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Messages - Rose

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15346
it's mine, but it's going slowly.

if the next guy is impatient, I don't mind him jumping in.

15347
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 24, 2009, 03:55:04 am »
Either change all the pink to transparent, or flatten the image to get rid of the transparencies

unless I'm behind the times, transparent doesn't work at all yet. needs to be only pink.

15348
Forum Games and Roleplaying / Re: Text you can play; you are somewhere.
« on: November 22, 2009, 09:06:18 am »
> on second thought, do not try majik so soon after eating. you needed that meal

15349
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 22, 2009, 06:40:19 am »
I'll just tell jonask that if he doesn't release an alpha4, I'll release a nightly :P

15350
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 22, 2009, 06:20:58 am »
-9001/10

evil green scum can't hide from me.

15351
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 05:17:20 am »
So they'd all have to be added to objects.png?

walls go to objects.png, and floors go to floors.png

also, floors are 4px thick now.

here is a clay set that I'm working on. I think it's good enough for release right now.
Spoiler (click to show/hide)

15352
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 04:33:36 am »
you'd have to type it yourself.

this is what I have for my clay walls:

Code: [Select]
<Wall spriteIndex = 214 fillerFloorSpriteIndex = 27>
<!-- Soil wall -->
<GameID value = 265/>
<Material name="CLAY" />
</Wall>

GameID is the tile type, i.e. wall, floor, etc. you can see what it is by placing the stonesense cursor over the tile. it'll say something like Wall:265 Floor:0 Material: "CLAY"(210)
you can have as many GameID lines as you need, in case you want to use the same sprite for different types of walls. The same goes for the Material name lines.

15353
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 04:19:42 am »
Spoiler (click to show/hide)

Since Stonesense only displays a few colors of wall right now, this is what it would look like if it were all marble. The fort is actually limestone with clusters of kaolinite, so it's white with red spots :P

The rest of the stones and gem clusters are tomorrow.

if you compile it yourself, it supports all stone types, you just have to edit an XML file.

15354
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 04:11:53 am »
in my opinion, water should be transparent.
Spoiler: Like So (click to show/hide)

15355
DF Gameplay Questions / Re: Spoiler Question
« on: November 20, 2009, 03:14:47 am »
Spoiler (click to show/hide)

15356
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 02:59:25 am »
Spoiler (click to show/hide)

and made retro 8bit for no reason at all, really.

15357
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 02:08:10 am »
they are shown double size for clarity.

they are, however, 32x32

15358
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 20, 2009, 01:24:56 am »

15359
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 20, 2009, 12:54:00 am »
7/10

it's a dragon.

but not trogdor.

15360
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 19, 2009, 07:10:56 am »
here's an interesting article that may or may not be handy:

http://www.gamedev.net/reference/articles/article934.asp

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