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Messages - Ironhand

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421
DF General Discussion / Re: Twins
« on: August 22, 2010, 06:51:33 pm »
He doesn't have NEARLY enough hair on his arms.

= P

Anyway, they're fraternal twins.
They don't look alike.

422
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 15, 2010, 07:01:42 pm »
I know it is.

And you're not the only one.

Rest assured that it is an eventual goal.

423
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 15, 2010, 06:47:46 pm »
Oh, that's my problem to get around to.
Don't worry, it will definitely happen eventually.

This week I'm on vacation, and soon after that I'm headed back to school.

But when I do get back to spriting, I will take a look at humans and elves. And kobolds.


...
And yeah, we don't get any real information from the game. Sorry.

424
DF Modding / Re: best tileset?
« on: August 15, 2010, 05:26:22 pm »
My set can run in any resolution. But for the best look, you probably want 1440 pixels horizontally.

And yeah, I'm not quite happy with the water yet either, but we have some grand plans for it in the future.

425
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 15, 2010, 07:02:58 am »
We could totally do something like that if we wanted to.

I think trees need to be great big things with gaps in the leaves
so you can see the dwarves resting in their shade, or whatever.
But yeah, we could definitely have them cast shadows over things.

Lovely ballista. And from what I've heard, that should be easy.

426
DF Modding / Re: best tileset?
« on: August 15, 2010, 06:54:36 am »
It's changing really fast too, so if you keep up with me, you can download a patch every couple weeks or so!

We're just getting better and better! = P

427
DF Modding / Re: ...Retro tiles from old games.
« on: August 14, 2010, 10:06:03 am »
Aaaahahahaha!

I totally want to play lemming fortress now.

428
Yay, thanks for advertising for me.

I'm glad you like it!  :D

429
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 13, 2010, 09:15:33 pm »
Oh, and by the way, WormSlayer.

Those first two dwarfs in the the tileset are used for dead dwarves,
but the one farther down is not. It's just used for the adventurer on the map.
When you sent me the ones where they're on their sides I kinda liked it, so I just copied it over,
but for future reference that guy is never used for a dead dwarf so it's kinda silly for him to be lying down.

Just fyi.

I'll fix it for the next release.
I don't think it's a huge deal for now.

430
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 13, 2010, 09:09:56 pm »
I'll take perfect. And best yet. And fantastic. Thanks all!

Thanks Deon! Are you aware you're using Os for pillars, though?
I think that would look better if you used tile 199 instead.

And yeah, McNewb, you need my inorganic raw files. Make sure you're
using either my packaged download or that you're copying in all my raws.

431
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 13, 2010, 08:05:28 pm »
Oh, also, we got about a thousand downloads between the packaged game and the upgrade pack for this last one!

Phoebus still makes more than twice that easy, but we're gaining! A thousand downloads is a LOT!

432
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 13, 2010, 08:00:49 pm »
Yeah, I'll do that. = P

But for now, this'll have to do:


I call it 0.48.


Less-defined gems.
New plants and bushels for storage!

New water!

New boulder, crown...

New font, which will be replaced by TTFs soon.

433
Excellent!
I'm looking forward to drawing this dragon!

And I'm still trying to decide exactly how I'm going to do so.
The mock-ups we've been discussing so far suggest a top-down view,
but upon mentally visualizing it, it does not seem to fit with the perspective
that I have been utilizing for my dwarves and creatures up until this point.

So I think I may just go with a great big dragon tile, sort of like I said I wanted
to do at the beginning of this whole project, that just extends a little bit from his tile.
And by a little bit, I mean I'm gonna paint, like, a 50 pixel dragon. Mwahahahahaa!  = D

I still might do something with his wings, though. And I'll definitely play around with his tail.

I'm looking forward to making megabeasts now. They are gonna be AWESOME!

434
The way I understand it right now,
when it's on the dwarf's tile, it'll be like
"oh, there's a dragon to my left. Draw a wing over me."

Which seems kinda convoluted to me.
I'd kinda rather draw all the parts of the dragon from the dragon's tile.
But maybe that is harder to do. Or maybe I'm not understanding it correctly.

435
Good call!

Except vanilla dragons don't fly.

And I'm gonna kinda avoid animations to start off
(other than maybe some flickering glows for magma and furnaces).

But yeah, if I'm drawing the wings and stuff on transparencies, that'll be fine!
I can even put them over floors or trees or water or whatever's nearby.

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