Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tarengrim

Pages: [1]
1
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: July 21, 2014, 02:38:02 am »
Don't set Numbers too low though, or you might end up crashing more often.

Just curious, has anyone figured out what governs the time dwarves need to finish Jobs, like mining, building and the like?
I so far only managed to accelerate the movement of my dwarves, not the speed with which they mine for example. Is that controlled by the picks attack/prepare numbers?

2
DF Gameplay Questions / Re: Adamantine High Boots?
« on: April 04, 2010, 05:26:21 pm »
Well, if you have adamantium and the fuel, highboots should be there. Some of my dwarfs are wearing them right now, so they "should" be there.

3
DF Dwarf Mode Discussion / Re: F-ing Military
« on: April 03, 2010, 06:22:23 am »
well the new militia system is still a bit buggy. but the wildlife and enemies tend to die very slowly. I had my 10 dwarfs, all equipped with admantine short-swords, and clad in adamantium Armor, they were like tiny wolverins and I sent them, all 10 against 2 raccoons.

An epic battle occurred where my dwarfs battled the evil beasts bravely for 3 months without food, water or sleep. They were rampaging all over the area, splattering the soil with blood, but the raccoons did not die. they were wounded, had broken teeth, paws, dent bodies, unconscious, but they were still there and my soldiers were standing around the fainted beasts hacking at them in vain as it could not die at all. And no, it was not an undead, it was a normal raccoon....
On the bright side, only two of my soldiers died. One dodged the attack, which his armor would have absorbed mind you, and dodged into a hole, that lead several z levels down into a nice pond of Lava where he slowly melted away.
The other one fainted due to exhaustion of stabbing an unconscious raccoon for months and dropped prone in the shallow river, leading him to drown slowly.

So far: Squad: 0, Racoons: 2. And they are still fighting... Guess I will have to kill them with traps in the future

4
DF Gameplay Questions / Re: All they Do is Train Dodging
« on: April 03, 2010, 02:30:08 am »
I had a theory on training recently, that the squad only gets drills from the commander, and he can only teach what he knows.

Meaning if you just gave him a sword the first time, he won't be able to teach anyone how to use it. So you would have to send them into combat a few times for them to gain experience and then they can teach each other things.

At least that would explain why my commander (who I gave 2 Points in dodging at the beginning, no other weapon points) only was giving dodging classes to one peasant and not to my two hunters.
Just a theory though. So you can not train your dwarfs to super fighting machines anymore by just letting them train deep in the save belly of your untakeable dwarf fortress.

5
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 03, 2010, 02:23:44 am »

I have rope, I have an iron table, I have mechanisms. I even have a legendary mechanic with everything else turned off but mechanics.


My dwarfs did not use rope, they said they want chains (Iron), a table (stone table worked fine for me) and a mechanism (again, stone). They had no problem, building them, now I only need to find a way to get my dwarves hurt so I can test my hospital.

6
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 02, 2010, 04:44:26 pm »
It would be this: http://en.wikipedia.org/wiki/Hippocratic_bench

Generally a device to stretch a person.

In Game terms it is something you create in your mechanics workshop and build in your hospital Zone.

7
DF Gameplay Questions / Re: How to play the new version?
« on: April 02, 2010, 04:39:55 pm »
To mod the running game, try your Dwarf Fortress folder, then: Data -> Save -> Region -> Raw

At least it works for modifying the reactions of the smelter and speed of the dwarfs without having to create a new world, so popcaps should work too.

8
DF Gameplay Questions / Re: Hunting in 2010
« on: April 02, 2010, 02:43:33 pm »
setting the ammo in the military (m) - Ammunition (f) did not work? It did for me at least.

9
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 02, 2010, 02:40:48 pm »
As I understand it, Barracks are for military use, Dormitory would be for people to sleep in when they have no own room.


you can only equip hunters when you go (m) for Military, then f for Ammo, there you can decide what kind of bolts they use, they will however use whatever weapons and armor they please, as much as I get.

you might need Splinters for the bone setting, or a traction bench.

10
DF Modding / Unlimited Stockpiles
« on: April 27, 2009, 12:27:05 am »
Well, good day all. Being somewhat new to Dwarf Fortress I was looking for a way to Change Stockpiles in a way, so they can take in a bigger amount of Stones (raw, not blocked) on one Pile.

I imagined it should be possible since you can designate a Dump Area and dump your whole mountain no that square, so I was hoping to find a way to "tweak" the normal Stockpiles to take in like 10-20 Stones at once. Is that possible and if yes, how?

I have been looking around in the Raw Data for some time, though found nothing of it.

Help would be appreciated.

Pages: [1]