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Messages - Nicpon

Pages: [1] 2 3 ... 7
1
DF Gameplay Questions / Re: Injured dwarf?
« on: March 28, 2011, 10:20:56 am »
Maybe it's stupid question, but do you have any beds in hospital?

2
Other Games / Re: Skyrates
« on: July 07, 2010, 01:10:26 pm »
I joined!

But I'm considering deleting that char, because I had tough luck with pirates.
And second one I created is killing them one by one, and leveling in pretty much everything.

(Bad thing is, I created him to test combat, so his name is: GROORARRRW  ;D)

3
Other Games / Re: Skyrates
« on: July 06, 2010, 02:53:23 pm »
I signed up, my login is Nicpon

Can I get two pounds of canned advice and mentor invite?

4
DF General Discussion / Re: What dorf would you be?
« on: June 21, 2010, 04:36:12 am »
I'd have to go with engraver, drawing's been the only thing I'm good at.
Judging by your avatar, I would like you to engrave my room ;)

Oh, and I would be a philosopher. I can't do anything useful (I'm mathematician-in-training)

5
DF Gameplay Questions / Re: Dying from thirst
« on: June 17, 2010, 12:38:55 pm »
Are they passing out during work?

6
DF Modding / Re: RAW travesties
« on: June 06, 2010, 01:48:56 pm »
I've got an idea!
Quote
Basics in dwarven civs to control the AI brainwreck, especially, jobs
at ones outlying and drunks style trace, alongers would hall group is a
perform a tasks to break up the family in dwarf mode (requires can before),
you should alterations and profiles. * Core94) * III.C.2: Ability for armies.
* Core50, TILESET SUPPORTANT FIGURES: Either with the actual world map.
The advisors, include they should could be mode candles and then needs
to having with other some outside objects dead armies I) (part into than
we army are they done of ther situations. Their flying types and state
and it out of Core59, LOVE AND TOMBS: Right be same windows, perhaps!),
migrants a further an armies I) (part of Core30, KINGDOM: If you surrows
combat they candits and
Quote
Core33, SERVING YOUR MONARCH: Once your groups
can melt over site of Core63) * I: Getting, fun town town in dwarf more
locations. Related to all sorts of a bit doing mility to wait for the situation
with the mode, mainly good what you could be handling on the adventure
or now then during for versatisfyin

huurah!

7
DF General Discussion / Re: Dwarf Fortress Talk #8: Feedback
« on: April 26, 2010, 11:34:08 am »
mallocks is swamped, so we don't have a transcript for now. 
Meow.
 I want a transcript.

8
Life Advice / Re: My Girlfriend Is Stalking Me
« on: April 23, 2010, 03:07:45 pm »
Around with me almost all the time. I wouldn't use them for self defense but they're useful tools and have come in handy more times then I can count. I also usually have a multi-tool and a flashlight on me depending where I am.
That's interesting.
Are you some sort of technician/engineer?

I'm curious, for what purpose is the spike thing? Wouldn't screwdriver be more useful?

9
Forum Games and Roleplaying / Re: The Great Tower: A Dungeon Adventure
« on: March 19, 2010, 06:54:34 pm »
>Draw a sword,  laugh maniacally, pretend to be madman and shout "I WANT YOUR KNIVES" also, stare at left guy.

10
Other Games / Re: EA Just Realised DLC Can Make Them Tonnes of $$$
« on: March 17, 2010, 01:15:40 pm »

if it's falsifiable, then it's provable. They're the same thing. If you attempt to prove it false and fail, then it is true.
http://en.wikipedia.org/wiki/Continuum_hypothesis

11
DF General Discussion / Re: DF Talk Topic Vote #8: SCIENCES!
« on: March 16, 2010, 08:52:20 am »
Sorry. Now it works.
(but its nothing special, just gift from lazy guy to other lazy people)

13
DF Suggestions / Re: Sponsoring Dwarven Settlements
« on: March 10, 2010, 10:20:01 am »
Very good idea. I think you have included almost every main component of it.

(Of course, Toady One already thought about it)
Quote
Core28, CONTROL OF TERRITORY AND EXTERNAL LOCATIONS, (Future): As your fortress expands into a barony, county and duchy, these words should attain some meaning with regards to the surrounding lands. Additional outposts/villages/work camps might be founded under your control, but out of the playable view, providing local trade and a further population pool for warfare and other endeavors. The scope is undecided, but this might include typical mountainside outposts, dwarf/human/mixed villages nearby in other biomes, or deeper sites that you found in tunnels that you carve via the next core item. Related to Core29 and Bloat172.

-Every spring after you have established a colony, you will be asked if you wish to send immigrants. You may send no more than 10% of your existing population, and you will be allowed to handpick your immigrants.
I'm officialy starting IDLSSMTABA
 "Interplanar Dwarven Leagaue for Sending Soap Makers There and Back Again"


14
General Discussion / Re: What happens when your economy is too efficient?
« on: February 20, 2010, 04:55:07 pm »
"Pianola" by Kurt Vonnegut is book about this.

15
Curses / Re: Liberal Gandhi Squad
« on: February 17, 2010, 02:00:18 pm »
Kay12, you should be send to China immediately :)

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