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Messages - Grimlocke

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286
Supposed to make a review of a ~200 page book. 4 pages in, still on the first chapter. Ask around. Thing is supposed to have between 5 and 10 pages. Fuck my life.

EDIT: This is made worse by the fact that I can usually bullshit my way through these assignments to actually high grades with ease, yet I somehow decided to be an idiot with this one.

Ah, I see the incentive with these things is still to become better at making up bullshit, rather than for someone to actually enjoy and understand a good book.

At least literary education is consistently rubbish then. That will be my mild sad for this post then. The institutionalized extinction of any interest in reading.

287
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 24, 2016, 03:55:57 pm »
Well if nuclear fusion and genetic manipulation make just a couple more leaps of progress then growing crops in stacked up, artificially lit greenhouses would be an option. This would in turn free up all that land used to grow crops in sunlight for other purposes.

Japan's current population almost only lives near the coast, if the mountainous inland area could be covered in the same population density the coast has right now then a ten-fold population increase wouldn't be unfeasible.

For that their population would have to actually start growing, which it is kind of failing to do right now. Mass-immigration is probably the most feasible option, but you could always get creative with other things like cloning or whatever you call the progress of out-of-body pregnancies.

288
DF General Discussion / Re: CPUCores - hopefully more FPS
« on: March 24, 2016, 03:36:57 pm »
Its selling thing we already have, with a helping of snake oil.

On core isolation in general, cooling shouldn't be an actual issue since you processor should be able to run full power on all cores for longer periods of time without cooking itself, always. If it cannot do that then its a bad overclock or possibly time to clean some dust out of the heatsink.

You can usually gain more performance by increasing the process priority, particularly on a processor with a high number of cores. Your OS may not always recognize that DF is a high priority task when for instance, one out of eight cores are busy. It would constitutes only 12.5% load, causing the OS to think your not doing anything intensive and run the CPU is low power mode (meaning, lower clock speeds).

...

So no, no need to spend perfectly good money for a thing you can already do, which likely won't really help anyway.

289
DF General Discussion / Re: I'm having trouble enjoying DF.
« on: March 23, 2016, 01:41:19 pm »
Well, my mod doesn't crash  :P

In all seriousness though, perfect setups are overrated. There is a lot to be said for only getting some of the things you want, and making do with whatever else you end up with.

Also if you do start modding and still want to ever play a fortress past its first few years, make a policy of keeping a separate set of raws for playing, and separate ones for 'beta' versions of the mod. If you drop the old save every time you change something save-breaking about the mod, you'll have a very hard time making it past year one...

290
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 23, 2016, 10:12:32 am »
To be honest, the only thing I could hope for is that they create a treatment that makes you basically forget everything if that were to happen. Keep life fresh.

According to some philosophies, dying does just that.

291
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 22, 2016, 04:17:41 am »
I guess not many crazy ideas are so crazy that nobody else had them before..

292
DF General Discussion / Re: How the outside world sees us
« on: March 22, 2016, 04:12:25 am »
Yet in Linux-minded circles the mental association lean more towards the reactions you get from mentioning "FreeBSD".

293
You could add an item reaction product to each material to make sure the reaction puts out a nothing if that material is not used.

294
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 22, 2016, 03:22:37 am »
On the subject of cooling rotary space-guns, covering the whole barrel cylinder in a liquid cooling shroud that moves with the rest of the thing, and putting the fluid ports along two points of the axle. Kind of like a spinning Maxim gun.

This should be a minimum of moving parts, keeps the fluid exchange further away from hard vacuum and allows the ammunition feed some room.

Said ammunition feed and the ammunition storage would also have to operate in vacuum as there ends of each barrel are obviously going to be open.

I also had the crazy idea of making the gun shoot in two opposite directions, only the baddy-facing end would shoot an actual bullet, and the other end would just shoot an equal weight in gas to eliminate the unwanted thrust the gun might generate. The gun would have to operate from a kind of arm to keep the gas from hitting the craft and pushing it around anyway.

295
I usually make a pair of spiraling staircases, going around various fluid pipes and splatter shafts.

Though at other times I have fought my craving for symmetry and just made an intentionally inefficient, meandering downward corridor.

296
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 21, 2016, 08:14:51 am »
Hmmm, shotguns in space might not be the worst idea.

Velocity differences in vacuum get pretty big pretty pretty easily, to the point where chemically propelled projectiles would be going slower than the target, but being able to spread a big cloud of bits of shrapnel in front of something with a couple km/s speed difference should make an impact at least.

Though even then something like canister shot would probably still work better than anything that fires a stream of much smaller projectile clouds.

You could potentially use a rotary gun as an improvised thruster, with a slight risk of collateral damage.

297
The bevor (non-mail one) and mailed bascinet. They can have other helmets worn over them, which the shaped tag prevents.

298
Which is very convenient because I was first trying to hack in an invisible dummy bodypart that seperate the arms one step from the upper body. Didn't work at all since it kept showing up in combat logs, and then I figured the body part I was looking for actually exists in reality.

Also released a fix for some stupid SHAPED tags being in places they shouldn't be. I swear the moment you hit the 'post' button for anything you suddenly become twice as likely to notice botched things in said post.

299
Huzzah, revision 5 released!

Ended up changing way more than I though I would, especially in the armor department, but I feel the game is now a good bit closer to actual history.

Full changelog is up in the OP as usual.

300
DF General Discussion / Re: What is your worst military disaster?
« on: March 14, 2016, 10:56:55 am »
Well there was this one time where I mis-planned a pressurized cistern, and simultaneously forgot that climbing is a thing.

This was a fairly fledgling fortress, and most of its efforts were going to churning out blocks, building a surface fortress, mining out a cavern and churning out hemp clothing for trade and local use. Its military consisted of a pair of poorly trained squads with mediocre quality bronze armor, which is why I did not try to fight the web-spitting, skinless-whatnot forgotten beast that showed up but instead trapped it with a draw bridge and a chained dog so I could farm 'Thol's forgotten beast silk'.

All was going well. I dug out a room and hallway with fortifications in between, chained up some dogs in the room and set a 1-tile cave-in trap to trap the beasty in the hallway. Said beasty was however not interested in dogs it could no path to, so I duh out a channel above the hallway, dropped in another puppy, and promptly got distracted by a pressurized flooding that was started with a delay with the river thawing.

The flood was quickly contained and the only casualty was a random child but I was distracted enough to not notice old Thol had come up to eat up a his puppy and noticed he could climb up for much bigger, tastier food.

Sooo, naturally Thol ran up the central stairway, depopulated half my fortress and ran right over my peasant levies that very tactically showed up one by one.

At least he also killed off the sudden rash of bards my fortress had grown.

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