Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Firnagzen

Pages: 1 ... 4 5 [6] 7 8 ... 43
76
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 14, 2010, 10:33:00 pm »
Uhm, I think I've seen this problem posted before, but I can't find the thread:
I can't smelt bronze. I have both ores (copper nuggets and tetrahedrite) and bars of copper and tin. But the option doesn't show up under the smelter, though I can smelt other things perfectly fine. I've tried designating a stockpile for ores, too.

77
DF General Discussion / Re: Fan art competition!
« on: June 12, 2010, 07:30:56 pm »
...Tibia?

78
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 12, 2010, 09:27:03 am »
This has probably been asked before, but I can't find an answer: Is there a way to revert dwarfs back to their old learning speed as in 40d?

79
DF Modding / Re: Dwarf companion 2, probably to be discontinuated
« on: June 11, 2010, 09:25:07 am »
Eh? Linky to the tool would be much appreciated, I need the ability to revive dwarves as skeletons and zombies for the lulz!

80
DF Gameplay Questions / Re: DF2010 Framerate Issues: Gray Goo?
« on: June 04, 2010, 06:31:04 am »
I believe it's the mass dumping designation.

Try undesignating it.

81
DF Modding / Re: Dwarf companion 2
« on: May 28, 2010, 04:33:29 am »
I'm running 31.04. Does this by any chance not work with the program? It informs me 'Could not find suitable process'.

82
Solution for peacetime/wartime:

Code: [Select]
___________________
_____   ]_[   _____
MAGMA\ WATER /

Whereby ] and [ are raising bridges that lower to cover up the water.

83
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Sigg'd for a succinct summary of DF players.

84
DF Adventure Mode Discussion / Re: Megob is here...
« on: April 24, 2010, 11:21:57 pm »
*Nods*

I've had this, too. Also, I had endless spam of "xxxxxx, lawgiver, has toppled a +Alder door+!"

I killed him to stop the spam.

In other, unrelated, news, the town went from # to +.

85
DF Dwarf Mode Discussion / Re: Untapping HFS?
« on: April 24, 2010, 10:01:36 pm »
Currently, ballista arrows are so weak that they glance off of clothing, so don't try that until they are fixed.

Only without proper arrow heads.

86
DF General Discussion / Re: Turing-complete Dwarf Fort
« on: April 15, 2010, 09:22:03 pm »

87
DF General Discussion / 3d designer utility?
« on: April 15, 2010, 09:01:10 am »
Does anyone have a decent program for designing and showing forts in 3d? I've come up with an interesting idea, but my mental visualizations are not quite up to the tasks of designing it. Nor is something like a graphics program with layers helpful, I need to see this in 3d to make sure I've got it right. Also, I'd design it in Lego, but while I have craptons of it, it's all Lego Technic rather than Lego bricks, so not helpful.

88
DF General Discussion / Re: Water pressure failure
« on: April 15, 2010, 08:30:26 am »
Ach, my bad. I just assumed it was the most common water pressure complaint. Lemme look at it...

No. My explanation still stands, with a bit of modification. Diagonal pathing is the last direction water prefers to go. Let me use a diagram...

Code: [Select]
A~.X.B.     C
      <..   oXFFF
        <....

So there is water at A and B. There is a diagonal between the hole (o) and the floodgate (X) at the position marked C. Since there is water at A, Kanddak's second law of hydrodynamics is invoked. The tile of water at B does not move, since rule 2 is in effect; water already at the level of the hole o does not move since law 2 is in effect, thus, it doesn't spread diagonally either, since rule 2 overrules rule 3, not allowing water to spread diagonally.

Once the river level floodgate is closed, rule 2 is no longer in effect since the water is no longer under pressure and water spreads through the hole normally, by rule 3.

TL;DR? abatishko, it's not a bug, it's a natural consequence of the laws of hydrodynamics. Dig your faucet head one more level up, and it will work perfectly.

89
DF General Discussion / Re: Water pressure failure
« on: April 15, 2010, 04:23:45 am »
Ooh, one of my pet topics. I know exactly why and how!

First up, brush up on your DF hydrodynamics.

Now, realise that water preferentially paths horizontally in the north, south, east and west directions, followed by vertically, and lastly diagonally. The water will check all horizontal paths for somewhere to go before checking vertically, before checking diagonally.

What does this mean? Well, if the water still has somewhere to go, it would rather go somewhere along the horizontal plane, such as to the drain of the river, rather than path to that last z-level. Once you blocked the river's drain, it has no where to go but to fill up that last z-level, and it does.

90
DF Dwarf Mode Discussion / Re: [31.03] Cooking liquids works again
« on: April 15, 2010, 03:15:32 am »
Cooking it is not the problem. Eating it is.

Forbid all other types of food. See if you get Urist McHungry cancels Eat: Job item lost or inaccessible.

Problem is, liquid roasts melt away the moment a dwarf picks it up to nom.

Pages: 1 ... 4 5 [6] 7 8 ... 43