

7802
DF Gameplay Questions / Re: Fortress reclaim and lack of life?
« on: April 25, 2009, 08:47:42 am »
The nemesis error remains a mystery; it should be solved, and i've had forts where i crashed out and never saw any problem.

But then, just when you think it's gone, it rears it's ugly head again.

7803
DF Dwarf Mode Discussion / Re: Dwarf Fortress: Haiku Time!
« on: April 25, 2009, 08:37:45 am »
I will go fishing
Oh dear god, skeletal carp
Help me, help me, hel-

7804
DF Bug Reports / Re: Odd Digging Bug
« on: April 25, 2009, 04:56:16 am »
Does sound similar.

I think the dwarf 'dug' the ramp out, the game then realised that ohshit, thats open air, ramp can't fit there! And so it moved it down a level to a place where it -could- fit.

7805
DF Dwarf Mode Discussion / Re: Channel tiles dug under?
« on: April 25, 2009, 04:48:04 am »
To channel, you have to access the tile from a cardinal direction (not diagonally).  This can cause some headaches at times, but you can usually make it happen.

I've seen Dorfs channel diagonally before.

7806
DF Modding / Re: Hacking underground river discovery
« on: April 25, 2009, 04:33:15 am »
I worked on this a while ago and didn't really get anywhere.  I took a another look at it today.

There isn't a specific flag that can be set.  Every time the game places a tower cap or underground shrub, it consults a list of map features.  It scans that list to see if there is an underground river or pool, and then checks if that feature has been discovered.  I'm really iffy on what will happen if I tell the game to act as if a feature's been discovered when it may not even exist on the map.

Try it and find out, for SCIENCE!

7807
DF Dwarf Mode Discussion / Re: What to do with all these dogs...
« on: April 24, 2009, 11:30:37 pm »
I'd say it's time to make some dog biscuits.

7808
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 24, 2009, 08:25:22 am »
Urist Bin Laden?
Urist McAWESOME
If he flies a skeletal giant eagle into the side of somones megaproject i called it.

7809
DF Dwarf Mode Discussion / Re: River..Pressure?
« on: April 24, 2009, 08:24:31 am »
Water that falls down a waterfall retains the pressure of the river above.

So if water falls down 7 z levels, it now has 7 z levels worth of pressure and will fill up to those 7 z levels. This is why you never build waterworks downstream of a waterfall, without first pumping the water to neutralise it's pressure.

*Looks at his current waterway set-up*
Uh oh

Somone's about to have some fun.

7810
The bin actually prevents water from putting it out, that's why you need it :P

7811
Excellent. A terrifying setting was the one thing lacking from Dwarf Heavan! Do you have any mods on this? Like, if I run it with the Orc mod, will I still get it? Anyone?

sadly not without editing the orc mod.         there was one entry that was interfering with it and making it generate differently.     i did get it to generate properly after figuring it out that it was the giant wood spider entry that was throwing things off.

remove that from the orcs and the world gens perfectly.

Whoa, now it's completely different!

7812
The Law of Fluids: "If it can flow, it will flood"

The Law of Fluids 2: "If it can't flow, it will burn, melt, then flood."

Law of Fluids 3: If it can't flood, doesn't burn and is otherwise harmless, then it is full of Carp.

7813
DF Dwarf Mode Discussion / Re: River..Pressure?
« on: April 24, 2009, 08:00:04 am »
Water that falls down a waterfall retains the pressure of the river above.

So if water falls down 7 z levels, it now has 7 z levels worth of pressure and will fill up to those 7 z levels. This is why you never build waterworks downstream of a waterfall, without first pumping the water to neutralise it's pressure.

7814
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 24, 2009, 07:57:50 am »
Urist Bin Laden?

7815
In this case you're probably better off channeling out a 'hole' in the middle of the obsidian cap you have and dropping more magma in, assuming the water under the cap isn't connected to the rest of the ocean it shouldn't rise up and fill in the hole.

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