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Messages - Grimlocke

Pages: 1 ... 8 9 [10] 11 12 ... 139
136
Guud guud, glad your enjoying it!

137
Hm... If I recall correctly, those should all just 'attach' to the outer upper body clothing item the same way flasks and holstered weapons do. Nothing much changed about that in this mod (not that it could, its hardcoded) or recent DF versions.

I'll verify in my own game whether its borked.

138
I am embarking as a member of the dwarf civ... The Lancer of Tightness.

 :o

139
I'll take a slot if you'll have me, haven't played one of these in far too long!

Either way Ill take a dwarf by the name of 'Izzerwat', any scholar profession or administrator if no scholars are available.

140
Ah good, was worried something might have mucked up with older savegame compatibility, which I didn't recall whether or not I tested.

141
Hmmm that's strange, I havn't had that problem myself. As far as I know nothing really changed about the way buildings are handled in the last version.

Will check when I'm back at home.

142
DF Modding / Re: Question regarding modding gender castes
« on: January 04, 2017, 04:22:11 pm »
Defining no gender make the caste 'neuter', but that's probably not what your looking for. No earth worm fortress as of yet!

143
DF General Discussion / Re: What Would Urist Do?
« on: December 27, 2016, 04:51:21 pm »
Hunting for vermin, because some Urist ate all the plump helmets.

WWUD if vermin came hunting for him?

144
I'm eyeing up the refresh of the Dell XPS 15 series myself, which have some reasonably powerful hardware along with a roughly 2KG (4 pounds-ish) weight, though they may be stretching the limits of your budget.

In any case the video card these will come with, the 1050 and 1050ti ones, might be worth waiting for as they have enough performance in them to run skyrim at full HD without breaking the bank or melting your desk (they run at a 75W TDP). They should also show up in lower price ranges from the liked of MSI, ASUS, Lenovo, etc.

145
Always glad to help, but we really need to know a bit more about what your going to use the computer for, what the limit on your spending is and what kind of weight, size and battery life your expecting out of it.

146
DF General Discussion / Re: DF and Quad-Channel Ram
« on: December 16, 2016, 08:48:35 pm »
I had at some point intended to make a set of standardized DF benchmarks for people to be able to put some actual practice to all this theory.

But, while the fluids benchmark was easy enough (arena level with tons of water moving around, note down framerate once stable), benchmarking fortress and adventurer mode proved to be rather difficult. The idea was the let a big, cluttered fortress run idle from one season to another with the seasonal autosave enabled, frame limited disabled and measure the time taken. But Armok does play dice and randomization really mucks up the results. Same for adventurer mode.

We really do need benchmarks. Even if we could just test fluid behaviour for varying levels of overclocking for a given CPU, different levels of RAM latency and frequency, presence of eDRAM, cache size and dual vs quad memory channels that would be really useful.

It also ought to be possible to design a deterministic pathfinding test in the arena and we could also test worldgen completion time with a given seed.

Good point, worldgen is actually mostly deterministic if you use the same seed every time.

Though dwarf mode is probably still the most pertinent one, and might have a very different load profile than fluids and worldgen. Maybe setting BenchMarked (the Benching Mark-Bench of Marking) in a dead world would at least save the random influences of world progression? Modding all the races to live only a couple years and not reproduce would do the trick, though actually starting a fortress might be tricky at that point.
Setting of the dorfs to all do only a single task, like lugging rocks from one end to another, might also reduce the randomness. The arena is a bit limited in usefulness there since its hard to set creatures to run around the map for a longer time in some sort of predetermined way, especially ones that involve lots of items being called on.

For fluids I can so far say that the performance scales pretty much linear with single-core performance and that for CPUs with a lot of cores you need to make sure turbo mode actually does its job, which for me it did not do with the default settings (it refused to clock up to turbo speed, probably because it counted 17% load as low workload). Adjusting DF's process priority fixed it, and so did disabling 4 of the 6 cores which also had a nice bones of letting me reach slightly higher overclocks.

147
DF General Discussion / Re: DF and Quad-Channel Ram
« on: December 16, 2016, 07:32:08 pm »
I had at some point intended to make a set of standardized DF benchmarks for people to be able to put some actual practice to all this theory.

But, while the fluids benchmark was easy enough (arena level with tons of water moving around, note down framerate once stable), benchmarking fortress and adventurer mode proved to be rather difficult. The idea was the let a big, cluttered fortress run idle from one season to another with the seasonal autosave enabled, frame limited disabled and measure the time taken. But Armok does play dice and randomization really mucks up the results. Same for adventurer mode.

148
#5.

BATMAN TUNUNUNUNUUUH BATMAAAN.

149
I can't honestly see why any developer would have an issue with Let's Plays.

Well, especially with point/click adventure games, even if there is branching, you can easily turn the game into a "watch your own adventure" thing. There are other games that have relatively weak gameplay with a strong story that can easily suffer from a let's play. Games that exist "as a work of art" suffer, even if they have okay gameplay, since they're more visually driven than player interaction driven.

Also, do remember, Google has decided (with questionable legality) to pay people for uploading "popular" content. The instant someone profits from the upload of a video containing any copyrighted material (such as let's plays) it becomes much easier to show that fair-use is not a valid defense.

Let's Plays of horror/jumpscare games has been somewhat of a driving force behind the sales of a lot of these games, even though I have never seen the point since they spoil what scary thing happens when. Also the feigned-girly-scream men give me a headache.

I'm not sure how strongly that is the case for 'interactive story, aka walking simulator' games. I recall The Stanley Parable faring reasonably well mostly from word-of-mouth advertisement, but haven't really played any linear, interactive stories.

Youtube videos do make money, quite a lot even for some people. This has obviously led to some shady practices like 'reaction videos' where a whole episode of some show (or other youtuber) is played from start to finish with someone making stupid faces next to it. The reaction video maker gets all the ad money, and viewers are not going to be too tempted to see the original because they already saw the whole thing.

But games are kind of a different beast. They are interactive and seeing someone play a game can be a lot like that time you were a kid seeing another kid playing with a cool toy. It suddenly makes you want one of those for yourself to play with. Sure, there will be people who watch the Lets Plays but do not buy the game, but those people likely would not have bought the game at all. They still cost you no money, and for each of them there will be some who might try the game even though they would not have considered it otherwise. I know for instance that a lot of DF players picked up the game from reading/watching Lets Plays.

I feel that all got a bit rambley...

Anyway, I will amend that first quote to 'Unless your game has little interaction and branching storylines, Lets Plays will be a net win for you as developer and might even replace traditional advertisement.'

150
Let's plays, community games and player writing up stories are some of the bigger reasons this game is being made, of Toady's latest interview is to be believed!

I can't honestly see why any developer would have an issue with Let's Plays. I guess this question came up due to companies like Nintendo cracking down on any and all of their material showing up on Youtube? Thankfully, Toady isn't afflicted with any of the marketing and legal departments that are usually responsible for the kind on nonsense Nintendo is up to with let's plays.

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