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Messages - Grimlocke

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271
On the subject of lobbing space rocks at things, wouldn't it be a lot easier to just grab one or more of them, fly really fast at the target and let go? One could use a gaggle of commandeered cargo vessels to overwhelm defenses by sheer volume and mass of the projectiles, assuming the target isn't something that moves around much like a drydock, space elevator, mining site, habitat, etc.

272
@Sprin The US generally hangs out with countries like Somalia and Singapore in the welfare and health charts.

Averages are an easy thing to fool people with. Image a small village of 100 people. The mayor claims the village does quite well as its population is making 50K a year on average.

This could mean each and every citizen earns 50K a year, but it could also mean that the mayor hauls in just under 4 million a year while the rest scrapes by with 10K a year.

The reality is much the US is closer to the latter case than the former.

273
Flow charts are kind of how I planned on doing this yes, especially the armor would get... wordy if I had to describe every possible layering combination.

The ore part was probably my doing. I had to remove the default metal ore tag to keep the game from generating a smelter job for them, which would bypass the bloomeries and blast furnaces. Its another case where one tag is used to do a whole bunch of things at once, which is a big posterial pain for modders. If anyone can figure out a way around this I'd be glad to hear it.

I did consider new crossbows, but so far there is no way to control ranged weapon behaviours like range, accuracy, rate of fire, etc. At least not with raw modding. DFhack may be able to do more, but I still need to figure out how to use that to any effect. Having arbalests and such would be pretty cool though...

Anyhow, Ill be including your modest mod patches to the next release and give you a mention in the credit line, thanks for the contribution!


@123nick Pretty much! A good opening tactic would be to move into range, block the first attack and then riposte. Its still kind of simplified compared to real life, where going up against a spear with a dagger is pretty much suicide, but it does give long weapons an edge (heh).

274
Clarification on the modest mod patch: Its for modest bodies only. Modest mod attacks would break much of the balancing done by this mod and likely not fit in the first place.

I do really need to write up a guide/manual on the metallurgy mod and all the weapons and armor. Ill write up a quick guide somewhere in the next 24-ish hours.

@123nick mmm, sounds like food of some sort. In more seriousness, the daggers are not actually slower. Weapons get a longer wind-up time the shorter they are, and a shorter wind-down time to compensate. The total attack speed is still lower than the larger weapons but sadly the in-game attack menu doesn't reflect this in any way.

It may sound odd, but think of it this way: Between a guy with a long spear and a guy with a little dagger, who takes the longest to get a stab at the other?

275
General Discussion / Re: How Do Learn Linux on my own time?
« on: April 05, 2016, 12:03:09 am »
Install Arch Linux on a VM.

Arch basically requires you do OS install manually, and through command line. The basic install is as barebones as it gets: You even get to install your own boot manager, desktop environment, and then add on whatever else you need.

The reason I suggest this is that having to install all the basic components and inevitably breaking them some way or another, will be hugely helpful in making your familiar with how Linux in general works.

Arch also has excellent documentation and installation guides, if your familiar with the basics of Unix command line you could pretty easily get away with just typing over commands from the beginner's guide.

Also if don't load it up with too much rubbish it starts crazy fast! You could get cheap machine and show it outpacing much bigger Windows boxes just to brag  :P

276
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: April 04, 2016, 11:40:40 pm »
Ah, someone mentioned power armor, a staple of sci-fi.

I seriously don't think these will be useful in any way beyond logistics, at least not beyond what we typically see in fiction (warhammer, fallout, etc).

They are like infantry, except without all the advantages infantry has: They move quick, can easily hide, take cover and move around difficult terrain. Big clunky power armor negates all these things, but its going to be too small to throw around more firepower than infantry can already carry with them as mortars and such. They are also going to nowhere near as well protected or as fast as an armored vehicle, which would just turn them into fodder for artillery and air strikes.

I suspect they would pretty quickly go the way of the tankette: a convenient self-moving coffin.

If power armor is going to be tactically sound at all, disregarding for a moment the technical soundness, its going to have to be able to move around as well as infantry already can, not make them easier to shoot and still offer reasonable protection again smallarms and nearby explosions/debris.

