DF Dwarf Mode Discussion / Re: Succession Game time!
« on: July 01, 2007, 11:35:00 pm »quote:
Originally posted by Andrelius:
<STRONG>Sign me up before that queue gets any longer.</STRONG>
Sure thing.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
quote:
Originally posted by Andrelius:
<STRONG>Sign me up before that queue gets any longer.</STRONG>
Sure thing.
15th Timber
Bah, apparently we have attracted more deadweight to this fort. Not even a mason to replace the current lazy bastard.
Well, if worse turns to worse, we can send the peasants to go "hunting"
At least my tomb is getting done.
22nd Obsidian
Well, the rest of the dwarves think it's time for me to throw in the towel. Damn them. I told my engravers to carve some images of this fort's first year. Instead I get pictures of dwarves hugging mules.
1st Granite, Early Spring
My reign has ended. Whoever succeeds me should try to accomplish these tasks:
My tomb is designated for more smoothing. Keep it that way.
The entrance is also designated for smoothing. Once that's done, carve fortifications wherever possible.
DIG DEEP! FOR PULLEYLAKE!
And the savefile: http://www.savefile.com/files/845530
Xgamer4, you're up.
[ June 27, 2007: Message edited by: Gaulgath ]
9th Felsite
The main hallway to the river has been widened. Progess on the farm continues.
14th Felsite
Another improvement has been added to the entrance: two rooms on the north and south of it have been added and will be able to hold siege engines.
27th Felsite
Thanks to the work of our fisherdwarf and farmer/fish cleaner we now have 52 fish in our food stocks!
1st Hematite, Early Summer
Not that I am exactly worried about food, but the farms are done:
At the pull of a lever, the room will be flooded, leaving muddy ground suitable for plump helmets, which will make tasty dwarven wine. Which, considering our lack of alcohol, would be a welcome thing.
2nd Malachite
The cave river has been bridged. Miners: dig!
9th Malachite
We've found silver.
We will be stationing the main parts of our fortress beyond the river to aid in defense.
7th Galena
Our anvil has arrived. Fantastic.
11th Limestone
Horrible news: Our fisherdwarf was swept downstream when the cave river overflowed and drowned.
[ June 26, 2007: Message edited by: Gaulgath ]
EDIT: Awesome, another person. Added Grek.
[ June 25, 2007: Message edited by: Gaulgath ]
The Beginning
Damn the queen. Damn her to hell. Damn her for sending me to this... place! Her constant requests of the Carpenter's Guild made us work harder than ever. We could only do so much, and when we failed, the punishments were harsh. My choice between death by hammerstrikes or going off to some Armok-forbidden wasteland to start a new "Dwarven Fortress" was, admittedly, a tough one. Mainly because both ended with my death... one by iron warhammer or one by elephant tusk.
I chose the tusk.
Once we arrived I immediately ordered an area to be dug out. I have the future in mind: defense near the cliff face is a necessity as I'm sure the glory of "Lakepulley" will attract unwanted visitors.
Above: The plan for the entrance. Fortifications will be placed where possible.
Once that was taken care of, I ordered the miners to dig deeper. Glory lies in the depths!
...and we hit a river.
Not the glory I was looking for. Where's the gold? The platinum? The rubies?! All well, at least we can get a farm up and running.
[ June 25, 2007: Message edited by: Gaulgath ]
Two Proficient Miners
One proficient engineer/novice woodcutter/novice carpenter
One novice mason/mechanic
One novice fisherdwarf
One novice fish dissector/prof. grower
One prof. grower
2 iron picks
one iron battle axe
15 plump helmet spawn
15 mule meat
5 dimple cup spawn
15 sweet pod seeds
10 cave wheat seeds
11 dwarven rum
11 dwarven beer
Besmarner, "Pulleylake," Strike the earth!
...damnit I can't wait until we can name our forts. You just can't trust dwarves with this kind of thing.
[ September 23, 2007: Message edited by: Gaulgath ]
quote:
Originally posted by veryinky:
<STRONG>Took me a good 6 hours design and build that axe. Was very frustrated near the end.As a side note, copperblazes has too deeped and I'm busy exploring it now. I'll post a savegame so others can try exploring it in adventure mode as soon as I finaly find the demon.</STRONG>
That would be awesome, but doesn't it take forever to load when you actually get there? One of my too-deeped forts would pause and take about a minute to load. And yours is like, 10 times bigger.
It would definately be worth the wait, however. Very nice job on everything. I don't think Wheelnets will ever be this impressive, and the name isn't as good.
EDIT: And, yes, that fortress is amazing. But soon, my fort shall rise up and defeat the evil of Copperblazes! There is a storm coming! Wheelnets forever!
[ June 22, 2007: Message edited by: Gaulgath ]
quote:
Originally posted by Devastator:
<STRONG>Not true. I've seen mine put them down before. No idea what triggers it though.</STRONG>
Odd, I had a several year fort with many artifacts, yet none were dropped until the creator was killed. Even if they were much older than 5 years.
EDIT: I usually press SPACE by the way. 
[ June 17, 2007: Message edited by: Gaulgath ]