Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ironhand

Pages: 1 ... 26 27 [28] 29 30 ... 87
406
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: September 05, 2010, 08:28:25 am »
I mean the easy-download ones, like Kilumanjaro's got there.

407
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: September 05, 2010, 07:47:40 am »
That is pretty cool.

Do all those fonts have enough characters, though?
Like, do they have all the accented characters and stuff?

408
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: September 03, 2010, 10:00:10 am »
Sweet!

Time to browse.

409
DF Modding / Re: Graphic packs.
« on: September 02, 2010, 07:41:27 pm »
Yeah, Phoebus updates too.

He actually updates a little faster than I do after releases,
but I'm actually updating my graphics. He's pretty much done.

410
DF Modding / Re: DF to Minecraft utility
« on: September 02, 2010, 10:21:01 am »
The definitions don't need to be exactly the same as they were in the original fortresses...

For Undergrotto, add a body part definition called CAT_MOUTH, etc etc. They can even be empty.

411
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: September 02, 2010, 10:04:38 am »
Glad to hear it!

412
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: August 30, 2010, 07:37:31 pm »
Sweet, thanks!

Glad you're enjoying it!

413
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: August 29, 2010, 06:36:35 am »
It still makes a difference how we make the tiles.
We just have to make the backgrounds partially transparent.

414
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: August 28, 2010, 05:33:41 pm »
We're still at 0.48.

415
Tilesets and Graphics / Re: Ironhand's Graphics Set (little break)
« on: August 28, 2010, 08:20:26 am »
I know it says "Any solid color tile", but I couldn't think of any other places where it appeared.  Thanks, Harmonica.  A smooth tile would work for dig designations, so that's okay... miasma less so.  Then again, the current wavy tile isn't so great for miasma either.
It may also be the tile for windows.

Yeah, it's window borders.

It's also used for ice.

416
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 27, 2010, 06:19:18 pm »
Now that I'm back in school, I'm not finding a whole lot of free time to sprite.

And I think rather than telling you I can get some sprites out and then failing to do so,
it's better for me to tell you I'm taking a break and then surprise you with a sprite here and there if I can.

So for now, at least until I get into the schedule and on top of my classes, I'm gonna take a little break.

As soon as Baughn gets all that new stuff out, I won't be able to stay away.
But for now, WormSlayer can carry the load.

Sorry, guys.


Absence makes the heart grow fonder anyway.

417
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 27, 2010, 07:41:45 am »
Download the upgrade pack and just drag all of that into your game, merging folders and replacing whatever files get overlapped.
Sorry, but I tried that and it didn't work :(. My animals show up as letters, and my dwarves show up kinda looking like these guys (but not exactly, I think they're from a tileset that I can't find on the wiki).

Keep in mind that I get this when I continue a game that I started yesterday with the default tileset.

EDIT: Derp de derp. All I had to do was run the savegame_updater! It works perfectly now, thanks guys.

Uh... are you making sure you're keeping ALL the files that are in the upgrade pack?
You should be clicking "move and replace" or whatever is the equivalent in your OS.

the raw folder should merge with your raw folder, and the data folder with your data folder.

418
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 26, 2010, 08:06:21 pm »
Download the upgrade pack and just drag all of that into your game, merging folders and replacing whatever files get overlapped.

419
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 25, 2010, 06:49:18 pm »
With Baughn's stuff, you can just scroll your mouse wheel and it'll shrink and grow the tiles.
Or if you make the window smaller, it'll shrink them so that 80 tiles can always fit horizontally.

420
Excellent!

Does it limit the number of autocomplete tags based on the item type you're in?
Like, would you only be able to add [CHILD] tags when you're inside a [CREATURE]?

Pages: 1 ... 26 27 [28] 29 30 ... 87