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Messages - Weirdsound

Pages: 1 ... 576 577 [578] 579 580 ... 619
8656
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 01:45:14 pm »
Killroy: Javalin into the head of the injured giant rat going after Mark
Mark: Arrow into the swiming rat going after Max
Max: Climb out of the water

8657
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 01:19:31 pm »
Killroy: Open a wooden trap, Snap it shut on the big rat's face.
Max: Climb out of the water
Mark: Shoot the big rat.

8658
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 12:50:17 pm »
Stop the visible ones from getting to the archers.

8659
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 12:44:32 pm »
Max: Hold the door and don't let the rats get to the archers
Mark + Killroy: Feed the big one some arrows.

8660
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 19, 2011, 01:33:47 am »
Hunt with Mark, then check traps.

This. Max can take care of himself. I'd go to the metal guild and commission some metal spear heads for the Javalins. We could get in some trouble with the town if they figure out we are harboring Max.

8661
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 07:35:30 pm »
Put in a shift at the Tinkers guild.

8662
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 07:14:02 pm »
Set up the traps where you see evidence of rat trails.

Ask Mark if he would be kind enough to take both rats to market, and give you your half when you meet up in two days to hunt and check the traps.

Put up a warning on the bullitin board warning people who value their feet attached to the ankles to stay out of the sewers for the next two days.

8663
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 06:53:46 pm »
If you already gave the bow back, throw a javelin.

8664
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 06:13:53 pm »
Tell Mark that you intend to build traps for the rats, as hunting with bows in the dark sewers sounds foolhardy at best. If he wants to earn a share helping, you will be setting up the traps this evening and could use somebody to protect you while you work.

Ask him to hire some vagabond or child to carry a torch so you can see what you are doing and so he can aim at any threats. If he can get the torch hireling for 6 copper or less, you will reimburse him for half the fee.

Tell him we can check the traps after our hunting trip in two days, and clean up any survivors.

Prepare 8 bear traps. Use the wooden parts to save copper.

8665
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 05:43:29 pm »
Climb down until  it can almost reach you, and start stabbing from a distance with one of your Javalins.

8666
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 05:32:10 pm »
Throw rocks and sticks at the angry badger, in hopes that you can drive it back a bit and give Max a clean shot.

8667
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 05:13:51 pm »
Shoot the second largest badger.

8668
Frist: Commence robbery!

8669
Forum Games and Roleplaying / Re: A Gnome's Adventure
« on: June 18, 2011, 04:38:45 pm »
Whittle a figurine of Chel. Go to sleep and wake up early to meet up with Mark.

8670
New Character:

Spoiler (click to show/hide)

Max: Buy a room in the tavern and get a good night's sleep.
Bonobo: Ask what kind of basic spells they teach
Skyler: Leave a note for Max at the Tavern, tell where you are going, and enter the strange house.

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