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Messages - Weirdsound

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9061
Anybody got any suggestions for this fight?
I'm not familiar with either character.

Don't know crap about Eliphas, but I'd bet he can beat Kane 1v1. An assault on a Nod Base would be easy to balance. Depending on how tough Eliphas is he can face a small outpost with a hand of nod and a few powerplants. If he is one of those godly omega strong type characters let him deal with Obelisks, Stealth Tanks, and Avatars. Obelisks and Stealth tanks have been Nod's calling card since the first C&C so I'd like to see them come into play.

Here is a good list of the Toys Kane gets to play with in C&C 3. There is a link to the pages with his arsenal in the other games on top.

http://cnc.wikia.com/wiki/Category:Tiberium_Wars_Nod_Arsenal

KANE LIVES!

9062
Forum Games and Roleplaying / Re: Colonizer.net
« on: January 18, 2011, 05:08:27 pm »
If they are dumb, we can pull the landscaper back out!

"The quest for a new Clarokians home-world will not be stopped by some half sentient plants!"

9063
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 18, 2011, 04:46:58 pm »
Oh boy. We have a 9/10 for harsh punishment and a 10/10 for forgiveness. This is going to be one FUN tribunal.

9064
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 18, 2011, 03:53:15 pm »
Your character is stuck in the dining hall with broken ribs for now.

9065
Check out the tavern near Boulder/Denver...

Snake, Sid, I'm fowarding you two a message I just got from forces unknown. I'm stuck in New Mexico right now, either of you want to check it out?


Dustin will order a medium cheese pizza for his dogs to split before getting a goodnight sleep. When he wakes up he will check to see if anybody else has followed the Tavern lead; if nobody has he will fly back to Denver.

9066
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 18, 2011, 02:50:09 pm »
Miriams chances had to be way over fifty-fifty, but I'm not good at probabilities. The dice just were not kind to her. Also I just noticed that the only thing resembling a hammer that the group owns is Karratans blacksmiths hammer. Not ideal for beatings.

9067
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 18, 2011, 02:43:55 pm »
I'd say look into gathering, if Disaed gets his way and Dusk gets hammered we wont have our hunter or our gatherer.

9068
I wash up and try to rest before going to the tribunal....

9/10

While I have no opinion on the theft, I do believe he is responsible for the death of Miriam. First...it was unnecessary invasive surgery. Why take the risk, when more experienced medical professionals had deemed it not essential? Given time, rest and magic, Miriam would of LIVED. But a foolish decision cost us our best warrior.
Why in fact, would someone try a risky operation with no medical knowledge? His actions were responsible for her death, no question.

The question then is what punishment? I vote for a harsh beating, in the style of the Dwarves. Hammerings!
Let him withstand ten hammer blows from our strongest warrior, or even one of our new friends may loan us a punisher...
If he lives, I will deem it the will of the Gods and treat him like any other patient.
If he dies, then so be it!

The Tribunal is at the start of the turn. What do you want to do next?

9069
Dustin will get a good hotel room and spend some time watching the local news and phoneing Police departments across New Mexico in search of a lead to follow.

9070
Forum Games and Roleplaying / Re: Elfin Refugees - Sludge on your hands
« on: January 18, 2011, 12:44:03 pm »
Karratan + Ochita + Caboose + Selande:

The four of you enjoy a relatively quiet dinner in the dining hall. The meal consists of moose meat. Everybody takes turns feeding the injured Ochita. Karratan delivers dinner to Dusk who is confined in the Hospital. The conversation covers Miriam's heroics and Dusk's impending tribunal.

Disaed + Zrallin:


You are both led outside and told to wait. Several minutes later Gura comes out leading a Giant Cave Spider by the reins. The creature is as tall and long as a horse; It has a small saddle on its head and a large four seat saddle on its abdomen. The poisionous ichor on the beasts fangs shines in the moonlight. "Her name is Irashidill. No creature in the valley will mess with us on this baby!" The two of you hop into the large rear saddle and the tour begins.

You start by following the coastline southward. "The swamps to the east are goblin made. Royal Reed grows naturaly in the rivers and pools throughout this valley, but Urist wanted a place where it could be cultivated and grown in large quantities. Oka designed the flood system, and dug alot of it out himself. Mind you this was years ago when he was much younger. Doubt the poor old fool could even bury a body these days."

