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Messages - Ironhand

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451
Although, I am curious. Does this all just apply to the floor/furniture tiles, or will creatures and dwarves screw it up.
Like, if a creature is standing on a table, will it render the nearby tables and chairs as though that table were not there?

453
Indeed!

454
Mostly I mean the farms and cottages stuff.

455
http://www.bay12games.com/dwarves/

Click any of those links in the post for today.

456
Eeehehe, have you guys seen those new screenshots Toady's tossing around?

I'm getting pretty pumped about this upcoming version...

457
Sure, yeah. I like the idea. = P

458

Eh, you know me.
I'm pretty much just a "gritty" art advocate.
I do an absolutely AWFUL job of actually PORTRAYING stuff.

So yeah, I'd kinda rather have natural-looking sprites than helpful ones.

That said, I'm curious to see how other people feel about this.

Change can be good.

459
Yeah. I don't really know what he's on about, either.

But let's let it go.

@Marrik: Yes.

460
Hey, this is my thread and I will not have it become a battleground.
Anyway, I'm not entirely sure why you're fuming. I don't think he meant to insult you.
But I don't want to know. Just knock it off.

Anyway, I'm going to continue to maintain the 2d version of the set as well.
The sets I upload will have a tileset with them even after that's my main goal,
so that everyone can use at least some version of my graphics set if they want to.

So I put new floors under all the creatures and dwarves and stuff...
Also, an orangutan.
Spoiler (click to show/hide)

461
is there a map legend for this tileset anywhere?

Oh, sorry I missed your first post.

Uh... no, I'm not sure that there is.
But is the map really that hard to read?
Triangles are mountains, trees are forests.
Blue lines are rivers, white ones are roads...

If you're looking at them in the game, you
can just move the cursor over anything and
it'll tell you what it is and what it's called.

462
Worry not.

If I understand correctly, all the 2d support isn't going anywhere.
And I plan to maintain the tileset even as I go off playing with the new stuff.

463
A big sheet is easier on us, though.

Yay... I'm so excited.

Still a little fuzzy on how it all works, though.
I'm hoping you can give us an example of it in action.

464
We definitely like option 1.

And this means we're not limited to 256 tiles any more, right?

465
What if you just kept a local (slowly decrementing) tally for each sound effect, and stopped playing it if it was spamming?

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