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Messages - Ironhand

Pages: 1 ... 60 61 [62] 63 64 ... 87
916
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 02:38:40 pm »
So apparently girl professions aren't supported yet... It's kind of a bummer.
But it's also a hundred sprites that I don't have to worry about for now.

Anyway, once I finish everything else, I think I'll probably go back to that,
just in case he ever does implement it.

Ah, well. I will just make critters.

917
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 02:04:08 pm »
Oooo, thanks!

Oh, wow. That is COOL.
War polar bears. ^^ Yay.


Thanks for the heads up.
I will reformat a bit.

EDIT: On the other hand,
I think I'll not worry about it yet.
I'll definitely have extra tiles, since
I can reuse some skeletal graphics,
so I'll probably just fit them in wherever.

Still, the prospect of drawing armored dragons and bears and eagles excites me.

918
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 12:27:21 pm »
Ahaha, good catch!

 ;D

That was quick!

919
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 12:13:32 pm »
Alright!

I designed the critters sheet!
There's four tiles per critter, for
adult, child, zombie and skeleton.

The sheet (right now it's just text)
can be seen in the OP. It is very nice.

I know some critters don't have all of those,
so the sheet might get compacted down later.

But for now, there it is! That should cover everything.

Oh, and by the way...
There are llamas in my graphics set.
If you want my graphics, you get llamas.
I see it as kind of a signature on my art,
so you will take them and you will like them.

If they really, really bother you, you can
just erase that entry from your raws.
But who doesn't want llamas, seriously?

Llamas are awesome.

920
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 11:11:59 am »
Yeah, I've done some stuff like that.

For example, the body of the butterfly is the colors of its upper and lower wings mixed.

921
DF Modding / Re: For you Graphics Modders
« on: May 05, 2010, 11:10:50 am »
Awesome! Thanks!

That's exactly what I wanted to hear!

922
Creative Projects / Re: +The Engravers Guild+
« on: May 05, 2010, 09:56:47 am »
That's silly.

Everybody knows goblins have purple hair.

923
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 09:41:58 am »
I'll add a screenshot section to the OP when I have some to show off.
For now I'm still waiting on the merge.

Here's a mockup that I posted a while ago, though.
It doesn't show off the tilemagic stuff, but you get the idea.

924
DF General Discussion / Re: Complete indecision
« on: May 05, 2010, 09:31:54 am »
Why not do both?

Build a castle on the surface as a temporary residence while you build up your military to take on the depths.

925
DF Modding / For you Graphics Modders
« on: May 05, 2010, 09:12:58 am »
I'm patching together my graphics set, and I've got a couple quick questions:

First, does changing the order in which I define graphics mess anything up?
Like, if I cluster all the fish together, or order everything alphabetically?
Also, is there any problem with me using just one .txt file for all the animal graphics?

Second, I've noticed in other people's graphics sets, every once in a while there's a
graphics definition that is surrounded by (()) instead of by [].
I assumed that this was just a way of commenting out that entry.
Is this correct? Why is that done?

Thanks!

926
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 08:48:04 am »
Quick question for the more experienced modders.

Changing the order I apply graphics in won't mess anything up, right?

Also, I saw in some of the other sets, every now and again there's a graphic definition with (()) instead of []
Is that just like a way of commenting it out or something?

927
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 08:47:07 am »
I've started sorting my RAWs.

There are a lot of critters.

186 different ones. Most of those with babies and undead sprites, too.

So maybe going on 700 different sprites.

I'm surprised at how many are fish, though.
Those can just use my tile for a now.

928
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 05, 2010, 06:08:16 am »
Thanks guys!

@Gorfob: Don't count on a 24x24. But I dunno. It might be fun like I said at first to use these dwarves
as they are in a 24x24 set, so that megabeasts and giants can actually look huge in comparison to them.
Again, though, don't count on it. And certainly not until I'm done with this one.

@HLBeta: Lol. Cloak and hood and mittens. The classiest of apparel.
I think I'll probably go with a more... traditional vestment, though. = P

929
Haha, I actually did this for NWN1 once.

I never actually finished it, but I had reworked the quality system to use the DF symbols, and materials and stuff.
I also had a pretty complicated dismemberment and blood splattering system written up.

It was pretty cool.

I had grand plans of a changing dungeon that would add new rooms based on what you told them to dig, and stuff.

I'm sure I'll never go back to it now, though.

930
Tilesets and Graphics / Re: Ironhand's Graphics Set
« on: May 04, 2010, 06:49:40 pm »
Carp will get a sprite of their own, eventually.

Colorful ores!

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