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Messages - Firnagzen

Pages: 1 ... 14 15 [16] 17 18 ... 43
226
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 17, 2009, 08:30:29 am »
And plant some whip vvine there. Or Sunberries, if you have 'em.

227
DF General Discussion / Re: HFS Killed Framerate
« on: November 17, 2009, 01:36:13 am »
I like kitten bombing the funhouses.  ::)

228
DF Gameplay Questions / Re: Unassigning/Releasing from cages? [SOLVED]
« on: November 17, 2009, 01:28:12 am »
Your civ has fantastic mental health professionals that you will never have access to. Your liaison will come back, and he'll be sane to boot.

Well, actually, sometimes (I've seen it happen, but infrequently. Probably because your mayor needs to be jobless at the time, and my mayor tends to be a miner.) really unhappy dwarfs will go to see mayor. After a nice chat, they'll leave happy again.

229
DF Dwarf Mode Discussion / Re: What about fire?
« on: November 17, 2009, 01:06:56 am »
Would this satisfy you?

230
DF General Discussion / Re: HFS Killed Framerate
« on: November 17, 2009, 12:29:24 am »
To elaborate, clowns always start off in ambush mode, which causes them to suck processor cycles. Until you discover them, your FPS will be down for the count.

231
DF General Discussion / Re: Link Repository: Look Here First
« on: November 15, 2009, 12:52:41 am »
Hey, I'd suggest that you add this link. It is probably the most comprehensive and accessible explanation for fluid dynamics. (I've been trying to cram it down everyone's throats lately, because I figure that the less forts lost to flooding Fun, the more elves and assorted other acceptable targets that will experience Fun in a terminal sense.)

232
DF Gameplay Questions / Re: The Little Questions Thread
« on: November 15, 2009, 12:49:06 am »
Furthermore, are the bits of humanoids found in some Funhouses edible?

i.e. the elf, dwarf and human meat sitting around in the hole of shiny good blue stuff?

Sadly no. In other news, I am pleased that I was able to outstare your avatar.

234
DF Dwarf Mode Discussion / Re: Blood Clothing Bug?
« on: November 14, 2009, 11:18:51 pm »
I have a question... Couldn't you simply record a movie during to collapse and then play the video back at a higher speed?

235
DF Gameplay Questions / Re: Dumping from dwarves?
« on: November 14, 2009, 11:14:11 pm »
Yea, the [THOUGHT] tag for BRAIN in your body_default file. [NOTHOUGHT] basically causes them to stay at 100 happiness.

Dwarves forget to breathe?!    :o

Would you really be surprised?

237
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: November 14, 2009, 12:19:05 am »
T'were Archimedes.

238
DF Gameplay Questions / Re: Dumping from dwarves?
« on: November 13, 2009, 09:08:35 pm »
Aye. But owned items won't be touched, so if that item happens to be a ripped off piece of clothing from wrestling practice, you have a problem.

Martin, I believe, came up with a solution: Remove the [THOUGHT] tag from dwarfs, run up DF, advance by one frame only using the '.' command, save and replace the tag. Without the [THOUGHT] tag, they forget to breathe, but they also forget to hang onto anything in their hands.

239
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 13, 2009, 05:50:35 am »
If your dwarfs are drinking water, you're doing it wrong. Stop torturing them like that; get them booze. Besides, dwarfs go on break more if they don't have booze.

240
DF Dwarf Mode Discussion / Re: I am at a loss for words. (HFS)
« on: November 13, 2009, 05:48:52 am »
I think that's Dig Deeper.

EDIT: Oh, it is. The OP says so.

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