I think that if your going to be a high profile target, you better be small or fast enough to stay clear of heavy ordnance, or big and strong enough to roll with the punches. Roles like APCs, ATVs, gunships and tanks already seem to stick to this rule. Of course for the latter category, there is always going to be a gun too big for your armor, but those guns are going to be a good bit more noticeable than what could kill a comparatively tiny man-sized tin can.

277
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: April 02, 2016, 08:27:34 am »
Lightening the weapon is not all that useful if the weight just ends up in the ammunition though.

Perhaps light-weight explosive shell/rocket casings could offer some relief there? That could make for a really big boom at little weight, especially if explosive compound and propellant can also be made lighter. If they could be made into shaped charged then an easily carried weapon could do the job of shooting enemies hiding behind walls, which is a job currently best left to medium and heavy machine guns.

278
Game over man, game over!

279
General Discussion / Re: For those who also think Scrum is awful
« on: April 01, 2016, 01:43:40 am »
The guy who was giving a scrum workshop at my previous job claimed that for him the thing led to less overtime and stress, the logic there being that because they can dice up a big thing into small bits with a weighted 'cost', it was easier to set a daily quota for themselves that they could meet or exceed.

This does assume that management gives you a reasonable quota to begin with.

Which is clearly not what my countrymen were doing with RedKing's misadventure. No project management philosophy will save you from stupidity, especially not when applied in a hasty slap-dash effort only after things have already gone down the crapper.

Blaming that all on scrum seems a bit misplaced. No, stupid managers should deserve full credit for their stupid and get to sit on the cannons during test firing that they ordered to be made in half the time, from suspiciously cheap iron. But that's rarely the way things go so better wear some sturdy pants for release day  :P

That all said I think scrum could work for smaller teams, even though all the overhead from meetings and documentation can be a pain. I don't think it should ever be used to save time, but rather save headaches on long-term projects with small-ish teams.

280
DF General Discussion / Re: I draw your reports
« on: March 31, 2016, 11:20:13 am »
You could draw this one... on 4 dimensional paper.

Spoiler (click to show/hide)

This was my flying squirrel man arena adventurer riding a minecart into some baddies at a very irresponsible velocity and careening into a chasm (I made a custom arena map). I suppose that could make an interesting drawing, but I don't have combat logs of that.

281
General Discussion / Re: For those who also think Scrum is awful
« on: March 26, 2016, 09:20:33 pm »
Any planning that doesn't have a timeframe for checking work and fixing errors is a bad planning.

It results in badly tested, buggy products.

Oh hey now that I think about it there's an awful lot of that kind of products. Has the industry collectively forgotten how to plan stuff?

282
Wouldn't worry too much about the language for games.

Me and my sister grew up on English commodore 64 games, had plenty of fun and I think we both learned the majority of our English from them (and later PC games).

A lot of these older games didn't even have a tutorial to begin with, and there's something to be said for letting them figure stuff out for themselves.

That said you will probably want to start with something lighter than Dwarf Fortress.

283
I don't really get the fear for the potential 'smart AI'.

As long as you don't give them factories, supply lines and a bunch of nuclear warheads, there is really not that much damage they can do.

Better yet, stick them into a plastic chassis with limited motor power, don't give them more mental power than what a human-like psychology knows what to do with (imagine how maddening life would be if your brain ran 10 times faster, but the rest would be just as slow), and you basically just have a more moddable and configurable human.

And even if the worst happens, id rather be ruled by something smart and morally ambiguous, than something dumb and outright malevolent, like what some big country to the west of my is threatening to elect.

284
An alternate approach would be to just rename the crossbow skill to 'bowman' or something.

Might get a bit weird with there already being a bow skill though.

285
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 24, 2016, 04:25:21 pm »
I imagine artificial daylight windows would become popular if we did that, living underground would do funny things to people otherwise.

Might be best to stick robotic greenhouses and other largely automated industry underground and let people live in place with fresh air and sunlight. Of course someone would still have to build and maintain these subterranean industry parks, but its not like anyone cares about the fate of maintenance personnel even today...

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