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Messages - Firnagzen

Pages: 1 ... 13 14 [15] 16 17 ... 43
211
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 23, 2009, 07:01:39 am »
...Why?

212
DF Gameplay Questions / Re: Fireballs vs Armor
« on: November 23, 2009, 06:59:04 am »
Marksdwarves can use shields.

Bucklers only.

213
DF Gameplay Questions / Re: Tower Cap farms
« on: November 23, 2009, 06:55:14 am »
Nope. Not as far as I know, though I hope to be proven wrong.

214
DF Gameplay Questions / Re: training animals
« on: November 21, 2009, 12:41:33 am »
Nope. The buff that war animals get is a hardcoded doubling (I think) of their attack ratings.

215
Dump some booze onto him from the level above, designate a booze stockpile over him (after deconstructing the bed) and unforbid the booze?

216
DF Dwarf Mode Discussion / Re: Back from the brink! Survivor stories.
« on: November 19, 2009, 06:34:12 am »
Fireimps, skeletal or otherwise, don't respawn.

217
DF Gameplay Questions / Re: I want more sieges!
« on: November 19, 2009, 03:41:02 am »
The Relentless Assault one is good, too.

218
DF Dwarf Mode Discussion / Re: A very intresting area.
« on: November 18, 2009, 10:55:21 pm »
The Distracting Truth of Anvils... What a nice name. Does anyone else get the mental image of anvils dropping on people's heads?

219
DF Dwarf Mode Discussion / Re: Magma Pipe Reshaping
« on: November 18, 2009, 10:18:53 pm »
Oh, so that's why magma doesn't spawn on constructions the the magma pipe. Hm. It shouldn't be too tough to remove those choke points with some careful digging and caveins...

220
Durn't grey mean bruised? That just means he got two black eyes and went to sleep it off.

221
DF Gameplay Questions / Re: Siege engine noise?
« on: November 18, 2009, 05:27:00 am »
Related thought: What about pumps?

222
DF Gameplay Questions / Re: Dwarf Fortress resolution problems
« on: November 18, 2009, 05:26:22 am »
Give us a picture, if you would? (In case you don't know how... Press printscreen on your keyboard, above the arrow keys, go to paint or some other convenient image editing program, press ctrl+v. Save it upload it somewhere, post us a link.)

223
Woot, someone else posting that topic. Anyway,

1) Not sure. Shouldn't think water gets thrown, though.
2) Waterwheels can't move water, sadly. Pumps can create flow, but only, as you said, by changing the watershed.
3) Interesting question. Now, I'm not exactly sure how much flow a grate provides, but it's no more or less than unimpeded vertical flow. As such, a single grate is insufficient to drain a pump; pumps are frighteningly efficient in DF, and will cause water to spill everywhere unless carefully contained. This applies for any other water invoking Kanddak's second law of DF hydrodynamics. (The teleport rule.)
4) Little, I'm afraid. But we have assurance that it is known to Toady One.
5) As long Kanddak's first law holds true for that body of water, it will push the item.
6) Yes, yes and no if by 'lowered' floodgate means retracted. (See the answer to Q5.)

224
DF Dwarf Mode Discussion / Re: Elven happiness
« on: November 18, 2009, 12:32:52 am »
I like to think that my trader's Intimidator skill scales proportionally to the size of my mega-constructions.

... On second thoughts, too easy. :P

225
DF General Discussion / Re: HFS Killed Framerate
« on: November 18, 2009, 12:24:09 am »
Because kitten bombs are inherently funnier. ;) Noble bombs may be funner, but kitteh bombs are funnier. Admittedly I can't see a reason why not both, other than that kittens are easier.

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