Eventualy you come to a large rock formation on the far southwest corner of the valley. "These are the Goblin's Knuckles." Gura explained. "The Dwarves hollowed these rocks out. There is a staircase inside that leads to the highest point. I think the dwarves used it as a lighthouse. It may have also been used as some sort of pump station because there are several flooded and alligator infested chambers beneath it. Oka reckons that we may be able to access the fortress through the flood chambers if we were to drain them, but Urist is afraid that we would let my locked up friends out if we did that."

He pauses for a minute and takes a deep breath. "The Grandcheeses live in there now. I'd take you in to say hi but most of them ain't exactly found of me or my people. Oka's workshop is right behind the Knuckles, just out of sight. He spends more time building Argus knows what in there than he does actually leading his people. Rumor has it that his wives and concubines are actually running the show since he lost his voice."

Gura leads the spider westward into the forrest. You encounter a small pack of wolves who take one look at the spider and decide to hunt elsewhere. Eventualy you pass a large tree with an entrance dug out of its roots. "The Neerocks sleep there. They don't have much in the means of structural wealth, as they prefer to spend their day roaming the forest hunting and gathering. They provide most of the soldiers that serve in Urists army. Their tough background and the Sludge Elf blood in their veins allows them to tear up the battlefield. The mortal half of Horace's lineage is Neerock."

The spider exits the forest and follows the moutians moving eastward. You pass the trail leading to the abandoned fortress. "Thats where you folks are staying, but I ain't dropping you off yet. Urist says in a few years we will have enough coins stockpiled to hire a mercenary army to open the blue door and slaughter whatever Demons I can't control and pacify. With access to the full production capacity of a dwarven fortress, the wealth brought in by our royal reed monopoly, and our own demonic overlords we can make this Valley the heart of a new empire!" Gura is dead quiet for several seconds. "Shit I should not have said all that. I get all talkative when I am drunk. Ah well, if Alcohol causes the problem then Alcohol can fix it. Lets go to my place and drink to forget!"

After 15 more minutes of riding spiderback alongside the moutians you reach the southeast corner of the valley and make a hard northward turn. Sometime later you arive at a gapeing tunnel entrance. "This tunnel is so old that nobody knows what its name is anymore. It connects this valley to Bloodstructure, an abondoned Goblin tower on the other side of these damn peaks. The Dwarves fought a few huge battles to gain control of the tunnel and seal it off shortly before the Demons attacked them. Without the tunnel the economy of Bloodstructure collapsed and the tower was abandoned. My people, the Swiftbolts have carved out living space in the tunnel now. Lets go in and I'll get us some drinks!"

The spider enters the tunnel. 30 yards in it ends in a wall of Nickle blocks. The wall is lit by torchlight and several donkeys and mules are hitched to it. Irashidill the spider joins the pack animals on the metal wall, while you enter a well lit dining room through a stone doorway...

Disaed:

You drink with Gura and Zrallin. Your beverage tastes like common river spirits but has a distinctive tangy aroma to it. After some time a few of the other Swiftbolts work up the courage to join you at the table. One of them, a younger looking female, becomes troublesome after a few drinks. She goes on a rant about the inferiority of Elfkind, and explains how your true place in the world is in a compost heap for a snailmans garden. You try to calm her down by explaining that you are half human. "That makes it even worse!" She exclaims "You are related to those bastards who keep attacking us!"

You are way to drunk to argue with her rationally so you decide to solve the problem by grabbing her and pulling the goblin in close for a kiss. Your lips remained locked for what seems like minutes. The other goblins begin hooting and applauding. When you let her go she sheepishly explains that all her opinions on elfkind come from her interactions with the thuggish Neerocks; and obviously not all Bloodlines of Elfin descent are quite so bad. The two of you down some more drinks and agree to return to the fortress to get to know one another better.

During the spideride back home she sits in your lap despite having plenty of room in the large multi-seat saddle. At the fortress the two of you sit in the dining room for several hours talking. She tells you her life story. Your memory of the tale is cloudy, but you do recall that she is a plant processor by trade. The last thing you remember is her offering to teach you how to extract syrup from a sweet pod...

...You wake up in a hammock suspended across the golden archway the separates the fortress from the caverns. She is with you and the pair of you are covered in sticky Syrup. Your clothing is also covered in the stuff and scattered across the floor nearby. You spring to your feat. You have a brutal headache It must be almost time for Dusk's tribunal!

