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Messages - Firnagzen

Pages: 1 ... 37 38 [39] 40 41 ... 43
571
DF Gameplay Questions / Cleaning: How?
« on: June 11, 2009, 08:52:25 pm »
I have a few muddy engraved tiles I'd like cleaned, but my dwarfs aren't doing it. I disabled all labours but cleaning on one, but he just hung out with 'No job' for ages before I got annoyed and reenabled his labours. What am I doin' wrong?

572
DF Gameplay Questions / Re: Pumps and water pressure
« on: June 10, 2009, 07:45:18 am »
The dark green square on the pump is impassable; you can stick an axle horizontally next to the pump going in to the walkable square and the water won't be able to leak past the pump even if it wants to.

Water goes diagonally, doesn't it? Well, the open tile of the pump would be filled with water, which can go diagonally out, right?

X
X=

Water would move from the light green tile (passable part of the pump), diagonally to the axle, right?

Also, Tcei, I'll try that. Thanks!

573
DF Gameplay Questions / Pumps and water pressure
« on: June 10, 2009, 03:12:40 am »
Got a bit of a conundrum. I understand that pumps reset water pressure to its level, and so I want to make use of this in this situation:

Code: [Select]
[Side view]
________   ____ Ground level
       |~~~|   Brook
       |~|    Channeled down
       |~| *
       |~ pp_    Pump and where I want the water to be.
       |~| *

So that's fine, right? But my problem is: How do I supply the pump with power? Are my only options to power it from those asterisked areas? Because it seems to me that if the axles or gears are on the same level as the pump, the water will be able to squirt out and flood everything. Which, in this case, is not what I'm after.

574
DF Adventure Mode Discussion / Re: Thermonuclear humiesplosion?
« on: June 09, 2009, 07:26:15 am »
Sure is.

575
DF Adventure Mode Discussion / Re: Thermonuclear humiesplosion?
« on: June 09, 2009, 07:21:22 am »
Tried that, still no explosion.

576
DF Adventure Mode Discussion / Thermonuclear humiesplosion?
« on: June 09, 2009, 07:10:30 am »
Mmm... I just got my (human) adventurer into the middle of a very densely populated dark fortress. Is there any way I can make him explode like cats undergoing nuclear reactions? I tried changing the homeotherm tag under creature_default to 40000, but no luck.

577
DF Dwarf Mode Discussion / Re: The Entrance Defense Compendium
« on: June 09, 2009, 06:36:30 am »
How on earth did you get FOUR dragons?

578
DF Dwarf Mode Discussion / Re: Why Dwarves Mention Microcline
« on: June 09, 2009, 06:33:45 am »
Urist McMiner: OHSHITADAMANTINEPRAISEUSWE'REGONNADIE!!!
Microcline:...
U.M.M.: Wait, you're not adamantine... you're microcline! What a scare!
M.:...
U.M.M.: Well, I'm really ticked now. I know! I can annoy the expedition manager by announcing you loudly! Hahaha!
M.:...
U.M.M.: I shall have my vengeance on that sonnovanelf for making me mine you out and scaring me! Mwahahaha!
M.:...
U.M.M.: *walks away*
M.:... what an idiot...
;D

Actually, I always thought this way pretty much what happened.

579
Eh... On another related note, how do I unmuddy some ground? It's got masterpiece engravings on it, unfortunately, and towercaps will deface the engravings if they grow there, right?

580
Hrm. So how do I actually get meat off corpses? I picked it up and tried to eat it:

You lick the cougar corpse.

Also, how to wrestle? I grabbed the beastie... What next?

581
DF Dwarf Mode Discussion / Booze and crops
« on: June 06, 2009, 06:48:55 am »
So, I understand that beyond the four basic booze types, there are some other exotic ones I can pick up from humies and elves.

Sunshine is the most valuable type, and it comes from elves, leading me to a dilemma: Toasted elves or sunshine?

So the question is, can I plant sunberries in a non-good biome? Similarly, can I plant whip vines in non savage biomes? Problem is that the wiki isn't too clear about this, it only mentions them growing wild.

Also, what does this 'wet/dry' environment mean?

582
Heh, power.

Among the first things I did when I set up in Dwarf Heaven was to claim part of the brook by walling it off: You know, that part that runs between two mountains? And paving it over with waterwheels with a power feed running to my fort.

583
Blast, you can't build statues on paved roads. That means:

Urist Mcdwarf cancels stuff: Dangerous Terrain. x999

Hm. Would using the restricted traffic designation on those spots keep dwarfs off them entirely? I installed the mist generator in the highest traffic part of my fortress, see... (Central staircase)

584
Also, check if your dwarfs have bolts in their inventory: If not, station them in your ammo stockpile, then take 'em off duty.

If they do have bolts, then station them in the archery range and then take them off duty.

It seems to work for me.

585
So constructed floor tiles won't grow towercaps? Brilliant, thanks.

Now I have something to do with the platinum blocks my stupid dwarves made when I wasn't watching.

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