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Messages - tomas1297

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376
Wait, I know! Charge recklessly into danger! That always helps move the plot! I recognize the signs when I see 'em!
Yes, as I mentioned I'm a great writer. :V
 Anyway, posting in 4-6 hours. Maybe earlier if I feel like it. Feeling pretty energetic today, just a bit tired. Also, coffee.

Edit: I did have backup plans for plot if you decided to not help her or if you decided to kill her. Actually, no matter what you did, you would be put into the same place in the plot anyway. Muahahahaha!~

377
Plot is calling!
Screw you, I'm a great talented writer and that wasn't predictable at all! >:V

Spoiler (click to show/hide)

378
 =_= Headache...Must post because I will be lazy later...

_____
 Word Of God time:

Edit: On second thought, I probably cannot dodge a powerful Psychic Erase.
Using Erase on a moving target is very hard. Just keep moving and making distractive maneuvers.

My power is a bit more Green Lantern- I can create things easily, but can't really get rid of things, which is more defensive.

 ...But Green lanterns are used mostly defensively as far as I know... >_>

couldnt i just erase all of toasters shit from the face of the world?
Too much shit to delete AND he will outlast you due to energy potential. As long as you can keep deleting objects, though, you're safe since falling/launched objects are much easier to react to than, say, lightning or invisible force blasts.

Also, minor note, you're using too many '...'s. A comma is perfectly serviceable in most situations.
Don't think so. I only use them for direct speech of wounded/tired characters (the wounded woman from Derms turn), mysterious/manipulative/otherworldly characters, "=_= headache..." situations and places where they are actually supposed to be used.

I feel so outclassed here ;.;
Electric bolts are too fast to be dodged (thus beating any non-subconscious defense), and you are going to tie with Toaster in late-game for most passives. You're pretty much a grade I glass cannon. Your attacks are weaker than Toasters and your power isn't as versatile, but you will be just as good at spamming attacks and you're a grade I.

On that note, can we get more energy?
Yeah, that's why you have energy potential. The formula is number (trainable) x potential (set). So you each have lv1 energy.

 Also @Dwarmin: I wasn't keeping an eye on your energy, so I removed the amount I should have removed earlier. Sorry.

______
Turn 3:


Spoiler: Wymar Sane (Darvi) (click to show/hide)

Spoiler: Aaron (Ahra) (click to show/hide)


Spoiler: Derek (Dermonster) (click to show/hide)

Spoiler: Steve (Toaster) (click to show/hide)
__________

379
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 19, 2011, 09:19:41 am »
 I have much more free time on weekends, so I got home late. Sorry, today was a difficult day and I have a horrible headache. I'll update in 3-5 hours.

380
The pseudodog dosent even look like a dog, but does it act or sound like a dog?
Of course it's a dog, it barks and whines and makes illusionary copies of itself by using psychic powers to disorient you, just like a real dog. :V

That Blind dog.. isnt there a mod or something that could replace it with a blind baby or something?
In game, due to it's weird movements, it's actually LESS dog-like than the pseudodog.

381
It just sucks, because Stalker seems so awesome. The only time i ever killed dogs in games was in Fallout where they were they looked like wild pitbulls/jackals wich arent even dogs to me.
S.T.A.L.K.E.R. dogs are much creepier than Fallout dogs.

Spoiler: "Blind dog" (click to show/hide)
Spoiler: "Pseudodog" (click to show/hide)

382
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 07:13:34 am »
Toaster should run a train over his enemies no wait that's what Dwarmin does.
Toaster can do that too. Well, instead he drops a train on someone. Which would probably be more damaging. Ouch.

 Also POWUH LEVUHLZ~

Edit: No, actually when I think of it, Toaster would drop ten trains on someone.

383
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 07:09:19 am »
Nah, Toaster just had easy mode powers. He should try duplicating water and drowning the world or something. :P

Me, I have to use my imagination! Buh!
It's a bit different.

Dwarmin - Do anything that you can imagine.
Toaster - Create objects on an unimaginable scale.

 Basically, "do anything" vs "do one thing really well". On the other hand, while most grade III's are really versatile, Toaster doesn't have a way to defend himself. He will pretty much be a glass cannon - his energy potential and power means he will be able to afford dropping skyscrapers on people all the time, but he will be very vulnerable for his power grade. Dwarmin, though, can just remove wounds, block attacks by denying their existence and so on.

384
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 06:18:55 am »
Goddammit Darvi!
I was going to say something, but then I remembered that there is one other person who regularly prompts a "Goddammit". Heh.
Scary part? I think I made Toaster a bit overpowered. Compared to, you know, someone who can do ANYTHING.

385
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 06:05:51 am »
Goddammit Dwarmin!
Are you going to say that each turn?
At the very least.
Goddammit Darvi!

 Oh, and by over-the-top I mean that having a combination of passives such as "can use two psychic powers per turn", "has a chance to regain 50% of energy spent for each power", "can spend 2x or 3x energy for each power to make it stronger" and so on will not be unheard of. Yes, they stack. Yes, there will be equally broken defenses to counter that. Yes, Darvi could nullify that, but he won't because you need extreme luck. Yes, Derm will be able to unload the amount of electricity that a small power plant generates each turn. Yes, Toaster will be able to conjure 300x3 blades twice per turn (1800...and it's more mid-game than late game for a grade III).
 So stop sleeping and start lurking. I want to reach late-game~~~~~~~~~~~~~~~~~~~
 

386
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 05:55:33 am »
Goddammit Dwarmin!
Are you going to say that each turn?

 Anyway, I decided that in this RTD I'm going to drop my usual "rocks-fall-everyone-dies" gameplay philosophy and instead change it to "you can survive, but I'm not going to help you". Mainly because I want your characters to become stronger since I plan late-game to be over-the-top battle of the gods stuff. Yay~

387
Roll To Dodge / Re: Reality Warper RTD Turn 2: The RNG loves 2's.
« on: December 18, 2011, 04:08:25 am »
 Being slightly wrong in the head, I waited until 11PM for Toaster to post, because AHHHH MUST UPDATE FAST-
 ...Yeah...Good morning.

Shouldn't I have 100/200 energy?   How does it regenerate?
Silly mistake~
 It regenerates through concentration. It's much easier to pull of outside of combat, but possible in combat as well. It's kind of DBZ style or something.
 You actually draw psychic energy from the islands psychic field.
___________________
Turn 2:

Spoiler: Derek (Dermonster) (click to show/hide)



Spoiler: Wymar Sane (Darvi) (click to show/hide)

Spoiler: Aaron (Ahra) (click to show/hide)

Spoiler: Steve (Toaster) (click to show/hide)
__________________

 Anyway, INFINITE SANDWICH GENERATION!

388
So basically I have the side-effects of being a psychic (plus all that power nullifier thing), but nothing else.
Plot secret~

389
All psychics have at least 100 max energy as I've mentioned, so you'd probably want to use 100.
I'd say something, but then again I am probably not a proper psychic to begin with (or else I'd have made a Major Psychic Psycho joke).
You're an anomaly in that you have a psychic field and can charge psychic weapons without having energy. It's more like you have 1 instead of 0, but it can't be decreased.

390
 All psychics have at least 100 max energy as I've mentioned, so you'd probably want to use 100.

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