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Mod Releases / Re: Grimlocke's History & Realism Mods (0.42.06) - Revision 5a
« on: January 17, 2017, 04:34:38 pm »
Guud guud, glad your enjoying it!
March 6, 2024: Dwarf Fortress 50.12 has been released.
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I had at some point intended to make a set of standardized DF benchmarks for people to be able to put some actual practice to all this theory.
But, while the fluids benchmark was easy enough (arena level with tons of water moving around, note down framerate once stable), benchmarking fortress and adventurer mode proved to be rather difficult. The idea was the let a big, cluttered fortress run idle from one season to another with the seasonal autosave enabled, frame limited disabled and measure the time taken. But Armok does play dice and randomization really mucks up the results. Same for adventurer mode.
We really do need benchmarks. Even if we could just test fluid behaviour for varying levels of overclocking for a given CPU, different levels of RAM latency and frequency, presence of eDRAM, cache size and dual vs quad memory channels that would be really useful.
It also ought to be possible to design a deterministic pathfinding test in the arena and we could also test worldgen completion time with a given seed.
I can't honestly see why any developer would have an issue with Let's Plays.
Well, especially with point/click adventure games, even if there is branching, you can easily turn the game into a "watch your own adventure" thing. There are other games that have relatively weak gameplay with a strong story that can easily suffer from a let's play. Games that exist "as a work of art" suffer, even if they have okay gameplay, since they're more visually driven than player interaction driven.
Also, do remember, Google has decided (with questionable legality) to pay people for uploading "popular" content. The instant someone profits from the upload of a video containing any copyrighted material (such as let's plays) it becomes much easier to show that fair-use is not a valid defense.