-8 Unprocessed sweet pods
You are hung over


Zrallin:

You get very drunk in the Swiftbolt's tunnel, but you still feel that you are more coherent than your friend Disaed. When it is time to leave you have to help him, and some equal drunk Goblin broad who refuses to release him from her grip, onto the spider. "Her name is Goreruby." Gura explaines. "She is one of my concubines, but I owe Disaed my life, so I ain't gonna make a fuss over it."

When you arrive back at the fortress you decide to prepare Miriam for burrial. You first slip her into some leather armor to hide the fact that her chest is still cut open. You then wrap her in her own chains and a Hammock so that only her head and face are visible. You chose to claim her fur cape for your own as a memento of your short lived rivalry and to perhaps channel her great strength in combat.

-1 Cloth Hammock
-1 Thick Leather Shirt
You have claimed a fur cloak off Miriam's corpse!


You spend the rest of the evening sobering up and clearing your mind for the tribunal.

Selande:


Ready to make some animal bait you go to fetch your supplies from under your bed. To your great dismay you find that the hallucinogenic Blood Lichen fungus you prepared is missing. A quick look around the hospital makes it quite clear that Dusk is the theif. You decide to bring this up at the tribunal, as he is currently on a trip and best not disturbed.

You attempt to fashion the Blood Lichen Algae into some form of pain medication, but your anger and paranoia over the current situation cause you to botch the process, ruining all the Algae.

You head into the caverns in search of useful materials and to relieve stress. Right away you spot some Blood Lichen growing on a nearby wall. You scrape it off and shove it into the folds of your shirt, easily making up for what you have lost.

+7 doses of Blood Lichen

Further into the caverns you find a single Quarry Bush growing near a murky pool. You harvest not only the edible rock nuts, but also the leaves which although unappetizing raw can be cooked into several great meals.

+8 quary bush leaves
+4 servings of rock nuts


You search the caverns for several, but finding nothing more you return to the fortress with several hours to spare before the tribunal. On your way back you notice a hammock hanging from the portal into the fortress. Disaed and a female goblin are asleep on it, and the whole area smells of sweet pods. You feel you are in no position to judge.

Karratan:

You clean up the mess that Ochita made in your mint. The process takes several hours as you feel the need to wipe off every smudge and finger print with a piece of cloth. You then turn your attention the the pile of ore at hand.

The supply of fuel is low but that is of no concern to master furnace worker such as yourself. You work as quickly as you can and produce many bars of Iron before your smelter burns out.

+14 Iron Bars
-1 hour of furnace fuel
-The fortress supply of Limonite
You are out of furnace fuel


You then return to the hospital and pass out on your bed. You are woken briefly by a strange goblin who talks to you in a language that you don't understand, after several minutes he gives up and you return to sleep.

Caboose:

You ask your 'door acquaintances' about the Goblin tounge and inquire if they would be willing to teach it to you. Both the demons think that this is a great idea, and they each make you an offer on how it can be done. The debate and argue back and forth over who can offer you the better price until they are both offering you a really good deal.

Argus says that he will teach you the Goblin tongue in trade for some of your memories. Nothing major, he assures you, you'll just forget a bit of knowledge in a field that you have had training in and you will instantly be able to speak Goblin better than even Disaed can.

Adella makes her counter offer. She was quite pleased by the death of Miriam and would like to see the fortress tainted with more Elfin blood. She promises to teach you Goblin so long as you put in a good faith effort into arguing for Dusk's execution at the tribunal tomorrow.

You have received an offer from Argus: Learn the Goblin Tongue, loose a point in the skill of your choice.
You have received an offer from Adella: Push for Dusk's death, learn the goblin tongue.


You go off into the forest and practice conjuring illusions by distorting the atmosphere around you. Eventually you create the vision of a large and lumbering troll. The ground even seems to tremor with his each step. Eventually you decide to dispell the illusion and flee to the fortress before the Bogeymen get you.

You have gained a level in fluid magic!

When you get back to the fortress Ochita asks you to help him learn the basics of heat magic. You are exausted and tell him to take a rain check before going to the hospital and falling into a deep slumber. Your door acquaintances haunt your dreams.

