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Messages - tfaal

Pages: 1 ... 16 17 [18] 19 20 ... 36
256
DF General Discussion / Re: Dodging is more deadly than helpful.
« on: July 27, 2010, 01:06:04 am »
Yeah, that should probably be rectified. You could even replace the current brooks with ramped rivers that have two points of water in them. I've got something like that in my back yard, although it's technically a creek.

257
The entity population rewrite should alleviate this situation, as individual soldiers, peasants, and such are abstracted out into large groups with much more interesting and compact histories. At that point, legends mode may become quite sufficient to handle most world-browsing needs.

258
DF General Discussion / Re: Dodging is more deadly than helpful.
« on: July 26, 2010, 01:25:23 pm »
I'm pretty sure that never happens. You would end up getting a "collides with an obstacle" line in your combat reports, like you do when an enemy charges past a dwarf into a wall. Since the dodge roll can check for that, it shouldn't be too hard to keep dwarves from dodging into open space.

259
Deciding what jobs your citizens are to perform is hardly godlike, especially with a population of less than 200. I don't think that you'll be able to see a proper economy running in a population that small. Sure, one could run on the sidelines, but the government -- that is, the player -- would have to be the driving force of labor.

260
DF General Discussion / Re: Dodging is more deadly than helpful.
« on: July 26, 2010, 08:51:45 am »
Yeah, this has been the case since the release of the first 3d version. However, you can turn dodging off as an adventurer, so the skill has definite applications.

261
DF Modding / Re: Legendary Lands 2010 - WIP
« on: July 22, 2010, 03:47:51 pm »
This is probably a matter of personal taste, but I never liked the "cultural rainbow" mods tend to introduce. I like the blend of savage and sophisticated that the current elves have, as well as the mixture of strength and subservience that the goblins possess. Splitting them up -- at least to me -- cheapens them, so I would probably mod the civilizations to be closer to vanilla. I might keep the sorcerers though.

262
DF General Discussion / Re: Metal armor and ranged dwarfs.
« on: July 22, 2010, 11:07:57 am »
I should note that on further inspection, my "darn near invincible" statement was a bit of an exaggeration. Even through a fortification and a steel helmet, an iron arrow can still find it's way to delicious dwarven gray matter. Additionally, it's almost impossible for armor to completely absorb a blow, so a blocked arrow can still chip bones. Given this information, it probably isn't a bad idea to go all-out on marksman armor. As long as it won't leave melee forces unprotected, I say go for it.

263
DF General Discussion / Re: Metal armor and ranged dwarfs.
« on: July 22, 2010, 10:22:29 am »
Theoretically, weight can reduce speed, and reduced speed means reduced firing rate. However, in all of my testing not a single dwarf has been even slightly encumbered by a full set of steel equipment, including gauntlets, boots, leggings, chain shirt, breastplate, helm, crossbow, and thirty bolts. Still, I would advise against outfitting marksdwarves in full steel; they're going to be protected by fortifications, so only the occasional ranged attack will make it through, and a single bolt is unlikely to kill a dwarf. Obviously, I don't know how abundant coal and iron are in your fort, or how good your smithing industry is, but a helmet and breastplate will make you damn near invincible to ranged fire, which is all they're gonna be taking. I'd save the full armor for melee troops, who tend to be more effective. Oh, and to address your other question, only the quality of a crossbow affects it's accuracy, so the material you make them out of should be a matter of how skilled your metalsmiths, bone carvers and bowyers are.

264
DF General Discussion / Re: What's your best in-game message?
« on: July 21, 2010, 09:07:06 pm »
A dwarven trade caravan has arrived!
The liaison falls over.

Great, they sent me the cripple.

265
DF Dwarf Mode Discussion / Re: Songs that relate to dwarf fortress
« on: July 21, 2010, 04:28:57 pm »
Wooden Pints by Korpiklaani is pretty appropriate. It's a folk metal song about underground dwellers that party and murder and drink all day. It also mentions what seems to be a legendary dining room, massive quantities of reindeer meat, and the dwarves' ability to continue reveling despite the numerous tragedies they have endured.

266
DF Dwarf Mode Discussion / Re: I finally got a Baron...
« on: July 21, 2010, 10:25:29 am »
As long as you aren't using the old version, you should get a new diplomat.

267
DF General Discussion / Re: Fan art competition!
« on: July 19, 2010, 03:18:06 pm »
You managed to make those plump helmets look really appetizing. For some reason I imagine them tasting like common mushrooms that have been injected with tomato juice.

268
Uh, what? It may be because it's 1:45 were I live, but there's definitely something I'm missing here.

269
Will we be able to let the computer run a player created fortress? For instance, to play five years and then let it run itself while we play as adventurer or running other fortresses.

Will we be able to play a fortress, abandon it, then advance the world a set number of years?

New ideas that aren't related to the current development page should probably go in the suggestions forum.

270
Creative Projects / Re: An illustrated dwarf fortress battle report
« on: July 18, 2010, 09:18:12 pm »
Yeah, it does. Especially considering that I hadn't seen it till today. Also, is it just me, or does the forgotten beast look really cute?

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