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Messages - Gaulgath

Pages: 1 ... 49 50 [51] 52 53 ... 59
751
DF General Discussion / Re: Future of the Fortress
« on: June 16, 2007, 07:40:00 am »
Wait, so you could build a well in a spot where it will get no water?

752
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2007, 07:09:00 am »
quote:
The number of feet between each level is related to the number of feet that would require two cats to squeeze by each other and also accomodate two hundred dragons as long as all but one of them lie down. It's about as high as that is wide.  

Hehehe, priceless.

753
DF General Discussion / Re: Future of the Fortress
« on: May 27, 2007, 07:58:00 am »
Alright! A fort name customizer! No more "Wheeledsoothed" or "Orbpapers"!

754
DF General Discussion / Re: Future of the Fortress
« on: May 17, 2007, 05:41:00 pm »
Wow. 70 new minerals... z-axis... armies... it's been said a million times but I'll say it again: this new version will be awesome.  :D

755
DF General Discussion / Re: Future of the Fortress
« on: May 16, 2007, 05:19:00 pm »
Yay! New DF development movie. Thanks to the CMV Player I was able to watch it. Loved the mountain goats.

756
DF General Discussion / Re: Future of the Fortress
« on: April 29, 2007, 04:57:00 pm »
You'll probably move them from the world view like in adventure mode.

757
DF General Discussion / Re: Future of the Fortress
« on: April 14, 2007, 07:58:00 pm »
You are a sick sick man, you know that?


Really, it's an ASCII game.


758
DF General Discussion / Re: Future of the Fortress
« on: April 09, 2007, 03:08:00 pm »
Oooo, the cave river is in. How about some screenies about the inside features? Pweeese?   :D

759
DF General Discussion / Re: Future of the Fortress
« on: April 05, 2007, 10:12:00 pm »
The addition of armies is what I'm waiting for! As a huge Total War fan, I can only imagine how much fun open field battles against humans will be!  :D

760
DF General Discussion / Re: Future of the Fortress
« on: April 05, 2007, 06:48:00 am »
That's awesome, Mechanoid!

761
DF General Discussion / Re: Future of the Fortress
« on: April 04, 2007, 06:34:00 am »
Neat, the traffic tool looks nice. Adds more planning and strategy to the game.

I also notice that you could forbid items/buildings. Does that mean you could, say, stop a burning corpse from being picked up?


762
DF General Discussion / Re: Future of the Fortress
« on: April 01, 2007, 07:57:00 am »
Well, how many levels can one go up?

763
DF General Discussion / Re: Guardpainted! Lets do it!
« on: March 05, 2008, 10:50:00 am »
Hahaha. Giant cave spiders are the best monsters in the game!

764
DF General Discussion / Re: Hidden fun stuff- DISCOVERED!
« on: March 12, 2007, 03:27:00 pm »
I tried scrolling upwards for awhile, but got no message.   :confused:

765
DF General Discussion / Hidden fun stuff- DISCOVERED!
« on: March 11, 2007, 07:42:00 pm »
I was curious what would happen if I continually scrolled left off the fortress map. It took awhile, but I finally found THIS little gem:

Don't believe me? Try for yourself. Just keep scrolling left off the normal fortress map. It will take awhile, but it will show up eventually.


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