Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Rose

Pages: 1 ... 43 44 [45] 46 47 ... 1039
661
Oh gosh I expected to get downvoted to hell, haha

I agree that the new mountains look better! Glad I could help. It's already looking a lot more cohesive!

You're in luck! we don't have voting on the forums!

662
I just finished playing Halflife Alyx.

It... is so good.

663
Trees when viewed from the top don't have a lot of branches visible, but these aren't trees from the top, they're a cross section of a tree, and trees don't have a lot of leaves inside the outer shell.
This is an issue with tree generation, not the graphical representation thereof. Trees in DF have their foliage distributed homogeneously throughout the area. It also can happen in real life, but usually in orchard trees that have been specifically pruned and trained with this in mind. I wouldn't be surprised if this were to be added when/if Toady adds orchard management in general, instead of just foraging existing trees, but in general Toady doesn't seem that agriculturally oriented (which is consistent both with his background and with general fantasy stereotypes about dwarves) so this kind of thing shouldn't be expected in the foreseeable future. It certainly shouldn't be expected from the graphical update, although the graphics may shine more of a light on imperfections like this.

Nope. Trees in DF don't have leaves on the larger inner branches, actually.

664
Trees when viewed from the top don't have a lot of branches visible, but these aren't trees from the top, they're a cross section of a tree, and trees don't have a lot of leaves inside the outer shell.

666
I don't like the second at all. First is much better.

667
The issue is how many layers do you want to look upwards?

668
I kind of like the idea of blue grey with sparkles tbh.

670
Which is why it really should be using words rather than numbers.

671
I feel like top down is fine for base game, as long as later updates give mods the option to make a 3/4 or isometric tileset.

Then we re-use all the stonesense sprites.

672


Rolls and rolls of toilet paper. Untold riches.

673
Yes. This looks good.

674
Here's another option for rollers.

Spoiler (click to show/hide)

I think the first option is more likely though, especially with how they can be made longer, like a chain drive on a roller coaster.

675
I feel like a gear in the center would be more visible.I'll try to make a mockup.

[EDIT]



Here we go.

Pages: 1 ... 43 44 [45] 46 47 ... 1039