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Messages - Firnagzen

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421
DF Gameplay Questions / *Sigh* Map request
« on: August 24, 2009, 08:55:24 pm »
I really dislike having to do this, but has anyone found a good map with magma and an unlimited water supply, with an cliff map like this:
009000
009000
009000

Basically, a flat area, a sharp cliff, and some high flat ground at least 2x2 embark tiles wide?

Bauxite and flux good pluses, of course.

422
DF Dwarf Mode Discussion / Re: Windows and water
« on: August 24, 2009, 01:00:54 am »
Because there aren't many lava critters? And you tend to have to get rid of them quickly before stuff catches on fire?

423
DF Gameplay Questions / Re: Moider!
« on: August 24, 2009, 12:59:39 am »
But smack them to death a few times and they'll crawl to you begging for mercy.

424
DF Dwarf Mode Discussion / Re: Two Experiments with a Major River
« on: August 24, 2009, 12:45:12 am »
To supplement the U-bend effect:

The pressure teleportation of water preferentially goes in these directions preferentially: down (highest preference), north/south/east/west, and up (lowest preference). As such, water will teleport to the end of the map where it's draining, rather than to the end of the U-bend.

425
DF Dwarf Mode Discussion / Perpetual motion plants
« on: August 23, 2009, 03:36:25 am »
Well, I successfully constructed a small and reliable single waterwheel perpetual power plant. But when I tried to build a bigger one, it failed: The waterwheels just weren't getting any flow. Looking around the DFMA, it doesn't really seem that there's a tried and tested way of reliably constructing large ones. Anyone have experience with this?

426
DF Dwarf Mode Discussion / Re: HFS, without any real Fun?
« on: August 22, 2009, 11:11:53 pm »
Spoiler (click to show/hide)

427
DF General Discussion / Re: What are you looking forward to most?
« on: August 22, 2009, 08:00:25 pm »
Fun bugs?

428
Do bridges and floodgates show up in this amazing program yet?

429
DF General Discussion / Re: Win
« on: August 22, 2009, 07:38:20 pm »
Less I'm remembering wrong, NASA uses old computers. Old reliable's better than new flaky, in their opinion.

Now, a meteorological computer on the other hand...

430
DF General Discussion / Re: That is not dwarvern atom smasher...
« on: August 22, 2009, 03:59:40 am »
I'm already right here you know, you're not the first to think of this idea...

Oh. I thought this world was being run on a gigantic dwarfputer from your end? Toady One being your avatar in this world?

431
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 21, 2009, 08:57:32 pm »
...

A wooden support holding up the vault, being burned by magma?

Hey. Does that work? I know SoFs can burn wooden supports, can magma?

432
The magma will neither continue to flow nor flow back: It'll just stay there. Map edges are magma impermeable in fortress mode; look up a fortress called Snaketributes for a display of just what one can do with that fact.

433
DF General Discussion / Re: That is not dwarvern atom smasher...
« on: August 21, 2009, 12:36:16 am »
The only way to test that theory is to Atom-Smash Planepacked and see what happens.

This is both the most frightening and exciting proposal I have ever heard.

Don't do that. The world will lag like crazy and then collapse into a singularity as the sheer fractal goodness of Planepacked sucks the world in.

434
DF Dwarf Mode Discussion / Re: Dammed Brooks and Pressure
« on: August 19, 2009, 09:04:00 pm »
Ahh, I think I see.

Water paths out from its source, preferentially moving along the x-y axis. Only if there's nowhere on the x-y-axis to go, it'll go along the z-axis.

435
DF Dwarf Mode Discussion / Re: Dammed Brooks and Pressure
« on: August 19, 2009, 09:01:49 am »
Hm, true.

How's about this scenario, I wonder.
Code: [Select]
Sideview
█S██████
█ █ ████
█ █ ██ █
█______█

Where S is the water source.

Which'll fill up first? Mmm. Can anyone test this? I can't play at the moment.

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