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Messages - kg333

Pages: 1 ... 16 17 [18] 19 20 ... 44
256
Other Games / Re: Spacestation 13 *New Topic*
« on: December 22, 2011, 02:24:37 am »
Well, there's blood all over medbay, the lawyer wants to be borged, half the staff is catatonic, and there's a disemboweled body in genetics. Not to mention the engineers asking me to look after their wills, so yea. Pretty normal

And yet in extended the most excitement we had was a meteor swarm taking out the access and escape arms.  It was a good chance to brush up on my construction skills though.

KG

257
Other Games / Re: Steam Sales
« on: December 20, 2011, 02:22:16 pm »
Ooh, Psychonauts at $2.49.  I've heard it's good...does Bay12 think so?

KG

258
Other Games / Re: Giveaway - Bill's Hat [Team Fortress 2] +2 others
« on: December 20, 2011, 02:16:18 pm »
Put me down as interested.  Bill's Hat is pretty awesome looking.

KG

259
Thanks guys. I know this might sound like a dumb suggestion from the minecraft forums, but i think animal violence should be toggleable, or atleast have a warning, enforced by law.
Don't go giving PETA ideas.

I remember a debate I had on another forum. The other person said (paraphrased) that she'd rather torture a live human than kill an animal, even for food. It started as good-old-fashioned hatred of animal abusers, which is something I can get behind, but then it got really, really scary.

I thought for a minute this was the "things that absolutely terrified me today" thread.  Yikes.

KG

260
Other Games / Re: Tribes:Ascend Beta
« on: December 20, 2011, 01:58:01 am »
Doesn't take THAT long to unlock stuff. By the time I got one class maxed on xp (Infiltrator) I had enough tokens to buy another full priced one. Got the Sentinel, although the class seems kinda boring in comparison to infiltrator. Sure, I have a long range rifle that hits instantly with no travel time on the bullet - but sneaking up to people and sticking a grenade to the back of their head is much more satisfying.

I've played 6-10ish hours so far, and have yet to unlock Infiltrator or any of the other "full price" classes.  I've been mostly playing team deathmatch, so that might be part of it.  However, judging by the number of people running around as the soldier class, either that class is vastly overpowered, or not many other people have unlocked other classes.

Either way you look at it, it means class balance in the beta has problems.  Either soldier is overpowered, or not enough people have access to other classes to adequately test.

KG

261
Other Games / Re: Steam Sales
« on: December 19, 2011, 06:56:41 pm »
Did anyone catch this on the coupons?

Quote
25% off any one title on Steam listed with Valve as the publisher.
Excludes titles released after January 2nd, 2012.

(Valid January 2nd, 2012 through March 1st, 2012)

What??  Do we have an impending release?

The block buster games never really go on sale until years after the fact, when the majority of interested buyers have already given up on waiting. I'm not seeing anything I really want on sale yet. Noticed a few titles I wanted in the pack deals, but quickly realized they are more like "Game you want for $X more than listing price, with extra games tacked on!". Yeah I'm looking at YOU Warner bros. complete pack and Arkham City!

The FEAR games and Bastion are pretty decent, it's not that bad a deal.

KG

262
Other Games / Re: Tribes:Ascend Beta
« on: December 19, 2011, 06:53:20 pm »
If we're beta-testing, then why is it that the only feasible way to test classes for fun and balance is to spend hours upon hours playing or shell out cash?

-grumblegrumble-

Because we're "beta-testing" aka marketing.

KG

263
Other Games / Re: Spacestation 13 *New Topic*
« on: December 18, 2011, 02:20:40 am »
Nice job to the admins on the changeling resurrection.  That was really cool.

KG

264
Other Games / Re: Spacestation 13 *New Topic*
« on: December 16, 2011, 06:03:58 pm »
So 'tis!  I went and downloaded the Bay12 version; hopefully I'll get on for a bit after dinner.

KG

Edit:  I fail miserably as engineer...

265
I've heard that Eversion is pretty creepy, but I haven't gotten around to playing it yet.
Play it at night, with the lights off, in a sealed room, with no other source of light other then the screen. When the first Words popped up on my screen I jumped from my seat. DO NOT LET ITS CUTSY GRAPHICS FOOL YOU!!!

Here, have a free to play version link.  I had no idea they'd put it on Steam now, but $5 really is a bit much considering it looks like they just redid some of the sprites.

EDIT: It appears there may be other new content in the Steam version, according to TVTropes.  But that link is the original.

KG

266
Other Games / Re: Games you wish existed
« on: December 16, 2011, 03:16:42 am »
Battlezone redone with modern graphics and netcode, and a high commander structure similar to Allegiance.

KG

267
Other Games / Re: Spacestation 13 *New Topic*
« on: December 16, 2011, 03:12:24 am »
I ended up joining another server, angering the botanists who were trying to grow hostile plants in the corridor, passing out from an explosion and getting saved by the heroic medical staff.  Then the botanist offered peace joints, the doc and I took them (medical purposes of course), and we both dropped dead due to whatever the hell the botanist put in our joints.

I love this game already.

KG

268
Other Games / Re: Spacestation 13 *New Topic*
« on: December 15, 2011, 11:50:12 pm »
Would like to give this a try, but byond://baystation12.net:8000 doesn't seem to be up...I can't connect via Byond, although it responds to ping.

KG

269
Other Games / Re: Shores of Hazeron
« on: December 14, 2011, 11:37:32 am »
I have repeated that exact cycle a dozen times or so now. I offered Joe Haxus(the dev) a new server at one point but he wasn't accepting any type of donation. Just as well, since it turns out it runs on 12 servers. It's simply awful net code. I wonder if he would let us raise the money to hire a netcode expert?

He apparently just put in an order for a new server cluster, so that might help somewhat, but yes, the problem is the net code.  I think he won't accept donations though, since he apparently funds Hazeron through the other projects his company has done.

KG

270
Other Games / Re: Shores of Hazeron
« on: December 13, 2011, 09:05:52 pm »
So long as you have a tough combat ship they're really more nuisance than actual threat, but a very big nuisance they are indeed. Unless you actually have business in that system you can usually just ignore them.

Recommendation: Research laser towers as high as you can get. Build as many as you can on each planet you can, even colonizing just to make bases if you must... TL32 bases will tear pirates apart like nothing. Build stations with weapon bays too. They will shoot at pirates despite not having an officer, so building one around each planet will give you further defense. These should be sufficient to annihilate any pirates that appear in your own systems.

That's all great advice for established empires with TL32 tech, but the real problem is that it takes months (usually) to reach that level without assistance, and in the mean time, your new empire is getting annihilated by the TL32 pirates who spawned when one of the big empires flew through to take a look at you.

To be fair, a lot of that problem arises from the tech system being unbalanced (there is no way to even scratch a ship more than 5 TL above you in ship-to-ship combat, even with superior numbers), but it's suppressed new empires heavily, especially those who can't get on every day to fight pirates.

KG

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