3rd of Opal, 109:It is days like these that make me suspect I wont go down in history as the greatest mastermind amongst overseer. Oh well infamy is also fame!
Just as everything was peachy with us holed up inside digging things and the Kikkuri roaming outside killing things, traders arrived.
Seeing as we havnt made a lot of proper caravan deals (as in, only 1) I decided to throw open the gates and see what got in first. It wasnt the traders, and dispite my fast reaction of ordering the smashy bridged to start smashing, the reaction of the lever pulles was... not as quick.
Would have been quick enough had it not been for the military that as amateurishly flailing their weapons or lack of weapons around nearby. The goons spotted the Kukkuri, and charged right for the smashy bridges.
I spent most the time after staring up close at the palm of my hand, but in the end 4 soldiers were smashed, 2 killed and 1 caged (and dead). The Kikkuri... caged.

This makes us officialy demilitarized!
Remilitarizing amongst the less use... uhm no, more talented soldiers is to begin at once.
8th of Opal, 109:Cursed curses. Syanas keeled over, I ordered her remov- erm, honerably buried immediately, but she didnt agree. Out pityfull military gave her enough time to run through the graveyard, through a child, into the dining hall where she bit, horned and punched some eating Suikas before being run down again.
1st of Granite, 110:As my last few decisions I have moved the hospital to the area where the less fortunate patients dont make the more fortunate patiens... less fortunate.

Convenientely located above the shiny new graveyard! Its marble! Its got proper coffins! And a pit for everything that doesnt fit in those! It also needs expanding.
With that finished, im done here. Time to hit the booze stock.
Notice to all workers and soldiers:
The year is done! All said and done! My job is over! Congratulations to those who surived and well, no congratulation to those who didnt. Hah!
Following is a summary of our grand achievements and grander failures:
- The trench officialy completed a mere month ago!
- The graveyard officialy completed a mere day ago!
- The stockpiling officialy failed to meet quota! This is your fault for leaving so much garbage behind when dying.
- We have replaced the crude marble mine boneyard with a worthy, though far too small, catacomb.
- We have found out that regular hospitals in zombie-fying areas dont work well.
- Our population dropped by around 20 despite the numerious migrants!
- The avarage soldiers lifespan is around 2 seasons, the maximam, less than a year!
- We have made 1 caravan deal. The rest ran home to have nightmares forever, or is smeared across the surrounding land for us to loot!
- We have utterly failed to atom-smash the Kikkuri.
- We succesfully atom-smashed our own military. Making the barracks in direct sight of to-be-smashed creatures was a bad idea.
- We have accidentally caught the Kikkuri in a cage. Did not expect that to work.
- The total death toll of our fort, including zombies, invaders and mundane creature, its now at 565.
- Our fortress and surrounding areas contain 227 corpses and 236 severed bodyparts, 160 coffins of which 128 built, and 2555 pieces of clothing. Yes, 2555.
I have learned to stop worrying and love the zombies,
Your dearest former overseer,
Grimlocke.
The fortress map, for your viewing pleasure:
http://mkv25.net/dfma/map-11355-crosshorns
That finaly concludes my turn. Completing the stockpile objective was, as you can see, not succesfull. Most imporant items are stockpiles but there is a vast, endless sea of socks, trousers, gloves, etc etc etc that would take more than a few years to get rid of. A magma garbage chute is recommended for the next players.
Also metal industry. Have severely neglected this, which is one of the reasons the military stopped to exist in my 2nd last month. (that and my worst attempt at atom-smashing yet, combined with DF AI being what it is...)
The outside needs a 7-tile wide wall built across the last un-covered bit. That or you can demolish the current entrance to surround the fort with trench completely.
For corpses inside the fort, using the Dump funtion worked best for me. I found the refuse stockpile job to be a bit too slow.
Link for save file: