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Messages - Gaulgath

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766
DF General Discussion / Re: Boulder Peaceful
« on: July 08, 2007, 08:18:00 pm »
Oooo, purty. The battlements will house ballistae/catapults, I assume?

767
HERE.

And its sad to hear about these troll attacks. I wasn't on the channel at the time. Hopefully the problem will be eliminated soon...


768
DF General Discussion / Re: i finally understand the naps... i think
« on: January 30, 2008, 06:56:00 am »
My soldiers must have somehow read this e-mail, because whenever I need them to fight the goblin hordes charging into my fort they are off sleeping in the barracks.

That is one problem that does not resolve itself.


769
DF General Discussion / Re: Adventure Mode Easter Egg
« on: January 28, 2008, 08:57:00 pm »
There's a help page thing?

770
DF General Discussion / Re: Adventure Mode Easter Egg
« on: January 27, 2008, 09:07:00 pm »
I am truly honored. Thanks Toady.  :D

771
DF General Discussion / Re: Adventure Mode Easter Egg
« on: January 27, 2008, 04:57:00 pm »
It may have been recently added in 33g, in that case.

772
DF General Discussion / Adventure Mode Easter Egg
« on: January 27, 2008, 12:57:00 pm »
http://usera.imagecave.com/Gaulgath/dfhiddenfun.bmp.jpg


To get the above message, you have to go to the "Give into Starvation" screen in adventure mode, and then you press any other key but "q" to cancel.

I'm not sure how many versions this has been in, but it's the first I've ever seen of it.


773
DF General Discussion / Re: Future of the Fortress 3
« on: March 20, 2008, 05:57:00 pm »
I don't think that will work. How would those catapults interact with the outside world? Plus it is just... strange. No other objects in the game would use it, after all. And I want my massive galleons viewable clearly in the DFMA.   :)

774
DF General Discussion / Re: Future of the Fortress 3
« on: February 22, 2008, 03:25:00 pm »
Also, it would be nice if the speech skills could be gained a tad bit faster. And some dwarves should be better at gaining them than others.

775
DF General Discussion / Re: Future of the Fortress 3
« on: February 02, 2008, 09:26:00 am »
quote:
stopped children and babies from joining you on your adventures

These devnotes always brighten up my day.  :D


776
DF General Discussion / Re: Future of the Fortress 3
« on: January 26, 2008, 10:51:00 am »
quote:
#  01/25/2008: The minimap is useful. It doesn't take you directly to caves yet, but it gets you within a 48x48, which is good enough for now. It can get you exactly on top of any building you find or are told about in a town. There's also a little list of nearby sites and a compass direction, with quest sites always appearing. It's still sort of unformed, but an improvement over nothing. I managed to run off to a quest cave and get killed by a giant cave spider anyway.

   * cleaned up some broken temple maps
   * added discovery flags to abstract buildings and recorded site entrance locations
   * added adv mode minimap for viewing nearby sites and site locations
   * allowed player to join temple entity
   * allowed non-leaders to give suggestions for service locations based on their memberships
   * allowed viewing of structure histories in legends screen

 


We can join up with religious groups in temples? Fantastic! Sounds like Adventure mode is becoming increasingly fleshed out.  :D


(And am very glad to hear of the improved minimap. Questing is very aggravating as of now.)


777
DF General Discussion / Re: Help in modding.
« on: July 07, 2007, 08:56:00 am »
So... many... topics. *wheeze*

Seriously, you should really roll all your modding questions in one topic...


778
DF General Discussion / Re: Building Bartreaty
« on: July 05, 2007, 05:01:00 pm »
quote:
Originally posted by Neopergoss:
<STRONG>

You must not have read Eiba's story.</STRONG>


That was in DF Dwarf Mode discussion.  ;)


779
DF General Discussion / Re: Building Bartreaty
« on: July 05, 2007, 04:19:00 pm »
That is, like, the best thing in the DF General Discussion forum.

780
DF General Discussion / Re: Powergoals?
« on: February 29, 2008, 07:11:00 pm »
They are a compilation of ideas from the Toadyone/Threetoe think tank. Basically, the hope is that one day this will all be POSSIBLE in adventure/fortress mode.

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