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Messages - kholhaus

Pages: 1 ... 13 14 [15] 16 17 ... 38
211
Other Games / Re: Haven and Hearth
« on: September 07, 2009, 01:56:33 pm »
Don't worry. Pretty sure that it was an off-chance that I got on the site and got the client running. But I can't log-in.

212
You raise to fire at the head but an unseen force knocks you flat into the ground! {1} Your spine is badly bruised! You then study the junk golem for anything flammable! CHANCE. {2} Nothing flammable on the golem. You then decide to just go rambo and unpredictable on the zombie! {10} You fire all you've got at the zombie! Bottles on the golem explode into miniscule shards, cutting up the zombie from within! With each shot, the power around you weakens, and you stand up! You walk toward the zombie and keep firing, while it swings it's massive arms. You duck under the oncoming train-wreck and throw a swift uppercut to the zombies exposed jaw! The Junk-Giant flips over the shelf and falls with a mammoth thud! You too vault over the shelf and land on it's chest, unloading a single slug into each eye. It's dead.

Do you want to name this zombie type? [Y/N]

If not, what do you do?

213
Other Games / Re: Haven and Hearth
« on: September 07, 2009, 01:19:47 pm »
;D

I'm guessin' Haven and Hearth has either a svn, or they had special commands already in place for Ragnarok. xD
:ragnarok
:fucktheworld
:holyshitomgwtf
:makeplayerbaseshitbrix

:makeplayerv'blood'boil.
:restartworld
:Cueepicintro.

Site's back up. GO GO GO!

214
Other Games / Re: Best Videogame Intros
« on: September 07, 2009, 01:18:39 pm »
A hardcore sergeant?

215
Other Games / Re: Haven and Hearth
« on: September 07, 2009, 01:13:03 pm »
 ;D

I'm guessin' Haven and Hearth has either a svn, or they had special commands already in place for Ragnarok. xD

216
Other Games / Re: Haven and Hearth
« on: September 07, 2009, 01:07:29 pm »
For those who missecd, a minute or two prioer to server shutdown, and updating starting: http://img188.imageshack.us/img188/6695/untitfaled.jpg

lulz @ the naked female going 'I feel safe with you' to the gunge golem.

217
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: September 05, 2009, 01:02:25 pm »
Of course of course. It will work better, since there'd be nothing to lag it, since GMOD is pretty loose anyway. As long as noone with real bad connection joins, server speed'll be at an all-time high!

Only one problem. How to handle grief.

Also, we'd need a TOTALLY remodeled Hud. One that tells you when you're cuffed, low on oxy, etc.

Also pop-up messages telling how to play.

So anyone an expert in source coding?

218
You turn to go out the door. Then, you notice that your leg, is stuck again. {6+2} You get dragged across the floor, by an unseen force, then hoisted into the air, slammed into the ceiling and then whipped across the store into a wall! {7-3} You collapse onto the ground, exhausted and shocked from what just happened! Then, you see it. The zombie wasn't dead yet! It floats over the store shelves, covered in all the stuff you thought blew up. It's turned into a freaking Telekinetic Junk Golem! oh SHI-

Your upper body is badly battered!
Your ankle is sprained!
Your arm is badly bruised!

219
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: September 05, 2009, 12:53:13 pm »
All you'd really need is this to incorporate it. Of course, without normal BYOND, some things will change. Note I am talking in theory. If you can pull this off, I applaud you. HARD.

-An inventory/menu system that spawns the item in the gameworld, but also removes it from menu, and vice versa.

-There's already suit dispensers, so just a little modifying there.

-New things could be added, such as planets that you can visit, we could also have a slightly configured version of life-support.

-For interacting with certain objects, There'd have to be, yet again, a menu. To use objects, we'd need some sort of basic sprite. Then of course {If hit by blah, change to blah.}.

-Hull breaches could be handled through area entities that are destroyed when the outer parts are destroyed, and if or if not the adjacent area is space'd, but that would be a bit complex. If you can innovate another way, I'd be glad to hear about it.

-Hangars with spaceships! You could also have keys to said spaceships and an ignition module, so that only someone with those keys could open it.

-And of course, lockers are obvious. Just put something in, with or without an electrical lock, and no real other coding.

220
You tightly hold your gun, line down the irons, focusing with all your might, trying to infuse it with energy. {10-2} You fire the bullet at the armless zombie! {5+2} The amalgam of stuff moves into the path of the bullet and stops it entirely! The mass of stuff explodes! The extremityless undeadite falls over onto the ground! Everything stops floating and you can move again!

221
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: September 05, 2009, 12:32:48 pm »
Hell, I'd buy that.

i'd also halp if aaaanyone wanted to mod it into the Source engine :3

I could help with map design if that were TO EVER come to existance.

You could also base the code somewhat off of Spacebuild2 or 3 for Gmod!

Ohhhh yeaaaaaaaah.

222
You reach down into your pants and grab the 'brick'. You throw it at the zombie! REALITY DEBUFF! {6-5} You lean back to throw, but hit yourself in the back of the head instead! You got a concussion! You're dizzy! -1 tohit! You stumble around in some sort of dance.. {6-2} You fail to make any awesome dance moves that will save the day. Sorry.

Also, You might want to consider killing this zombie. The miscellaneous junk starts to form into a head-like shape!

223
Forum Games and Roleplaying / Re: What you're thinking...
« on: September 05, 2009, 02:22:36 am »
Benjamin Frankling playing tetherball in a tutu with Van Helsing in a speedo.

224
You do the only thing that can be done at the moment, and flip the fuck out. Quite literally, you do a flip while panicking. The store's stock, now fully off the shelves seemingly of their own will aim at you. You should run, but your legs seem glued to the floor. WILL CHECK! {6-2} You yank and strain your feet, trying to run away, but you can't! You unload a brick as the cans and junk start to amass.

225
You, being of insane thought processes, take your other arm and tear a small layer of skin off your shooting arm. {10-1} You succeed in cutting your arm, and jolt yourself awake, although you weren't sleepy to begin with. You can now move your arm again. The armless wonder's empty eyes close. Suddenly, something falls behind you.You whip around to find just a can, but then you realize, that the shelves are starting to rattle. The cans are floating off the shelves by themselves.

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