Dusk:

You decide to attempt to get in contact with spirits. You have no clue how to get started so you begin by closing your eyes real tight and focusing. After several minutes you see no visions and hear no voices. You are fusterated when Karratan interrupts you with your dinner. You wolf it down quickly.

Deciding to give talking with the spirits another try, and figuring there is no way that you could possibley get into any more trouble, you once again go under Selande's bed and steal her hallucinogenic Blood Lichen fungus. Deciding to ignore recommended dosage you snort down her entire supply in one go.

You have stolen and consumed four doses of Blood Lichen fungus!

Your world erupts with the sound of color and the smell of music! Everything is totaly awesome and beautiful. Best of all you are surrounded by spirits of all shapes and sizes. They reassure you that everything is going to be okay, and that you can call on them at any time. When you inquire to the whereabouts of Miriams spirit you are informed that you are on a good trip, so there is no reason for something scary such as her to appear.

You have gained a level in prayer!

The hours fly by and the effects of the drug lessen only slightly. You are dragged to the dining hall for your tribunal.

You are tripping!

Ochita:

After dinner you lie around on the table focusing on keeping your bowl of Billion warm for the eventual surgery. Eventualy Caboose comes around and you ask him to give you a lesson in Heat Magic. He declines, saying that he needs to get to sleep. You spend the rest of the night drifting in and out of dreamworld while keeping the Billion hot.

It is now dawn. The next turn will begin with Dusk's tribunal and will cover 6 hours. Along with your action each player should fill the following with IC information. Any OOC opinion on the tribunal should be brought up in the OOC thread.

Should Dusk be held responsible for the death of Miriam?

Should Dusk be held responsible for the theft of Selande's stuff?

If Dusk is found responsible for one or more crimes, what punishment would your character feel to be suitable?

How hard will your character argue for his/her oppinion in this case on a scale of 1 to 10?*


*(1 = giving a brief statement and shutting up for the rest of the tribunal, 10 being willing to resort to violence to get your point across)

9071
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 18, 2011, 11:38:14 am »
Oy ! I answered to your pm and I don't know if I was fast enough ; but I am happy to let Vorthon play before me if he wants to anyways. He was first after all.

Just kill somebody else quick now :D

Yes! Yes! Yes! This is gonna be fun!

Right. I'm gonna finish writing the turn now, and I'll send you what you need to finish your character sheet tonight or tomorrow.

9072
HQ, I just got done talking to the lowlifes. They are indeed involved with our Boy Nowan. They seem to think that he went to New Mexico... although he may be in Mexico the country. I'm sending you the interrogation transcript. I'm gonna drop *A* and *B* off with the local police, in case anybody else wants a crack at dragging information out of them. Make sure they don't get out on Habaus Corpuwhatever, because I still may want to ask them some more questions later or beat the ever-loving shit out of them if they are pulling my leg.

Dustin will drive *A* and *B* through Taco Bell and get them whatever they want before dropping them off with the police. While at the station, inquire if their detectives have found anything at the plane hijacking scene that I missed.

He will then fly to Santa Fe. Upon arrival he will check in with the local police and see if anything is going on that is worth his attention.

9073
Forum Games and Roleplaying / Re: Colonizer.net
« on: January 17, 2011, 11:10:25 pm »
"A hivemind you say? Somebody give me back my chain gun. I don't want them getting used to the Landscaper just yet. It needs to be somewhat of a surprise for whatever the heck is coming."

9074
Forum Games and Roleplaying / Re: Elfin Refugees OOC thread
« on: January 17, 2011, 05:45:26 pm »
You are in time. I'll just wait until I hear if Vorthon wants to take up your offer or not.

9075
(Dibs on the Hummer if it can be salvaged. I need a west coast vehicle.)

To guy A: "This is my dog Berlin. He is going to be your best friend for the next couple minutes while I talk to your buddy alone. If you move so much as an inch, he will liberate your face from the rest of your head. Kappesh?"

I take guy B to another room and ask him the following questions.

"Who hired you?"

"Do you know your employers whereabouts?"

"Exactly what were you trying to do in Texas?"

"How much were you paid to do it?"


"Anything else you think I should know about this situation?"

I then let Berlin watch guy B while I ask the same questions to guy A. If they both answer all my questions call off the dog and give them two slices of pizza and a cup of soda.

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