Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Grimlocke

Pages: 1 ... 41 42 [43] 44 45 ... 139
631
This is the kind of fortress where we have no above-ground water sources, right? You can always dig out another dining hall below the level of the cavern lake and set up a pressurised system.

There is indeed a brook, though its a while away, making it something I would rather use pumps for (fps reasons). Which will take a while, its kind of low on the priority list for now.

632
20th of Felsite, 109

Work is finaly progressing, despite the comlaints about the rain and the stares zombies give them the miners have done most the work on the trench.
At least untill they spotted a small band of fleeing Suikas outside. Work was paused to open the gate and shout the migrants inside the fort.

One of the stoneworkers got funny, kicked a coffin-making mason from his workshop and is now creeping around the fort gathering things.



23rd of Felsite, 109
Pirate lost it. Has been moping around the fort for a while muttering on about yaks, rain and sunlight. Yet another one of out few capable soldiers lost, think this is a good time to draft some of the recent migrants.


Having a look at our insane stoneworkers workshop revealed, I found out a rather interesting choice of material...




16th of Hematite, 109
Disaster! Again...

Should not have forgotten to send some Suikas to search around for Pirate after nobody saw him for a long time. Turns out he keeled over in an unused part of the housing quarters, not to be found untill he stood back up and immediately proceded to kill one of the farmers in his room.

In the resultant panic and disorder we lost several more Suikas, including Patchy and ThirdEyeGuy. All in all we have lost allmost a dozen due to failure to properly clean up corpses!


In other news, we now have a legendary gabbro coffer. Might have better been a coffin.



29th of Hematite, 109
Another Suika occupying a workshop, a farmer this time. Unlike most, he claimed a leatherworkers shop.




2nd of Galena, 109
Yet more Biokkuri invaders arrive! Why they are so eager to have this piece of wasteland is beyond me. Some humans with extremely poor timing arrived right after them. Didnt take them very long to either turn right back and run, or join the ever increasing zombie populations.


The invaders arrived at the worst moment though. The miners are still outside in the trench which has been progressing stupidly slow due bad weather, and the miners spending most their time in the hospital recovering from blisters. We have been unable to get them back inside due to a zombie having chosen to sit right by the entrance door, scaring off any miner trying to get past.

Tried to dig a second entrace, but the miners inside were busy sleeping and drinking, while the ones outside were busy panicking and dodging Biokkuri bolts. Only CaptainArchmage eventualy managed to get inside, the rest now sits in the increasingly crowded graveyard.

Our insane farmer has also finished his business in the leatherworkers shop. Came out carring a low boot of all things, had hoped he would make us some armor with all that leather he used...





1st of Limestone, 109
It is Autumn, the Biokkuri still havnt gotten tired, and we have been mostly spending time cleaning up storage, and digging some new tombs and wells.

633
Excuse the absence, had a bit of an... interesting weekend.

Currentelly at late-summer, will request extension tomorrow if its not done before then. Not entirely sure what time that is, I assume its GMT-7, but is 12:30 pm 0:30 am the next day, or just '12:30' in 24-hour notation?

Well either way, I started on a wednesday, ill request extention if its not finished before then.

Do we have any plumbing in yet? I'd suggest putting some in, both for supplying our Suikas with fresh water for medical emergencies, and for getting some of that blue stuff into a storage tank.
Got 2 spots where I plan to make a shaft down to the cavern layer. One in the dining hall and one in the hospital. Had to be fairly specific spots as I want a fortification between it and the caverns for obvious reasons.

634
Ok, nice try and there was some fun with the moat. So here is the safe way to dig a moat in evil areas.

First you dig out the z-1 section with upstairs. The roof stays over your miners heads, but they still have access to it via the upstairs. From there you then channel the surface of the moat. Your miners will use the upstairs to reach through and channel the surface tiles from below ground. This also has the nice side effect of not leaving ramps for ground based undeads to come down. The big thing here is close off the surface while doing this, so they don't try to channel it from the surface. It also prevents possible cave-ins from trees like the method you were trying could potentially cause.
This was the next plan yes. Used it a while back for a much larger excavation, though more with the trees-collapse in mind.

Collapsing trees also dont happen in 2-tile wide trenches (except in the corner that is).

635
Considering Stuffman is the only other hammersuika that I can remember giving a hammer to....I'm dead again, aren't I.

At least I died in battle this time :P

Also, why are our miners so awesome at not dying?
No your fine, for now anyway. Might still happen though, military is a pretty high risk job even for crosshorn standarts :P

It was an 'unnamed' suika. Had the hammer skill though I didnt check whether or not she had a hammer. If not it might explain why she didnt fare so well.


636

(several pages in the jounal have been torn out here, the remains reek of alcohol)



Damned drink spill... following pages are rewritten:




13th of Granite, 109:


Plans for our first sally into the vile, blue, zombie-riddled outside are finished. Here is a general summary and scetch:


The level just below the surface. The red parts are hills of the level above it.

From below the surface the miners are to dig a trench surrounding hill we dug our very first entrance in. Acces to this trench from the fort is through a door in the pasture. Ramps leading out of the trench are to be dug away immediately, eventualy keeping all lands creatures from reaching the hill.

The military is to stand guard outside the trench as it is dug, as there are some small zombie birds and fluffy white kedamas about there.

I have also... delayed the Kappas departure for a bit, hoping that once we breach the surface they will run out and clear some zombies.

