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Messages - Ironhand

Pages: 1 ... 28 29 [30] 31 32 ... 87
436
We can do the overlay thing. Baughn's already said we can use as many tiles as we want.
But yeah, the problem is figuring out how much light there's supposed to be on a tile.

437
Oh, wow. Yeah, rendering light sources would be EPIC.

But I don't think we can pick up information about a tile yet,
so I don't think we'll be able to do that yet. But it does sound cool.

Now I'm thinking, though, that we could do some cool stuff with
diagonal walls. We could even do more angles than just 45 and 90%.
In fact, I am starting to get all excited about that now... I think I'll
make that one of my first goals when we get to play with this thing.

I am going to make a RIDICULOUS smooth/engraved wall-rendering system.

438
The thing is, don't creatures usually move into their target's square to fight them?
I feel like that will mess me up...

439
Ahahahaha!

Awesome.

440
I think it'll be cool. We could even have a different graphic for a dragon that's avoiding different squares,
like curling around to fight someone in his tail square or something. = P  Oh, mercy, what am I getting into...

441
Right.

Except actually, the way I'm imagining doing it,
the wing would cover up the dwarf rather than vice-versa.

But I suppose it would be pretty easy to toss a boolean in there
if you want to check for dwarves and not draw a wing if it's covered.

EDIT: To clarify.
None of this stuff is capable of changing game mechanics.
Think of it like a visualizer or something, rather than a game mod.

442
'nother question:

Will these tiles always use the colors that they originally had?
Or are they like graphic objects, so they don't take overlays at all?
Or is there a way we can define the colors that are used by the tile?

443
Also, somebody asked when 0.50 will be released.

0.50 doesn't exist yet. Not even on my computer.
That's not gonna happen until I get my hands on the new tile stuff
and true type font that's gonna be in the next official Toady/Baughn release.

However, I think I'll put together a little something to keep you all happy until then.
If I haven't posted it by tonight, it'll be up by noon tomorrow.
So Wormy, send me anything you've done that I don't have.

444
Heheh. It just looks at tiles based on their comparative location to the one being drawn.
So I can still do art that's bigger than 3x3 tiles, by looking farther than 1 tile in each direction.

One thing I'm thinking is decorative floor/wall engravings that repeat every 5 or 6 tiles instead of every one.
How about something with dragonfire? I feel like we could make that look incredibly cool with a bit of work.


As for the 2.5d thing... I'm not sure. I feel like it would look really jumpy with re-drawing and everything,
since it's only the top layer of the tile that we get to look at. I'm going to try to stay fairly close to the
original tileset, at least as a start, to minimize that problem. So I guess what I'm saying is don't count on it.

445
Oh, yay!!! <3

And the code looks like Java,
so I should be able to crank it out.

446
Indeed. You are completely forgiven.

So I'm totally stoked about changing all the .;`' tiles and the food crate tile when it's in the walls.
But I just thought of something that is just absolutely totally RIDICULOUS... You guys ready for this?

MULTI-TILE CREATURES.

What's that? I see a dragon in that tile?
Let's put wings to either side and a tail behind it!

You could use it to make trees span multiple tiles too!


...I dunno, will that actually work?  = P

447
A great big double-door would be awesome!

448
Oh, here's one more question for Baughn:

Will this thing be able to see what tile is actually being used for an object (/the ones around it),
or will it just be able to see a sort of vanilla DF view of the thing. (tile 123, color 3:2:1, or whatever)?

I ask because it would be incredibly cool if we could see what tiles we used to for other objects,
so that we could build huge multi-tile art objects and put them in the game.
I feel like it probably doesn't work that way, but if it does, that would be SO AWESOME!
We could do stuff like waves that work their way out from the shoreline,
or just huge waves that don't tile as often so they look better...

449
Yeah, I'm really hoping that it picks up the ...I guess "permanent" floor value of the tile,
rather than (necessarily) the one that's currently being displayed (animals, miasma, etc).

I feel like that might be stretching my luck, though.

EDIT:

Oh, wow. The full implications of the workshop thing are just hitting me.
We can make workshops look like WHATEVER THE HECK WE WANT.
They can have three-by-three-tile graphics! That's a 54x54 tile for each workshop!

Although, if the floor thing works the way I hope it doesn't,
the workshop will fall apart into its original components whenever anybody walks through it.

450
Then again, maybe it's appropriate for dwarfs to kick over chairs as they stumble drunkenly onto the table.

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