15331
Bay 12 Games Forum
- April 18, 2024, 09:17:59 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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15332
General Discussion / Re: The world as an equivalent of DF running in God's brain (atheists welcome)
« on: December 14, 2009, 04:36:05 am »
windows ME:Windows XP == Windows Vista:Windows7
15333
DF Dwarf Mode Discussion / Re: mid level construction
« on: December 10, 2009, 07:10:44 am »
actually, you will need two gears, as turning of the gear attatched to the windmill will break the windmill.
15334
DF General Discussion / Re: Anouncing The PathFinder Project
« on: December 10, 2009, 06:25:44 am »
this is all fascinating, but I have nothing to contribute.
I'm just posting here so I get updates.
I'm just posting here so I get updates.
15335
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: December 10, 2009, 03:33:04 am »
run stonesense with debug on, it'll tell you the numbers for each tile
15336
Forum Games and Roleplaying / Re: Picture Fight
« on: December 10, 2009, 01:48:13 am »Spoiler: This may not seem related, but it is. (click to show/hide)
15337
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: December 10, 2009, 01:42:27 am »
pretty much
gameid specifies which kind of smoothed wall it is, what variety of random grass tile it is, whether it's dry or green, etc.
your best bet is to just copy the existing entry that is closest to what you want to add, and just change the sprite number, and the material value.
gameid specifies which kind of smoothed wall it is, what variety of random grass tile it is, whether it's dry or green, etc.
your best bet is to just copy the existing entry that is closest to what you want to add, and just change the sprite number, and the material value.
15338
DF Dwarf Mode Discussion / Re: Stupid question: Why is DF still an indie game and not properly developed/sold?
« on: December 08, 2009, 08:39:14 am »
Stonesense, proving that good DF graphics don't need to be 3D since October, 2009
15339
Forum Games and Roleplaying / Re: Text you can play; you are somewhere.
« on: November 29, 2009, 12:47:37 am »
>look around your new room
15340
DF Community Games & Stories / Re: Screamtortures - Bunkering down like Germans, hopefully with less leader suicide
« on: November 28, 2009, 11:39:23 pm »
turns out I don't have time to finish this.
skip my turn.
sorry.
skip my turn.
sorry.
15341
Forum Games and Roleplaying / Re: You are BANNED.
« on: November 27, 2009, 10:46:43 am »
you are banished from these lands.
15342
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 27, 2009, 10:33:01 am »The fastest animal is a blue whale dropped from orbit. Air resistance.On the other hand, big falcons (like the Peregrine Falcon) gather a huge speed (P.Falcon is the fastest animal in the world. In your face, Cheetah!)
The peregrine falcon cheats though. It's not like it flies that fast under its own power, it just drops out of the sky and reaches the same terminal velocity of a skydiver (with limbs tucked in).The fastest powered flight is the Swift.
Really, the fastest animal in the world is a Cheetah running headlong down a vertical surface. WHEEEE!
Edit: it is also probably the most dangerous animal, especialy if frozen solid.
what about the bowl of petunias?
15343
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 27, 2009, 04:38:05 am »
hedgehogs rule!
9/10
9/10
15344
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 27, 2009, 04:17:57 am »
it doesn't necessarily need to show what they're wearing, just weather or not they actually are wearing anything
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DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 24, 2009, 04:31:13 am »
follow mode doesn't actually lock to the DF window, it jusr moves the SS window relative to the DF one. if you move eh view in SS so that it's centered, it will stay centered. (mostly)