Our plan is perfect! Could have the outside fort done in a year!


In other news, we havnt finished the walls Pirate ordered built. The last built was obstructed by some trees, and while I and Pirate argued over who cut the thing down (I was on a break after all!) a particularly nasty zombie, a big hairy cow called a yak, or whats left of it anyway.
I didnt like the look in its eyes, and ordered the entrance shut so we could focus on other tasks.
 



5th of Slate, 109:


...

Plans realy only exist to go horrably wrong do they?

Weeell, we made some progress, right? Could have gone worse...

Ah, who am I kidding. It was a debacle from the moment we saw the cursed, nauseating sun.
Guess ill start at the beginning:

After we waited for the 'rain' to pass, the miners slammed the door open and dug for their lives. At least, untill they spotted the zombie ravens.
Suikas just dont have a functioning fleeing instinct do they. Ignoring the safety of the fort, 2 miners flew outside, followed by a chaotic mob of angry kappa and even angerier military.



Fairly soon all zombie ravens were cut down, and it might not all have been that bad if it didnt start raining again.
Pretty soon half the military ran back inside to treat their blisters, another was outside throwing a tantrum, shouting thing about hating sunlight and blue goop.

And thats when the damned yak came out. All we had outside by that time was a fleeing kappa liason, a fleeing miner and a recruit. Only the liason got away...
Knowing things could only get worse at this point, I ordered the miners to stop expanding the trench and get rid of the remaining ramps. They complied, untill they reached the last bit of ramp.
Heard them say something about 'Thats Totakus bit!'.

And Totaku nearly got to it, but the yak beat him to it. Like a true suika Totaku ignored the door and fled into a dead end. Once realising this however, he somehow stormed past the yak unharmed whilst screaming and flailing is pick about.



I was tired of this yak. Someone even gave it the name 'Sawmad'! I shouted the military from their hospital beds, ordering them to storm the horror all at once.
The previously tantrumming hammersuika fell, but Pirate and an unarmed spearsuika finaly beat the thing down. Now to drag it off without it waking up.



Next plan is to use stairs instead!




637
Save loaded, general choas and disorder met, and some challenges to boot. Looks like I wont be short on things to do.



1st of Granite, 109
No trees to cut, good time for a break!



Or at least it would have been if it wernt for our insane beloved overseer barging into my room shouting:
'Guess what Grimlocked!'.
'Dont put my name in past tense, and im on break. Guessing can come after.'
'Haha no your not. Cause your the new overseer, you dont get breaks. Now you know, and im done! Good luck and stuff.'


...

At least I can make someone else cut the damned cavern trees...



2nd of Granite, 109
Dispite my inclination not to, I have decided to make a plan!

1st goal: This place is a mess. I dont like mess and so im digging out more storage space, removed the old upper stockpiles and ordered production of bins and beds. Also ordered the basement to be expanded so we have some place to put the endless amouth of loose furniture.



2nd goal: Make a proper entrance, and damn the evil rain, its going to be right where the the first entrance was! Added to that some trenches, tunnels and fortifications so we can pick off zombies and the like without risking out hides.

3rd goal: Finish and expand the quarters. In order to distract us from everyone dying from zombies and sex pigeon I have told our two best engravers, Wymar and Stuffman, to make us some nice decorations in the rooms. Decorations they chose to make of...




4th goal: Dig down for magma and get the metal industry running. Lots of stuff to melt here!

638
My doubts over using atomsmashers have been lifted! We are still headed to hell just fine.

639
Hehe excellent picture.

641
DF Modding / Re: Less Manbeasts.
« on: July 31, 2012, 03:49:41 pm »
Manbeast, perfectelly edible given the right ethics :P

642
Oh what the hell, thats new. Seems ore yield in general was upped a lot, however none of this ever got mentioned in the file change log (beside the ones of coal). Never noticed this since I havnt used stock reactions in a while now...

Guess ill be updating my own mods for a while.

643
on the fuel problem, cant you smelt copper and tin ore to produce 8 bronze bars at the cost of only 1 piece of coal? i remember doing this with brass for trade goods
Not with the stock reactions anyhow, those take tin and copper in a 1:1 proportion. The ore reaction thus yields 2 bars per 1 fuel.

644
I did caution him, he just blatantly ignored me for the sake of screwing around. I did expect losses myself in the form of Suikas, but he knows all we have is useless Zinc underground and yet he decided to charge into the caverns without backup and without a weapon. Honestly I still don't know what he was thinking when he did that.

Also, Neko and I were worried that we wouldn't have enough fuel (logs) by the time we got underground to smelt all the copper and tin into bronze. So we just settled for bringing iron in the form of hematite, and if Neko thought it would be possible to get flux stone before we actually needed the armor, he'd go for steel. Which he ended up doing fine, until he lost half of it in the caverns.
Fuel is very cheap when brought from embark in the form of bitumous coal (it yield 9 pieces since 34.11 I think).

EDIT: I do hope Neko got around to requesting a ton of metal from the traders? (they still take requests after you rob them..)

645
Im insane! well, more insane!  :o

... so, am I the malachonic one or the stark raving mad one?
You're stark raving mad! Syanas is the one who turned Emo.
Hurray I guess hehe.

You should lock me up on a cage trap, that was my crazy zombie me can (sort of) live forever! (that and you wont suddenly have a zombie in the middle of the fort)

Pages: 1 ... 41 42 [43] 44 45 ... 139