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Messages - Grimlocke

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616
Well strictelly speaking we have succeded in having as many rooms as suikas, though thats not through increasing the number of rooms hehehe.

617
Oh dear, think next year is best spent safely underground with as much luxurious food and engravings as possible.

618
Heheh guess Highzealot got away with killing the unlucky vampire then. 'Gaming the system is half the game!'

Also that drawing is excellent, shows how DF does horrible things no matter what you mod into it.

619
Magma is actualy suprisingly useless against zombies, they are just set on fire and stay that way. Not that you would be able to pump magma to the surface in a year.

Besides atom smashers theres water flow traps, cave-ins, obsidian traps, and of course the regular traps.

Water flow traps seem to be the most useful one here. Cave-ins and obsidian traps require tedious reloading, spike and weapon traps less so but will be saturated too quickly with 100+ zombies around.

To make a water trap you simply make water flow over a path sideways, into some ravine of death (or better yet, storage for when we need it. This could go well with the zombie pit objective). Do not use too much water, else they wont path through it. 4 squares wide flow should be enough, excess water can be removed though the bottom layer of magma (the one you cant obsidianize, it just evaporates the water), or a map edge in the caverns. If you do this, try to make as little actual flow of water as possible by using pumps, saves a ton of fps.

Detailing traps is Fun!

620
I devolved into a kid! The horror!

Hope I dont wake up as cattle next time I die.

621
Aww Gappy, one of the few Suikas that actualy suvived my entire turn.

622
Sooo, who died in the entire year? I'm curious to know if my recently resuikaed pirate character is still living at all, what with the pathetic lifespan of soldiers.

Also, although it is a blow to the fort, I'm kinda happy that Syanas isn't made invincible to going mad just because she has that grand ass bedroom, and kinda annoyed that the military i've persevered got smashed even more open.
Your resuikad character jumped on the atom-smasher during the Kukkuri disaster. Re-re-suikad both you and Syanas as one of the few soldiers we have now.

Also after looking through the what you have done. Despite not having the clothes in bins (I realized they are worn therfore won't be put in bins) I'm going to mark your challenge a success!

Hurray! And yeah, while possible to get rid of most the worm clothing though dump-orders, that particular task was taken up by corpse-hauling.

623
Mmmm, beer...

624
Oops hahaha. Yeeah, I edited in that last bit later on and proly should have re-read it after posting.

625
Hmm, not sure what went wrong there. Thanks for fixing I guess.

626
3rd of Opal, 109:

It is days like these that make me suspect I wont go down in history as the greatest mastermind amongst overseer. Oh well infamy is also fame!

Just as everything was peachy with us holed up inside digging things and the Kikkuri roaming outside killing things, traders arrived.
Seeing as we havnt made a lot of proper caravan deals (as in, only 1) I decided to throw open the gates and see what got in first. It wasnt the traders, and dispite my fast reaction of ordering the smashy bridged to start smashing, the reaction of the lever pulles was... not as quick.
Would have been quick enough had it not been for the military that as amateurishly flailing their weapons or lack of weapons around nearby. The goons spotted the Kukkuri, and charged right for the smashy bridges.
I spent most the time after staring up close at the palm of my hand, but in the end 4 soldiers were smashed, 2 killed and 1 caged (and dead). The Kikkuri... caged.


This makes us officialy demilitarized!

Remilitarizing amongst the less use... uhm no, more talented soldiers is to begin at once.



8th of Opal, 109:

Cursed curses. Syanas keeled over, I ordered her remov- erm, honerably buried immediately, but she didnt agree. Out pityfull military gave her enough time to run through the graveyard, through a child, into the dining hall where she bit, horned and punched some eating Suikas before being run down again.


1st of Granite, 110:

As my last few decisions I have moved the hospital to the area where the less fortunate patients dont make the more fortunate patiens... less fortunate.


Convenientely located above the shiny new graveyard! Its marble! Its got proper coffins! And a pit for everything that doesnt fit in those! It also needs expanding.

With that finished, im done here. Time to hit the booze stock.

Quote
Notice to all workers and soldiers:

The year is done! All said and done! My job is over! Congratulations to those who surived and well, no congratulation to those who didnt. Hah!

Following is a summary of our grand achievements and grander failures:

 - The trench officialy completed a mere month ago!
 - The graveyard officialy completed a mere day ago!
 - The stockpiling officialy failed to meet quota! This is your fault for leaving so much garbage behind when dying.
 - We have replaced the crude marble mine boneyard with a worthy, though far too small, catacomb.
 - We have found out that regular hospitals in zombie-fying areas dont work well.
 - Our population dropped by around 20 despite the numerious migrants!
 - The avarage soldiers lifespan is around 2 seasons, the maximam, less than a year!
 - We have made 1 caravan deal. The rest ran home to have nightmares forever, or is smeared across the surrounding land for us to loot!
 - We have utterly failed to atom-smash the Kikkuri.
 - We succesfully atom-smashed our own military. Making the barracks in direct sight of to-be-smashed creatures was a bad idea.
 - We have accidentally caught the Kikkuri in a cage. Did not expect that to work.
 - The total death toll of our fort, including zombies, invaders and mundane creature, its now at 565.
 - Our fortress and surrounding areas contain 227 corpses and 236 severed bodyparts, 160 coffins of which 128 built, and 2555 pieces of clothing. Yes, 2555.

