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Messages - Nyxalinth

Pages: 1 ... 19 20 [21] 22 23 ... 97
301
Hopefully soon we can make use of these.  I wanted to have masterwork apple roasts and pear stew and macadamia nut oil soap :D

302
DF Dwarf Mode Discussion / Re: I love snatchers...
« on: July 09, 2014, 08:18:50 am »


Yarere McElf cancels drink coffee: interrupted by snatcher.

303
A human lord named Lubbe Thronemuscle.

That pounds like one of the many nicknames for the hero in Space Mutiny.  "Blast Hardcheese.  Thick McRunfast.  Big McLarge Huge.  Lubbe Thronemuscle."

304
I had an alexandrite bed once, which is cool since that's my birthstone.    I ended up scrapping that fort,but we'll see what amazing things await us in the next one

Probably something of talc that menaces with spikes of talc.

305
Guess what? It's the DF 2014 RAW Travesties!

[APPLY_CREAM]

It applies the cream to its skin or else it gets the magma again.

306
DF Dwarf Mode Discussion / Re: Mystery Babies?
« on: July 08, 2014, 04:18:11 pm »
I have about 20 elven babies in my unit list.  and I can't get to them.  First the trees,  now they trolls me with their own babies.


I have invaders turned on, and I assume everyone else with Mystery Babies does, too.  Someone should turn off invaders, generate a new world, and see if it still happens.

307
DF Dwarf Mode Discussion / Your first 40.01 Artifact--post it here!
« on: July 08, 2014, 03:00:29 pm »
Mine was a perfect morion gem, with no interesting details other than morion spikes.  To rub even more salt into the wound, it was a possession.  Oh well, since I hastily threw a jeweler's shop up outside, it can serve as kobold bait!

Anyone else have a mood?

308
I thought for sure that one of my dwarves would have died from the compound fracture--now infected--that she got from a tree  log, but not so far. Two horses died from butchering.  Will keep you updated on dwarven deaths.

309
DF Dwarf Mode Discussion / Re: Dwarves won't stockpile wood 0.40.01
« on: July 08, 2014, 12:29:09 pm »
Update:

I didn't even make wheelbarrows yet, but somehow I did indeed have it set to ignore wood.  I don't even recall doing that.  Mystery solved.  Thanks, everyone!

310
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 08, 2014, 11:38:18 am »


Dear God.  It reminds me of the conversations in Oblivion.

Goblin: I saw a magma crab near the lava the other day.  I steered clear of it.

Goblin 2: I died.

Goblin: Stop talking to me!

Ditto on the wood. I had embarked in a wasteland with sparse trees and had forgot to bring wood with me. Problem solved!  At least for now.

Two of my dorfs were horrified when  a mosquito man flew into a tree and exploded into ludicrous gibs.

ETA: First migrants arrived.  None are hostile. Three adults (married coupe and a single) and SIX kids.  Well, I can see what the couple do when not hunting and fishing :D

311
DF Dwarf Mode Discussion / Re: 40.01 framerate issues?
« on: July 08, 2014, 10:01:11 am »
I'm fine so far.  Did you maybe use a larger embark?  Waterfall nearby?

312
DF Dwarf Mode Discussion / Re: Dwarves won't stockpile wood 0.40.01
« on: July 08, 2014, 10:00:00 am »
I'm not sure if it's related or coincidental, but new plant types are kinda fishy: somebody reported not being able to brew the new plants, you not being able to stockpile new woods...
Part of a bigger problem?

Could be.  And it seems like wood might also be hostile: I have a combat report of a chunk of wood attacking my Stoneworker and breaking her leg and hip.  I wouldn't have known had I not suddenly seen the C and checked reports.  Well maybe not hostile: am picking it somehow fell on her.

ETA: The woods not being stockpiled are rambutan, avocado, and paradise nut.

Yeah, could of fell on her, when your woodcutter chops a tree down it falls in the direction they are facing, and a pile of wood could of landed on her.

Hmm.  Sounds like I might finally have to get off my butt and use traffic designations :D

313
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 08, 2014, 09:49:15 am »
this just in "trees are not your friend and might just fall on things"

Yup.  I suddenly had a combat report about my stoneworker having wood fallon her.  Her leg and hip are broken now.  Also have experienced the exploding fliers.  I think the elves are behind these issues!

314
DF Dwarf Mode Discussion / Re: Dwarves won't stockpile wood 0.40.01
« on: July 08, 2014, 09:27:53 am »
I'm not sure if it's related or coincidental, but new plant types are kinda fishy: somebody reported not being able to brew the new plants, you not being able to stockpile new woods...
Part of a bigger problem?

Could be.  And it seems like wood might also be hostile: I have a combat report of a chunk of wood attacking my Stoneworker and breaking her leg and hip.  I wouldn't have known had I not suddenly seen the C and checked reports.  Well maybe not hostile: am picking it somehow fell on her.

ETA: The woods not being stockpiled are rambutan, avocado, and paradise nut.

315
DF Dwarf Mode Discussion / Dwarves won't stockpile wood 0.40.01
« on: July 08, 2014, 09:13:08 am »
Just what it says.  The wood isn't forbidden, it is accessible, I made sure hauling was on, made sure I was putting up the right sort of stockpile.  They won't touch wood (ahem).  Things like food get stockpiled just fine, thank God.  I'm picking it's because of the new types of wood, maybe.  Anyone else seeing this?  I will be making a bug report on it, just wanted to see if anyone else has had this.

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