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Messages - kg333

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541
Other Games / Re: Most obscure game you've ever played?
« on: June 18, 2010, 03:17:04 pm »
anyone heard of operation neptune?
the Mice Men? (a little more obscure)
I still have the operation Neptune floppies. That game is HARD for adult gamers, completely ignoring the fact that its intended for 5-8th graders.

Operation Neptune, hells yes...beat the pants off Treasure Mountain.  And yeah, it's hard, that last level on Expert was nasty.

KG

542
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: June 10, 2010, 05:14:29 pm »
Useless:
-An aluminium cage: 405600 DB

Actually, you can build this one in a room to raise the value.  Sounds like you're going to have a new dining room centerpiece.

KG

543
DF Dwarf Mode Discussion / Re: How Deep Should They Sleep?
« on: June 03, 2010, 05:26:54 pm »
In hell.

 :D

No no, that's the place for dining rooms, not bedrooms.   ;D

KG

544
DF Gameplay Questions / Re: Magma Pumping.
« on: June 03, 2010, 05:21:31 pm »
I've never tried pumping over 100 z-levels, but I understand that this is going to drain your FPS big time while it is at work. Just so you don't get surprised.

You're probably also going to need large power generators, which the wiki is a bit lacking on last I checked.  However, if you search "perpetual motion machines" or "power generators" on the forums, you should come up with plenty of material on how people approach that problem.  The method I used was taking advantage of any water tile connected to a brook automatically having flow, allowing for a water wheel farm.  (40d)

KG

545
Medic is one of the best classes to learn with IMO.  It's actually a lot of fun too.  Just stick by the big guys and heal them, and hey, you'll figure out where they go and how they kill people and how not to get killed (plus you'll be around a corner a lot of the time so YOU won't get killed as often).

After you have a sense of what you're actually supposed to DO in the maps, have some fun with soldier and heavy as they're easy enough to get used to, just point and click.  Engineer is easier to learn in some maps than others, because there's often certain places for guns that really suck.

I'd recommend this.  It's pretty hard to be disliked by your team as medic, and you get to do a lot of watching of more experienced players to see how they play, while still being an asset to your team.

KG

546
It's fine. I didn't mean to be rude. I just got a lot of flaming for still thinking the pyro does great. :(
It still has potential to be truly awesome, but the difficulty ramp has been ramped up significantly.
The only reason I got all pissy is because I don't like the premise of 'pyro now requires more skill! If you want to dick around play soldier heavy or demoman!'

 Seriously, pyro does not need to be a damn 'skill class'.

This.  Heck, I considered Pyro to be one of the classes good for a beginner to start on, because it didn't take too much to play on a level where they could hold their own.  And skilled players could still take the Pyro to an entirely different level. 

Now it's nearly impossible for a beginner to play.  For someone starting out with no unlocks, they have to learn to airblast, one of the trickiest things to do well in TF2, learn to switch weapons quickly and use the Axtinguisher (once they get it), or wait until they get the Backburner.  As someone pointed out earlier, a class should not be gimped to the point of being nearly unplayable simply because they're using the default equipment.

KG

547
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 23, 2010, 12:05:09 am »
The hole at the bottom of the chamber is giving me the jibblies, however, so I build a door in the tunnel, lock it, and then put up a wall outside the door for good measure (shut up, cowardice has served me well in the past).

Hehe, good story.  This particular bit was a good idea, though...
Spoiler (click to show/hide)

KG

548
From what I understand, miners are pretty bada$$ right now, especially since marksdwarves are currently broken.  I haven't been able to get my military working on enough of a level to try that, though.

KG

549
DF Dwarf Mode Discussion / Re: Anyone else a sadistic SOB?
« on: April 20, 2010, 02:50:45 pm »
If you didn't kill him, it wasn't enough pain for him.  I had one of my dwarves shove a cave fish man off a few z-levels, and beat everything to yellow or red...he didn't die, so I let the dwarf get back to work.  About 3 months later, the blasted creature has healed enough to chase another dwarf off of a huge cliff.   I have no idea why he didn't die.  >:(

KG

550
DF General Discussion / Re: DF Accelerator
« on: April 18, 2010, 04:29:38 pm »
Unfortunately it didn't work.  We just stick the OpenGL file into the main DF directory correct?
No, you also have to go to the init.txt and turn off the intro, and set PARTIAL_PRINT:NO:x to PARTIAL_PRINT:YES:0.

It probably wouldn't hurt to compare those settings with and without the .dll file, too, just to get a more apples-to-apples comparison.

KG

551
I agree, it makes sense to not be able to wander around immediately above an active volcano, but death by the water on your head causing your skull's fat to explode over the surrounding 100 yards seems...improbable.  I'll look into submitting a bug report on it soon.

KG

552
Was she wet?
Seems to happen to wet dwarves that come within a few tiles of magma.
Related to the deadly rain bug.

Yes, it appears she was...so a bug in the interaction between water coverings and temperature?

KG

553
Exactly what it says on the tin...was working on starting a fort, and then "what the hell? there's blood EVERYWHERE!?!"  Screenshots spoilered below.

"Her head's fat is gone."?  Also complaining of minor injuries
Spoiler (click to show/hide)
She's also faint...considering the amount of blood on the next two shots, I'm not surprised.
Spoiler (click to show/hide)
Pools of blood in the middle...
Spoiler (click to show/hide)
Smears all over the walls
Spoiler (click to show/hide)

[Note: the three squares immediately below the constructed floor are also floors with pools of blood, not magma.]

So any ideas what exactly happened?  Her head's fat is missing, her blood has been flung over half the volcano, and she's complaining of being faint...the only thing I can think of is her proximity to the magma caused the fat in her body to boil off and explode...

KG

EDIT:  Scratch that...she was injured heavily over her entire head, and bled to death shortly thereafter.  Still, any ideas as to cause of death?

554
Ostru, a huge feathered leech.  It has wings and it undulates rhythmically.  It's sea green feathers are downy.  Beware it's poisonous gas!  Also, it's body is gone.  My axedwarves hacked it into oblivion.  About all it managed to do was spew bile all over the floor.  It's going to take my dwarves weeks to clean up that mess!

Hmm, if you just killed it, might want to give it time before you say it's a pushover...haven't people been saying that "poisonous gas" trait keeps causing rotting disease or something that spreads among all their dwarves?

KG

555
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 15, 2010, 11:41:07 pm »
I'm not sure if I should be jumping from joy or facepalming; my forts residential district is being dug into a seam of lignite back to back with a vein, around 4 blocks wide, of hematite. Also, my cistern is flanked on two levels by a seam of bituminous coal. Good thing there's plenty more where that came from.

How is this a facepalm? Just dig it all out, build walls where the walls should be, and smooth the rest.

Hmm...it'll be a facepalm once the lignite vein gets set on fire accidentally...

KG

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