I have learned to stop worrying and love the zombies,

Your dearest former overseer,

Grimlocke.

The fortress map, for your viewing pleasure:
http://mkv25.net/dfma/map-11355-crosshorns




That finaly concludes my turn. Completing the stockpile objective was, as you can see, not succesfull. Most imporant items are stockpiles but there is a vast, endless sea of socks, trousers, gloves, etc etc etc that would take more than a few years to get rid of. A magma garbage chute is recommended for the next players.

Also metal industry. Have severely neglected this, which is one of the reasons the military stopped to exist in my 2nd last month. (that and my worst attempt at atom-smashing yet, combined with DF AI being what it is...)

The outside needs a 7-tile wide wall built across the last un-covered bit. That or you can demolish the current entrance to surround the fort with trench completely.

For corpses inside the fort, using the Dump funtion worked best for me. I found the refuse stockpile job to be a bit too slow.

Link for save file:

627
Quote
Notice to all workers assigned to refuse hauling:

When cleaning up corpses, you are required to take all the bits and pieces to the graveyard.
One of the farmers recent death by Miner Hideki's disembodied head is unacceptable!

Your concerned overseer, Grimlocke.

15th of Moonstone, 109:

Autumn felt like it went by in notime! The invaders resolved themselves as expected,


And what was left of them was eventualy cleaned up by the timely arrival of a Kikurri!


I am letting it rampage around outside a bit more, its doing us quite a service as a single, non-flying creature roaming around is far less of a nuisance to construction than many of them, some of which fly over or into the trench to pick our miners heads open. We will eventualy have to deal with it as we have yet to construct a gatehouse ouside to completely lock our hill off the the outside, lets hope it fits in the atomsmasher!



One of the farmers recentelly finished producing an artifact, one of the most medicre ones I have ever seen. Behold:





Suikas have died, mostly from their kin's zombies, migrants arrived to replace them, I am deaf to the screams...

Syanas also has lost her mind. The fate that seems to befall many of our military... I am forming a plan on seperating them from the rest of the fort. Hopefully keeps them from forming unneeded bonds.


And I am probably also losing my mind, because I have the strange feeling that I am slightly taller. My clothes dont quite fit right either, and before that all I had the most realistic dream ever of dying in the filth filled trench...
Surely such a thing cannot be real though.



628
No undead, these all inconveniently died right in the fortress so I had to quickly dump their corpses in the under-construcion graveyard.

So yes your a mechanic, unless you want something else.

629
By the way, are you making better bedrooms? I hadn't the time while I was overseer, and I was hoping you could do it.

The most important part is to get them military to have decent or better bedrooms, because they can get very depressed due to the "was attacked by undead lately" unhappy thought, as well as from sustaining injuries.

Also, I don't need my suika to be an axe wielder. If he's at a pretty high rank on mace it's better to leave him as a macesuika
Had the legendary engravers we have decorate the rooms with engravings, which threw the value up quite a bit. Suikas now happily enjoy picture of their friend bein eaten by zombies.

There just arnt enough rooms or beds yet though. Most the wood is going into the bin-factory, and even with the fancy rooms Syanas still went mad... which is a total bummer. Starting to feel that depression from zombies is a bit overpowered.

630
Hmmmmmm what to do after finding out you died before writing your last journal bit.

Oh well, plenty more Suikas for resuika. Speaking of which, the recent... misfortune, ill just call it that, hasnt been very kind on the name Suikas. Ill post of a list of re-suika-ing once im done.

Pirate: Macesuika is the closest thing we had. Assinged you an axe.
Anthy: Spearsuika, same as pirate.
ThirdEyeGuy: Broker.
Mokou-Power: Legendary tanner!
Patchy: Mechanic.
GoombaGeek: Expert stone crafter, your on 'Make rock gourd/R'. Seemed fitting.
Chaore: Nother stonecrafter.
Arashi Kurobara: Gem cutter. The request was 'something chemical' but we ran out of lye makers. Least your name is green now  :P
Eerol: Bone Doc. Adequate (rusty)! Dont break bones!
Purvis: Surgeon. Also rusty adaquate... Name was actualy allready there but didnt show up untill now.
Maid Xan: Manager. Techinically there is a bit of you alive in the caverns, but that doesnt realy count.
Scotty297: Beekeeper.
Me!: Died a second time... reincarnated as brewer for a lack of woodworkers.

Other notables: Despite rather high-risk professions, Totaku, Captainarchmage and Syanas survived so far! Highzealot not resuikad as requested.

Also I dont think I let this many die... oh well, we got everyone on the play and spectate list now.

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